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  1. SeriousToni

    Community Spotlight - July 2019

    The full update page link which leads back to this forum refers to the June Post :)
  2. SeriousToni

    [Suggestions] Limiting the AI progress

    Thank you, I will have to look into these. I did not discover those yet since they were not mentioned in the Mappers Tutorial o_O
  3. SeriousToni

    [Suggestions] Limiting the AI progress

    Thank you for your kind answer. Which appropriate mighty script actions are you referring to exactly?
  4. SeriousToni

    [Suggestions] Limiting the AI progress

    Dear fellow map creators, I just wanted to hear your thoughts on what would be the approriate way of making the AI stop progressing / attacking the player? I just saw this in Korveks very nice campaign, that the ai is not expanding their dungeon or attacking the player with normal behave. How...
  5. SeriousToni

    Compilation Community Spotlight - June 2019

    The link to the campaign refers to the wrong download. It says "Of Dwarves and Greed".
  6. SeriousToni

    vs. Underlords Taking back 1.0

    Four Underlords rise in this realm - each one trying to be the only ruler here. You are one of them. But while you choose your strategy, letting them defeat theirselves or crushing them one by one, there is also the Empire trying to take back this land from you. Their Lord of the land has send...
  7. SeriousToni

    Published [Scenario] Taking Back

    Taking Back (single player scenario) Four Underlords rise in this realm - each one trying to be the only ruler here. You are one of them. But while you choose your strategy, letting them defeat theirselves or crushing them one by one, there is also the Empire trying to take back this land from...
  8. SeriousToni

    Help! Create dynamic spawn party via template lists

    I have uploaded the 2 edit files (the map and the .meta) here, if you want to check the list. If it is meaningful I may also submit a bugtracker ticket, but I cannot clearly say if the error of the "too many units spawn" is the "pick from list" trigger or the "add party". :(...
  9. SeriousToni

    Help! Create dynamic spawn party via template lists

    Oh I did not know this. Should I submit my test map to the bugtracker then? It contains not really more than the portal and this script, because it's just for testing.
  10. SeriousToni

    Help! Create dynamic spawn party via template lists

    I like your example, since I can skip the template stuff. But I would need to setup many loops for spawning multiple one-man-armies and set them to the same patrol route. So I tested my previous work also a little more: My error with the +1 unit added per wave was, that I did add more units to...
  11. SeriousToni

    So any chance we will get a Tesla version of WFTO?

    Haha that would make a great April fools for 2020 - thanks for sharing! :)
  12. SeriousToni

    Help! Create dynamic spawn party via template lists

    Thank you very much for this detailed thoughts! I will test it and see if I can adapt it accordingly! I will respond after I tried this out! Thanks again! :)
  13. SeriousToni

    Japanese Release, Oni Ashigaru Worker & Patch 2.0.7

    I must say, I really love this patch. You guys not only made my heart open by such a broad patch log filled with fixes to the Map Editor, but also by small details, such as better lighting FX or setting the unit count numbers to the bottom to free the lovely artwork portraits. I am currently...
  14. SeriousToni

    Help! Create dynamic spawn party via template lists

    Thank you for your answer. Yes, in this example there should be always two units that spawn in each wave. They should be selected out of three different types. This is just an example. What I finally wanted to do is, make a list of available units (all standard Empire units) then pick out let's...
  15. SeriousToni

    Help! Create dynamic spawn party via template lists

    Dear Map Makers, I am trying to create spawn waves with random units in it (via template lists). Can somebody give a hint on how this would be done (if possible). Here is my current workflow, but it only spawns 1 Arcanist in the 1st wave, 2 Arcanists in the 2nd wave, 3 Arcanists in the 3rd...
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