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  1. Rhalius

    [Underlord Creature]Bustuarius

    Key Stats Highlight: The Bustuarius is a ghostly gladiator, blending two concepts not normally associated with each other into one. Bustuarius means tomb fighter, in history these gladiators performed at funeral games. Considering that gladiator games have a strong association with death and...
  2. Rhalius

    New Imperial hero: Crow Knight.

    Highlight: The Order of Crow Knights is a unique way for the empire to honour veteran female warriors. Those that refuse to settle down, can't have children and even some who have children but returned to the battlefield later on are welcomed in their ranks. They are an elite group of female...
  3. Rhalius

    New room: Warding chamber.

    Highlight: The warding chamber allows for a variety of magical defences to be put up based on the creatures placed there. Only one type of creature may be placed in a warding chamber. Vein: Magic? Associated Units: What creatures are associated with the operation of the room. E.g. Intelligent...
  4. Rhalius

    The original Horned Reaper.

    Ever since I saw the movie Legend, it seems quite obvious what the horned reaper is based on. The guy even has hooves, especially in DK2 it reminds me of Darkness. Now if only they could get Tim Curry to voice the horned reaper if a third game is ever made...
  5. Rhalius

    Skirmish/multiplayer options.

    I'd really like to see expanded options for skirmish/multiplayer, to really extend the replayability. Of course a good number of maps helps, but by adding all kinds of varyables we can adjust, turn on or off, the replayability is greatly extended. -unlimited gold source on/off. Whatever...
  6. Rhalius

    Conquest mode.

    I've been thinking about a different game mode, and it might be interesting to have a conquest mode. A map that exists out of maybe 10 realms or more, where the heroes and the player fight for controll. When the player or the heroes win or lose at a realm, it will change the world map...
  7. Rhalius

    Infantry, and individual warriors.

    I've been thinking, for melee fighters it might be nice to have two main types: the kind that work well in groups, infantry, and individual warriors who work just fine on their own. The infantry is weaker, they are the main fighting force pretty much. Not leaders, but followers. They work well...
  8. Rhalius

    Dungeon decorations.

    Not sure if it has been suggested yet, but what about adding a tab with dungeon decorations? stuff thats not doing anything but is purely cosmetic? Statues, suits of armor, weapon racks, braziers, potted plants, fountains, etc? They shouldnt get in the way much though, and the larger objects...
  9. Rhalius

    New room: Map room.

    Name: Map room. Purpose: The map room is used to deploy scouts. Here you can also find out all the information you have about your enemies. That kind of info should be discovered first. To know how many creatures the enemy keeper has, they need to be seen first before the info appears here...
  10. Rhalius

    New room: Tunnel.

    Instead of creating a problem for a room to fix, I come up with something that fixes an existing problem. The tunnel is a simple room specific for workers to use. Since they have no lair, workers can use this room to eat some moldy old bread, rotten meat and other scraps of food that no one...
  11. Rhalius

    Game mechanic: corruption/redemption.

    There has been some talk about corrupted versions of heroes and wether they should be changed on torture or not. Of course for some creatures, it has great appeal to have two versions of them. Knights and black knights, monks, angels, elves, etc. What about having a mechanic in place for...
  12. Rhalius

    (theme) Marble Palace

    Instead of only dirty dungeon themes, I'd like to see a more grand theme fit for dark mages, black knights and such. Instead of simple stone, marble is used for the floors, walls and pillars. A combination of black and white is used, completely devoid of color. Instead of torches, white...
  13. Rhalius

    Mechanic: artifacts.

    Seeing how its all taking place in underground dungeons, what about introducing artifacts into the game, things that your creatures can use? They would be very rare, maybe four at most on a map. And a creature could only have one item equipped at any time. When defeated or killed, the item...
  14. Rhalius

    Creature: Rage Demon.

    Name Rage Demon. Preface A creature with a flipside seems interesting, and a demon might be more original than a wherewolf. This creature looks like a normal peasant, only his darker voiceset gives away that there is a demon inside of this peasant. Appearance image: Stats: Medium/high...
  15. Rhalius

    Mechanic: Different dark gods to worship.

    The talk of the grim reaper as a creature gave me another idea. Dark gods are worshipped in dungeon keeper, and will likely be worshipped in some way in this game too. What about being able to choose from several gods to worship? Each god would offer different benefits. And each god would...
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