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Help! AI behavior summary anywhere?

Discussion in 'Map Creation' started by Knightly Knave, Jan 29, 2018.

  1. Knightly Knave
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    Knightly Knave Dwarven Worker

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    Hello everyone!

    Is there a list of what different AI dungeon cores do? For example, I know Kasita loves to gather gold but I have no idea what everyone else does. When selecting a dungeon core AI I have no idea which ones are turtle and which are more aggressive etc. I'm sure someone must have compiled something somewhere for this, but I can't find it with a quick search.

    Also, quick question. Is there anyway to test a created map in progress without going through the whole process of importing it locally, going out to the main menu, and going into skirmish and starting from the beginning?
     
  2. Biervampir [AUT]
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    Biervampir [AUT] Firebreather

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    I will quote Fireeye from this Steam post here: http://steamcommunity.com/app/230190/discussions/0/594820473984365164/#c594820656454135038

    Marcus - Very defensive play, heavily invests in Sloth Tree
    Rhaskos - Dunno, as he never actively fights in the campaign
    Mira - Probably highly aggressive, Wrath-based play
    Korvek - Highly aggressive, constantly tries to break down your walls with imps
    Draven - Defensive, builds up a large dungeon prior to attacking
    Kasita - Defensive, economy-based
    Steven Fright - Your worst nightmare

    But overall all Skirmish AIs are very similar currently. The Skirmish AI will get overhauled with in the next patch
     
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  3. Knightly Knave
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    Knightly Knave Dwarven Worker

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    Fantastic, another AI question then.

    Does everyone have the same veins of evil? For example, if I want to be able to have player 1 have a beast den, but I don't want the AI to use beasts because they are Empire or something is there any way to make it unavailable just for the AI?
     
  4. gregored13
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    gregored13 Oculus

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    The only way I have found to do this is to build a beast den on the map for the player, and disallow it in the Mutators. Unfortunately, you also cannot allow the first player to upgrade the den with this method.
     
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