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  1. Biervampir [AUT]

    3rd WFTO Tournament

    Everyone is welcome, don't expect only high level players, the goal is getting many PvP matches going and have fun playing. And that's exactly what Stage 1 is all about. https://challonge.com/3rdwfto The Tournament will last around 2 month (if needed a bit longer, I want to give everyone a...
  2. Biervampir [AUT]

    Developer Response Spell Upgrades - by ZimberZimber

    We had a talk at Discord and I quite liked the Idea: Summon Worker - Workers are summoned at a higher level OR Extra workers lock up less mana Lightning - Chains to nearby enemy minions, dealing less damage with each bounce Healing - Healed minions take reduced damage for a short while after...
  3. Biervampir [AUT]

    WFTO Üwasetzung AUT

    Seavs Midanonnt I schreib gschead damit's a bissl witziga wiad und wöris afoch ko. Des wiad so oat WIP Üwasetzung wori bam ofong is meiste vo das Deitschn üwasetzung flada und wanns ma grod daugt söwa an bledsinn eini schreib. Wanns eis irgntwöche Rechtschreibföhle sechts, donn schreibs ma, owa...
  4. Biervampir [AUT]

    1.4. Footage Video

    And I also want to post this Video here, so that you guys, who are not at Steam or Discord, won't miss it. But thank Fireeye, because I wouldn't have posted it here, if he wouldn't ment I should do :3
  5. Biervampir [AUT]

    Units Stats

    Thanks to Fireeye (Text), Nano & Simburger For helping me out to get the informations.
  6. Biervampir [AUT]

    Level up - Stats

    So I just started with the Units Stats and I thought most of you are interessted in the Level Up Changes, because I won't include them into the Wiki (because they allways stay the same). If you need further Informations about the Minions, I created a Map for this reason. Perhaps that could help...
  7. Biervampir [AUT]

    Multiplayer Strategy Guide

    Download the .PDF file, that's the actual guide. I won't write it down here, because it has 31 pages, it's way too much text. I also created an Index, which is linked to the headers to quickly navigate through the guide. This is a Strategy Guide, for those who want to become better at...
  8. Biervampir [AUT]

    Spawn Rules

    Last update 18.10.2016 Population Start: 35 Gateway: +25 Spawn rate: Start: 16 seconds End: 150 seconds Time between each minion spawns How much faster multible Portals are compaired to a single, and when they reach their full potential. Infos: Taking a Portal will increase your...
  9. Biervampir [AUT]

    Hotkey Layouts

    Hi Because of this Thread (Improved Hotkey Management), I made some thoughts about how to improve the Hot-keys, and I come up with 3 different Layouts. There is no Hot-Key layout which would work for everyone. Some would like to use W,A,S,D for camera controll, some will do it with the...
  10. Biervampir [AUT]

    Completed (WFTO-3627) Mission 12 - Suizidal Cultists, because no Lair

    Hi All cultist run directly to the enemys dungeon after spawn, when there is no lair. I can stop it, when I drag and drop them into my archiev. I have not set an rally flag. This happends every time. So I can easily reprocude it. I don't think they should behave like that, because the enemy...
  11. Biervampir [AUT]

    Small Suggestion: Addintional Deactivate Rallyflag Icons

    I would like to have or see, if my Titan/Beats/Group I and so one, have a little notification, just to see, I put an Rally flag for them. I often forget about, that I set my Titan anywhere, so that he is outside of my Dungeon Core to Wall it off. Happends like 1 times of 4 or 5 games. And...
  12. Biervampir [AUT]

    Deactivate E-Mail notification

    Hi Is there a way to turn off the E-Mail notification, when something at the Alerts happends?
  13. Biervampir [AUT]

    Balmor Pass - Rebalancing

    As the 1.2 Patch reduced the spawn rate, Level 9 become way harder. I'm a experienced WFTO player and it was hard for me to beat this lvl. I couldn't win this one without using the "Spells"-Thingies to lvl up my creatures or immediately finish all my defences. I can imagin that many newcomer...
  14. Biervampir [AUT]

    Under Review Balmor Pass - Bug Party :D

    As I played this mission in the 1.2, I experienced some bugs in this run, It seems that every possible bug, that can happen, happends (was quite fun :D). Jaggournouts were invisible. Mission don't want to end (after 32:37 it ended, because a invisible Juggernaout or the Boss died. But tThere...
  15. Biervampir [AUT]

    Orange and Red color Scheme

    If you are playing as red and you are fighting against orange, it's really hard to tell where's your terretory. So please make the orange colore more noticisable as orange. I couldn't tell where my terretory were and where the terretory of my opponent began.
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