• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.

Search results

  1. rooben777

    Post Victory resistance

    So my idea is to allow the minions of a defead dungeon to stick around, even after their underlord is banished, the same goes for traps, doors, and rooms who should continue to function for the minions in the dungeon, pretty much like a hero stronghold. Why? -Eliminates the idea of rushing...
  2. rooben777

    Viewed by Developer Life in a dungeon, even after the death of an underlord

    Yeah well you could always provide a lore justification to way X does Y.. :p
  3. rooben777

    Viewed by Developer Life in a dungeon, even after the death of an underlord

    So, what I suggest is, to let the dungeon "live", even after its master is gone, or is away. I mean It simply makes sense to me, why should everyone die/run away when an underlord dies, I mean heros are living underground alone with no master all the time, why are evil creatures any different...
  4. rooben777

    Fun with Terrain

    Ummm.. vamps/succubus indeed sound like the types that would like such decoration.. but I suggest that it should make them more productive, rahter then happy, so it wont be exploited to much. perhaps it should upset heros? what about permission to post some of your ideas. with credit to you...
  5. rooben777

    Prisoner Rehabilitation Program

    I would generaly dislike any idea that makes dungeon manegment easier, in my opinion, in WFTO you dont only play as a "God of war", you simply play as "God", meaning that you should take care of other stuff rather then just fights. The more you automate things, the less of a god you will be...
  6. rooben777

    Fun with Terrain

    I find the Tomb quite interesting, a very creative idea indeed, would be wonderful for an undead based map. the Weak Dirt is genious, it gave me at least 5 new ideas for a new style of.. "enviromental hazzards" *grin* Rickety Rock is a wonderful concept, it will allow division of areas of the...
  7. rooben777

    My suggestions

    Thank you! I will definetly add more when time will allow so, some feedback from a dev would be wonderful!
  8. rooben777

    My suggestions

    Thank you sir, I was afraid that I might have displeased the eyes of the community with my barrage of ideas, or maybe even with its content! I will allow myself to remind you all, that I make sure to mark the end of every page of content I add acording to the date it was added, if you dont...
  9. rooben777

    My suggestions

    Ideas from 23/6/2016: Hello evreryone, a long time has passed since my last post, but now I am happy to be back with a new suggestion. as you may notice, this post is quite gigantic, since I like to stick all of my ideas together in one post, so I will be able to balance them all together, and...
  10. rooben777

    Suggestion: Autosave

    An autosave option should be a counter-crash only tool, since as you said, it might cause a lot of clutter, Avoiding loosing content due to crashes is cool and legitimate, but creating an autosave mechanism in the name of laziness sounds a little overdone to my opition, althought it will be nice...
  11. rooben777

    Suggestion: Autosave

    Definitly an option, it has a high potential for causing lag spikes.
  12. rooben777

    1.3 Map Editor Suggestion Mega Thread

    The multiple core thing actually sounds really interesting. I will definitly like the rest will like to have the option to create patrol routes for heros (and any other creature if possible, certain underlord creatures for example, maybe titans) and most importantly the ability to set a timed...
  13. rooben777

    Suggestion: Autosave

    That should definitly be implented, or at the very least a quicksave key to make it much less of a burden.
  14. rooben777

    Suggestion

    well the thing is, that when you will have the upper hand, you will rather raise vampires, since the enemy doesnt have anything worth stealing, and as a weakling you should probelly choose icubus, (which should positioned well, otherwise they will be killed by enemy skillshots, or even the...
  15. rooben777

    Suggestion

    Oh dear, I have been called in many names before but I have yet to be called a sexist, I am terribly sorry if I have mistakenly apeared like one. Please allow me to explain the logic behind the name, the Subcubus as in my vision, has the ability to "suck" away both the vitality, sense and with...
Top Bottom