Good day, I have a suggestion regarding AIlied AI. As I am playing, I find myself with the AI sometimes. I find situations where I wish my allied AI would rather just not do that. The prime example is how I set up large chambers to give the "wall" bonus to my rooms. As you can see here "http://imgur.com/x1q3VfG" (sorry for some reason it would not upload to this site.) my allied AI desided to go ahead and dig out walls that belong to me. I know that the AI loves to expand, but this is just silly. The AI supposed to help me is indirectly "trolling" me getting me rather annoyed. You cannot zap them, slap them or send an army after them. Possible sollutions: Map editor: - Allow the creator to designate "allied" area's with the suggestion "If X is alive then avoid expanding into the "named area Y" else expand" This allows the creator of the map to designate how a AI should behave if it has an human ally. Core game script: - let player dug and claimed tiles irradiate a 2 block no dig zone. (counting the block that has been dug as 1) This would automatically solve the situation of the AI destroying their allied human players strategy. I would love to see if other people do agree with me there. Edit: Yes this made me bail on the game with that ally. I do not feel like dealing with that shenanigans.