This idea may sound good on paper but honestly I think having the A.I's converse throughout every skirmish would get kind of annoying after a while.
Also (maybe a bit unrelated) I can't be the only one who doesn't like Draven's voice acting.
I'm really curious on the behaviors of each A.I. I've been designing a lot of maps in WFTO which require the player to set a specific A.I but I'm still not exactly clear on how each individual A.I behaves. I do know some basics like Rhaskos, Korvek, and Marcus are generally un-aggressive and...
I jumped right into this editor when it first came out and have been enjoying it ever since. Even with its scripting limitations it is still fun and there are workarounds and tricks I learned for timed events. I've managed to recreate the entire campaign in Dungeon Keeper 1 and 2 so I've...
I've added more inspirational images, I've settled on this creature being more demonic and evil in its appearance, since some users felt a plain metal bull would be out of place. I've also added a new ability (Red Hot)
I almost forgot about this poor creature. I have updated her to fit the new layout and added a new passive. Minor updates such as adding some background, and altering some abilities.
p.s: I prefer any new comments to ignore earlier posts since they are based on an outdated version