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Ai and new terrrain type

Aug 17, 2016
I've been working on a map with the new Obsidian and brimstone combination. On my latest play test, I found that on this four player map, the three A! underlords, all set to "hard" with random personalities, do not deal with the new terrains at all. I have destroyed two of the other three dungeon cores myself, with only workers fighting back. The AIs did not open up any of the areas, which contain Empire enemies for conversion and fighting. I used the sight spell on the fourth core, and it appears to be the same.
Jan 3, 2013
You should know that AI sometimes doesn't target brimstone if it has too much gold given or there's nothing particular worth it's interest. You should introduce something AI will try to capture - Underworld portal is the best target. Some shrines are also commonly claimed by AI. If you just isolate area with brimstone/obsidian but don't put any of those, there's very high chance AI will ignore that part of the map and don't go there.


WFTO Backer
Jan 6, 2013
During my testing, I have also noticed that the AI, set to master, do not mine their gold shrine, use underminers to detonate brimstone or do anything other than basic dungeon building. It is quite annoying and makes testing my maps difficult.
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