I got a message from v0id. They informed me that the problem exists for all Linux users and that it's because Unity was updated in a way that destroys the UI. The solution I was given was that we have to wait until Unity 5.01 comes out, then the update for WftO will be pushed through and we can...
I just encountered a crash that I thought was specific to level 2 but was able to recreate it in campaign 03. I don't know what the thing is called, but the flag you put up that tells imps not to go somewhere is what causes the crash. When I cancelled a flag on campaign 02 it caused a crash, and...
I have to say that I actually really like the box in concept. It's just that the block of earth that's being selected is actually the one under the hand, which doesn't match up with where the box is most of the time. I notice that some have stated a desire to completely be rid of the box, and...
With the version that just went through I was playing the second campaign setting and put up a flag to stop Imps from continuing down the path that the dwarves just dug out, and then decided to let them go through while the dialogue was processing. I slapped the flag and the game crashed.
OS...
Thanks for the replies Antking & Simburger! I figured it probably was already known, but didn't see it anywhere on the forums in a search so figured better safe than sorry.
I've been playing the game a little bit since it became available on Mac and found n interesting problem.
When I "Command+Q" to quit out of the game it causes my entire system to freeze up. The only way to get it out of the freeze is to do a hard shut-down (hold down the power button until the...
Something I did like in DK2 over DK1 is that you could scroll to zoom in or out of the dungeon itself, without just the basic view or the stat screen. Just a variety of zooming options. That aside, I agree, the massively zoomed out view of the stat screen is awesome!
I grew up playing DK2 and only just started playing DK1 in the last few weeks. I can honestly say that I slapped the imps a LOT more in DK2 without them dying on me. I can't even begin to tell you how many I've accidentally killed in DK1....
Separately, the Humor in DK2 was fantastic. I'm...
My understanding of wall rebuilding is that it's more cosmetic than anything, for those of us that want to make our dungeon look a specific way when it's done. This is most likely going to be used in sandbox mode more frequently than anywhere else.
I just went and played DK1 and there was something I really wish I could have changed. The constant comments of being under attack, or having walls breached. It was so often that it loses meaning, I'd be told about an attack even if the monster was just under attack, had defeated the monster...
I'm sure that the original poster meant for clothing on all units to be optional. Either all on or all off. "Here comes the succubus.. OH NO THERE"S A TROLL BEHIND HER!"