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2 proposals for the use of sentient beings.

Your opinion (1 survey in 2 sentences, you can give 2 answers):

  • Offer with a new torture to increase damage - there are major amendments, I will write.

    Votes: 0 0.0%
  • Offer Favorite - there is a significant amendment, I will write.

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
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Ontos

Templar
Apr 4, 2015
177
13
235
38
Russia
#1
1) a Temporary increase in damage through enemy units and torture chamber.

Now there are 2 ways to use the torture chamber – a) to turn creatures of the enemy in their own creatures, b) to transform an enemy creature in spirit.
Offer a third regime, c) by torture Underlord knows the weaknesses of the enemy of intelligent beings, allowing for some time to inflict more damage in combat. This damage increase applies to all creatures and objects that belong to you and which cause damage to the enemy. For this mode don't need succubus. Read more:

[table]
[tr]
[th]Parameter[/th]
[th]Value[/th]
[th]Parameter[/th]
[th]Value[/th]
[/tr]
[tr]
[td]Duration:[/td]
[td]5 minutes after the end of the torture.[/td]
[td]Maximum increase in damage:[/td]
[td]The bonus damage can not exceed +25%[/td]
[/tr]
[tr]
[td]Strength of all sentient beings enemy:[/td]
[td]Increases damage by%, equal to the level of being, which tortured.[/td]
[td]1 torture gold costs:[/td]
[td]2 000[/td]
[/tr]
[tr]
[td]The strength of the effect on the enemy of all sentient beings of the same species:[/td]
[td]Increases damage by%, equal to twice (x2) the level of being, which tortured.[/td]
[td]1 torture mana costs:[/td]
[td]200[/td]
[/tr]
[tr]
[td]Combining multiple effects with torture:[/td]
[td]Yes, the damage increase is combined.[/td]
[td]Mana lock 1 torture (within 5 minutes after the end of the torture):[/td]
[td]10[/td]
[/tr]
[/table]

For example, the enemy has cultists, gnarlings, crackpots, Emperor Lucius.
You tortured (by the above method c) 1 enemy cultist 2 levels, 2 gnarlings level 6 and 1 level 3 crackpot.
During the intersection of the validity periods of all the torture, all the enemy cultists will get from your attacks more damage on 2*2 (torture cultist) + 6 + 6 + 3 (torture other beings); by 19 %. All enemy gnarlings: 2 + 6*2 + 6*2 +3, more than 25% (by formula 29, but there is a maximum of 25%). All enemy crackpots: 2 + 6 + 6 + 3*2 = 20%. All the enemy Emperor Lucius: 2 + 6 + 6 + 3 = 17%.
"Sentient beings of the same kind", for example – all beings of a certain kind, like cultists, including creatures of the aerial Empire (for example, highguard), and the characters named (heroes of the campaign) each considered separate species.


The validity periods of torture can reinforce each other if one ends, another can continue – every last exactly 5 minutes after the torture.
This bonus applies to the whole enemy team. For example, in game 3 of the team, the second team of 2 players mode FFA. If the player of team 1 tortured any being from team 2, then the damage bonus applies to all sentient beings command 2 (i.e., 2 underlords team 2) but does not apply to team №3.


2) Favorite of the Underlord.


A new ritual for the Sanctuary.
You bet on the Sanctuary Altar of their (and only their) reasonable unit. Conduct a ritual favorite. And at the end of the ritual, the rational creature to become special. Read more:
[table]
[tr]
[th]Parameter[/th]
[th]Value[/th]
[th]Parameter[/th]
[th]Value[/th]
[/tr]
[tr]
[td]Duration:[/td]
[td]Up to death.[/td]
[td]An inspiring example:[/td]
[td]Favorite emits an aura of diligence in radius of 3 tiles from myself, trapped in the aura creatures get +25% to the effectiveness of any work.[/td]
[/tr]
[tr]
[td]the Number of simultaneously available favorites, maximum:[/td]
[td]1.[/td]
[td]Halo of the Martyr:[/td]
[td]Immediately after death, in the place of death favorite there is the halo of the Martyr, with a radius of 3 tiles in this aura of your own being healed by 2% every 0.5 seconds, the aura lasts 10 seconds.[/td]
[/tr]
[tr]
[td]Rigidity:[/td]
[td]Favorite fights to the last drop of blood, and can not fall into a state of KO – dies immediately, instead of loss of consciousness (vampires – is no exception).[/td]
[td]the Cost of gold for 1 ritual:[/td]
[td]2 500[/td]
[/tr]
[tr]
[td]Asceticism:[/td]
[td]the Favorite no needs (they do not eat, do not sleep, do not receive wages).[/td]
[td]mana Cost 1 ritual:[/td]
[td]250[/td]
[/tr]
[tr]
[td]Workaholic:[/td]
[td]Bonus to the effectiveness of any work, +50%.[/td]
[td]Mana lock on the ritual (until the death of favorite):[/td]
[td]20[/td]
[/tr]
[/table]

Ability Favorite related performance that fails to interact with other modifiers of performance. They are simply added at the end of the calculation efficiency.
For ease of finding a favorite, he should be given a special sign at the head, and a separate flag collection.


So, I proposed 2 new way to "mount horse sin", and to add this fight in a tavern called the "War for the Overworld" more models of pistols and inverted tables, out of which Underlords can stuff the opponent's lead.
.
 

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Ontos

Templar
Apr 4, 2015
177
13
235
38
Russia
#2
Constructive criticism and ratings are welcome.
P. S. Can't do anything with a big empty space before the table, so the board works.
 

Ontos

Templar
Apr 4, 2015
177
13
235
38
Russia
#3
I offer to share the issues of implementation of the proposals (how difficult it is justified) and game issues in embedded sentences. Disclaimer about because "it will not, because this is not now" - it is insanity; another thing, "it is difficult / expensive to implement."
In any case, new ideas can push you to your ideas, including the WFTO 2.

At the suggestion of torture - it is obvious that the enemy has to receive reports of overlay effects.
Overall, the game has changed many times, especially with the patch 1.4, which greatly changed the balance. Improved balance. New mechanics have been added, and none of the developers did not write any apology to the novices for them (lol). The changes are reflected in the new campaign. There has been training in the use of new things. Similarly, in the case of these proposals - should think an open mind and do not dismiss marasmus "it will not, because this is now no."
In patch 1.6 will have a new campaign, and as always, it is possible to train the new mechanics with the help of the new campaign.
A new way to use the prisoners will give an additional plug for the decision-making strategies. And it works temporarily, but not until the end of the game.
The favorite will be useful for efficient work and to treat.
Everyone can take advantage of every ritual, every method of torture. And by the way why I think the succubus is not necessary to increase the damage - because it is not needed right now to create the spirit in the torture chamber. But it does not matter, the details, of course, may be different.
The main thing - a clear view, in the words of Salvador Dali.
 
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