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Recent content by SilentReaper

  1. SilentReaper

    Map Editor - Show Perception Shrine Radius

    Actually I think if there are any plans of advancing the editor, it would be beneficial to add regions similiar to what Warcraft 3 Editor provided. Spawn units in a region, give vision in a region, dig a region, etc. In that way you can simply make a perception shrine give vision of a specific...
  2. SilentReaper

    A Couple Ideas for the Map Editor

    1) Making a specific mutatory more accessible than others isn't a huge priority. (But I definitely see why it is so attractive) 2) Agreed. 3) Agreed.
  3. SilentReaper

    Published Invasion (1vs1)

    I on purpose added alot of choke holds so that players have to play strategically for which places to attack or defend from. (Notice how many good door+cannon locations there are). However I agree that a mana shrine + research shrine provides a bit too much instant utility. If it makes the games...
  4. SilentReaper

    Published Invasion (1vs1)

    Hello Keeper You seem to find yourself underneath the ocean. It's best we end this quickly before water collapses on us all! Map Properties 4 Monster Portals 4 Perception Shrines 2 Research Shrines 2 Mana Shrines 4 Choke Hold Points (2 dirt, 2 through brimstone)...
  5. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    If Sloth over-all is weak, why not simply buff the spells, potions, defense, rooms of the Sloth tree (if the layout cannot be changed?) How come there is a fortify wall ritual but not fortify wall spell? (just curious) In the final level of pet dungeon I realized you can pick up empire units...
  6. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    Why is the sloth tree remaining non-competitive...?
  7. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    Hey guys! Thanks so much for replying, it is very courteous of you (especially if the same question was asked +20 times in the past) I'm assuming it made aggro strategies too strong? I understand there are unlockables, I'm just wondering whether some of them will be DLC in the future? It seems...
  8. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    3) - Summon Titan via Ritual -> Would make the Sanctuary essentially, that's the reason why not - Big Spell, can't give you muchin that, but the spell you descripe is way too OP, and the game should be balanced around Multiplayer. The entire purpose of a Sanctuary is to provide end-tier spells...
  9. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    To add The skill tree makes the entire building tier process extremely complicated, and in some ways limits gameplay. For example If I want to rush a 3x3 Lair, 3x3 Pig, 3x3 Sanctuary, 3x3 Spirit Chamber this allows me to have fast access to Vampires who I can power level. On the other hand I...
  10. SilentReaper

    Gameplay Issues regarding WFTO (Huge Mofo List)

    Hey developers, I have some issues regarding WFTO about gameplay mechanics. Sanctuary Issues 1) Only cultists can work in the sanctuary. Are necromancers and witch doctors not intelligent enough about death to help perform rituals? 2) Sacrificing is limited to only creating vampires. There...
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