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Recent content by Ontos

  1. Ontos

    Hotkey to drop all creatures from the hand

    Shift + left mouse raises 5 creatures of the chosen type. Ctrl + left mouse raises 10 creatures of the chosen type (maximum). Ctrl + right mouse click resets the 1 creature from your hand. Shift + right click alternately (with an interval about 1 second) resets the creatures in the hand...
  2. Ontos

    Developer Response Imps shall not engage in Sisyphean toil (they are trying to take over the earth, protected by Outpos

    If you are not a developer, then I did not expect a decision from you. And the solution is obvious - the tiles around the outpost should not be captured by imps and ghostly workers. P.S. If you like aphorisms and proverbs, then look here. There are many of them, and even illustrated.
  3. Ontos

    Developer Response Imps shall not engage in Sisyphean toil (they are trying to take over the earth, protected by Outpos

    Imps shall not engage in Sisyphean toil (they are trying to take over the earth, protected by outpost). In the screenshot a lot of imps are trying to take over the land around the Imperial outpost. It's impossible. But they spend their time on it. I propose to ban them is obviously useless.
  4. Ontos

    Make the salary indicator on the gold panel.

    If wages for payday more than the gold stock, indicator is moved to the right edge stripes of gold and flashes (red).
  5. Ontos

    Make the salary indicator on the gold panel.

    When it comes time to pay (to your units), the amount of pay may exceed the supply of gold. To avoid this, it will be very convenient to show the amount of your future salary in the form of some indicator on the panel with the gold.
  6. Ontos

    God mode - give the option "remove al units"

    God mode - give the option "remove all creatures, all defenses and all the constructions" for everyone, on the entire map. Yes, I know, that can delete any creature individually. But it will be convenient to give a button of total cleaning. This will allow you to continue the game "from...
  7. Ontos

    Overworld gateway should have an indication of % (of the maximum) of the attracted creatures.

    Overworld gateway should have an indication of % (of the maximum) of the attracted creatures. Underworld gateway has this indicator. In addition, after the patch 1.6, the following disappeared (concerns both Overworld and Underworld gateway): 1. Clicking on the gateway icon (on the top right...
  8. Ontos

    Give a hot key to cancel potions.

    Give a hot key to cancel potions. Now, if you took the potion at hand, there are only 2 options: 1. Throw the potion into the ground (to use). 2. To find an empty pot and return it. Search for empty pot - long and tedious. Give the button to cancel potions in hand. For example, a click on the...
  9. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    When selling a room, when it captures 2 enemies, or when building a room, when there is an enemy unit on the construction tile, sometimes such rooms appear: AI must restore the missing tiles of its rooms.
  10. Ontos

    Bug or no? Enemies escaping from "trap".

    Perhaps this is due to a bug, which is that beings are out there, where should not be (usually with fps below 30).
  11. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    Idiotic control of creatures (AI throws them into the inaccessible dungeon core): In map editor I put 5 imps and 1 ghost worker next to gateway. The AI used them to build several rooms. But then sent all the imps and ghost worker in a private dungeon core (which is closed using Brimstone)...
  12. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    AI does not attack imperial bombards (inside its own territory) Watch the video. More than 70 minutes of game have passed. AI (2 AI, level "master") have within their territories a group of imperial bombardments. But do not destroy them using rally point (flag). I noticed the following...
  13. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    Other problems: 1. The AI never heals own titans. 2. AI never uses the spell "Gild". 3. Does not use "Replacement Earth" (and this is important, because the AI often breaks enemy walls)
  14. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    Check out the video. Empire (Oberon, master) puts a flag (rally point) 5 cells away from the enemy (green) dungeon core. Empire smashes the enemy army. But not going to kill the enemy. AI puts rally point 5 tiles from the enemy dungeon core, and does not want to win (they just need to move the...
  15. Ontos

    Viewed by Developer Examples of the shortcomings of the AI behavior

    I found that if revenants attack the AI (for example, attacking the dungeon core) - AI does not use the rally point. AI does not consider revenants enemies. Their only attacking creatures was next, but the flag attack they not put. In the screenshot you can see that revenants are...
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