Actually I think if there are any plans of advancing the editor, it would be beneficial to add regions similiar to what Warcraft 3 Editor provided. Spawn units in a region, give vision in a region, dig a region, etc.
In that way you can simply make a perception shrine give vision of a specific...
I on purpose added alot of choke holds so that players have to play strategically for which places to attack or defend from. (Notice how many good door+cannon locations there are). However I agree that a mana shrine + research shrine provides a bit too much instant utility. If it makes the games...
You seem to find yourself underneath the ocean. It's best we end this quickly before water collapses on us all!
4 Monster Portals
4 Perception Shrines
2 Research Shrines
2 Mana Shrines
4 Choke Hold Points (2 dirt, 2 through brimstone)...
If Sloth over-all is weak, why not simply buff the spells, potions, defense, rooms of the Sloth tree (if the layout cannot be changed?)
How come there is a fortify wall ritual but not fortify wall spell? (just curious)
In the final level of pet dungeon I realized you can pick up empire units...
Thanks so much for replying, it is very courteous of you (especially if the same question was asked +20 times in the past)
I'm assuming it made aggro strategies too strong?
I understand there are unlockables, I'm just wondering whether some of them will be DLC in the future? It seems...
- Summon Titan via Ritual -> Would make the Sanctuary essentially, that's the reason why not
- Big Spell, can't give you muchin that, but the spell you descripe is way too OP, and the game should be balanced around Multiplayer.
The entire purpose of a Sanctuary is to provide end-tier spells...
The skill tree makes the entire building tier process extremely complicated, and in some ways limits gameplay.
If I want to rush a 3x3 Lair, 3x3 Pig, 3x3 Sanctuary, 3x3 Spirit Chamber this allows me to have fast access to Vampires who I can power level.
On the other hand I...
Hey developers, I have some issues regarding WFTO about gameplay mechanics.
1) Only cultists can work in the sanctuary.
Are necromancers and witch doctors not intelligent enough about death to help perform rituals?
2) Sacrificing is limited to only creating vampires.