Hello there, i'm Kana, a 30£ backer.(Mostly saying this for introduction and that i have belief in the game) Brace for a wall of text, summary down bottom. I've an idea, and can actually back it up with a little bit of knowledge of games and gaming community i've gathered over the years. It's relatively simple, and it's based on actual happenings within the gaming market as a whole, it's as simple as this: If possible, in march or april, or whenever you find prudent, release a public demonstration of the game. It doesn't have to be the most stable, or feature-packed. The tech demo we have now is fine, but it only showcases that you have the tech, and the concept right, it does not actually show the execution and prowess of your in-game systems past the concept stage. The game market as of past half decade or more has muchly gotten into the ''try before you buy'' mentality, and there are entire companies worth millions upon millions that have successfully tapped to this mentality and milked it. Great examples are such games as BattleForge (which was a huge success for what it was), TF2's free to play model, which brought Valve more money than TF2 commercially ever did, and last, but certainly not least, the nearly billion dollar value League of Legends. I could also mention "less known" (relative) individuals, such as Toady, of the Dwarf Fortress game, who makes -thousands- a month, just so he could develop his game for people that love it (myself included). Why am i listing free to play games, am i suggesting this game to be a free-to-play game? No, but therein lies the ability to tap into the try before you buy mentality. Let me explain. Showing that you can deliver a quality product to audience, with disposable income, (and Kickstarter alone has shown that people will pay for what they like, even if they have to wait a year or two for it to come to fruition) will gain more interest than a brilliant nostalgic concept and the wondrous voiceacting of Richard Ridings would on their own. You could use your demonstration build to leverage additional funding, which in turn would provide a better game. So in short, here is the idea as a whole; Release a demonstration build of the game in march or april, whichever you find more fitting for your schedule, open late, in-development donations, leveraging the demo for the donations, and see the public's opinion of the game at that stage. The downside of this is that you do have to spend a little bit of time doing polish and optimization for that specific demonstration build of the game, but the upside, if you deliver (and i believe you can, having toyed around with the demo) is a larger budget. The above, of course, is open for discussion and debate. I didn't make this as a poll or anything such, because i don't think it's a simple yay or nay matter. If you dislike the idea, or like the idea, i'd like to hear a bit of suggestions and others in a constructive manner. Regardless, that's my 2 cents Discuss! EDIT: Emphasis added, reworded a little to prevent confusion.