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A few suggestions for the Map editor

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Feb 9, 2012
I jumped right into this editor when it first came out and have been enjoying it ever since. Even with its scripting limitations it is still fun and there are workarounds and tricks I learned for timed events. I've managed to recreate the entire campaign in Dungeon Keeper 1 and 2 so I've definitely spent a good amount of time with this tool and would like to throw out some ideas I've come up with to help improve the map-making experience.

1: Adding Multiple A.I in single player scenarios
I like that you can add A.I control for the empire, making single player scenarios more challenging, but I think it would be better to be able to add multiple A.I players within single player maps in addition to the empire, and be able to set their colors, alliances, core themes, and possibly names. I know you can do some of these things in skirmish mode but it would be nice to have these settings pre-set within the map.

2: Adding elite Units where you can set custom names and identities
My idea for this would be to have bigger and tougher variants of Empire units and possibly under-lord Units and re-skinned heroes with a blank title and creature name so you can add custom names. Like for example you want to place a generic elite high-guard and call him, The Lord of The Land, and set his alias to Constantine (Constantine, The Lord of The Land)

3: setting the players dungeon core and color
This sort of ties in with the first suggestion of setting the enemy A.I's dungeon cores and colors, but instead for the player. So say I set the players theme to Rhaskos (color red). Every time this map is loaded this theme will be set as the default, unless of-course you want to change it in the lobby menu. This feature would probably work best as a mutator.

I'm not sure if any of these will be manageable but I thought I'd throw them out there anyways, besides I haven't made a suggestion on here in quite a while.
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