• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.

[Beast] (Bluefire) Drake

Would You like to see a Dragon type creature in WFTO?

  • Yes and I like Drake idea

    Votes: 19 79.2%
  • Yes, but idea of Drake doesn't fit to me

    Votes: 1 4.2%
  • No, dragons sucks...

    Votes: 0 0.0%
  • Dragons wouldn't fit with the game.

    Votes: 4 16.7%

  • Total voters
    24
Status
Not open for further replies.
#1
(Bluefire) Drake

Oh no, next dragon-like creature. We have Basilisk, Wyvern, Cave Dragon so what we could make more?
Yes bitches, we can! One of them I called Drake, that is more different then other dragon like and I just want Dragon-like minion in WFTO, OK?! Who is with me?

My first thing... suitable dragon for WFTO should be... not too much epic, magical, rainbow or elfical, should look like a Dungeon Dragon, so dark and threatening and should emit more fire than sun - and because it's WFTO - has to be asome bit humorous... hmm really kurwa? But how any Dragon that we know could live in a small and hot area - dragons are too big and should fit the environment of the game that is dark coloured, little wet and creepy... What's more I love blue fire, but making blue, even lazure dragon make no sense for so dark game. After long time of thinking, eating, farting and thinking again I came up to idea with creating a Dragon that could fly and shoot blue fire - in the kitchen we can see blue fire mixed with purple, orange and some red, maybe give him a power from gas...? What? A Gas Dragon ? - Wyvern and Basilisk has poisoning abilities, yes, but Drake use only gas for its unique another properties... OK whatever, I saw many strange creatures in my life...
After that talking self vs. self I made this creature as average big, sharp bat-like winged Dragon with arcing nature that bursts blue and some orange colored fire from gas in Drake's soul... or stomach? Dunno, it's secret.
I describe appearance here, in Background there is more about Drake's nature and in-game usability.

Pic.1. Drake - looks like this, but as a Drake he got wings - should safe these colors and has shape of body of a dragon on Pic.2.



Pic.2 & 3. Drake - has thin, swift shaped body, is a flying 4-legged dragon.

Pic.4. Drakes in action.

Pic.5. Funny concept of Drake.
Rerview
Highlight - Swift and slash killing machine with silencing-enemy and evasion powers, can drain mana for player
Type - Beast
Role - Scout, Mana sucker, enemy silencer, master of dodge and magic resistance
Acquired by - Underlord (or Neutral?)
Basic attack - Short range, chlorine bluefire gas attack
Offensive power - Moderate
Defensive power - Low
Health points - Medium
Resistances - Poison and Fire are the highest, many any other magic resistances, so the best way to kill Drake is using againts him white weapons
Movement - Below High
Work - Barracks
Entertainment - Scouting?, (maybe sucking enemy's mana during torturing the enemy unit?)
Special Needs - Careful Underlord...
Upgrades - None

Abilities
(T1) Immune to Lava - Drake can wade through the lava without being hurt.
(T2) Flying State - Can set into two forms - flying and ground, so can walk on his 4 legs on the ground, but his main state is flying - like Fly in DK 1
(T3) Mana Absorber - Each attack sucks mana from the enemy giving it to Drake's controller overall mana pool... to Drake's controller DH.
(T4) Draconic Mimicry - Each attack dealt to Drake give him 70% of attacker's resistances for few seconds - so for example - Fire Mage attacks our Drake, this mage has got fire resistance = 80% and lighting 50%, so attacked Drake get 70% of this 80% of fire resistance and 70% of 50% lighting resistance from this mage for few seconds, each attack resets countdown. All resistances will be summed, so Drake that has for ex. 60% fire resistance will get + 70% of mage's 80% of fire resistance and 70% of 50% lighting resistance - almost immune to fire for some time. ;-) What if Drake's attacked by many creatures? Man... don't do this, all will be summed...
(T5) Aviation Ace - Drake has greater chance to avoid magic and non-magic missiles/projectiles/arrows.
*(T6) Burnt Legacy - Drake turns to gas form has 40% to unfreeze himself immediately if is frozen solid. In gas form Drake is untouchable unless for about 1-2 second it turns to normal form. <- I don't know Drake would be overpowered because of this, that's why I put a star behind the name...

(A1) Gas Dash - Drake's after locking the target turns into gas form avoiding thanks to that form any kind of damage that would be dealt to Drake, than in this form Drake strikes with his body very fast target for moderate damage from long distance. After that strike Drake turns to normal form. Moderate cooldown time. It's a perfect mage utilizator.
(A2) Spectrum Nova - Drake unleash a blue, a bit orange and purple colored fire nova around him dealing low damages to all enemy's around on moderate distance. It has chance to silence striked enemy units (maybe even corrupt casting too?). Moderate cooldown time (something reminding dragon's word of power appearance).
(A3) Cloud of Silence - Drake surrounding enemy unit with dense fog of black gas so that unit cannot attack for few seconds. As much enemy unit has better magic, especially dark magic resistance this effect ends faster. To make this Drake is unable to move for 1 second. Moderate cooldown time.
(A4) Chlorine Breathe - Drake does damage in a wide cone shape of chlorine gas for moderate distance lowering enemy's accuracy for several seconds because of burning gas that deals timed small damages too for few seconds. Long cooldown time.

Pic.6. Spectrum Nova's fire

Background
Drake is a specialist of making a big mess in enemy's army builded with many ranged and especially magic units that likes to be far away from melee combat. Thanks to high magic resistance and T4 he has got a big chances to knock down wizards and other casters fast and almost without any scratch. Moreover thanks to A1 Drake can easly reach the target that is far away from him and take the enemy easy. Thanks to silencing and confusing skills like A2, A3 and A4 Drake has more chance to life longer, especially with unfreezing abillity that wizards likes very much.
Drakes give a big advantage to Your whole army in big combat especially if enemy has good armored soldiers and casters behind that would be hard to reach. What's more if enemy has magic unit Drake can absorb mana from it and give to You, strike&back tactic is open to You. Thanks to Drake's speed he could go away safely from battle with heavy units that are especially deadly against Drakes because the white weapon is the best way to beat Drake relatively quickly.
Map makers could make him as rare neutral unit more than just creature that came from the portal. Drakes could be a key to win with ranged armies in different way.
To sum it up mages doesn't have chance to life it they're not heavenly guarded, with normal ranged units, thanks to T5 too they can KO them too, but in battle with strong melee fighters they can fall, but still not fast because of Drake's speed and moderate amount of health points. Anyway You would have to be really careless to let Drake fall to death.


Tags: drake, dragon, reptile, bluefire, blue, fire
 
Last edited:
Likes: Castigator

Enjou

Ember Demon
WFTO Backer
Jan 10, 2012
1,315
785
550
36
#5
Lore wise I think fitting in a dragon would work. I can think of two ways:

1. Young dragons will work for Underlords somewhat early in their lives (meaning when they are small enough to move through dungeon corridors) because Underlords have wealth rivaling that of kings and it is a good way for a young dragon to start building a respectable hoard.

2. You could have it like in Dragon Age where drakes (the males) are significantly smaller than the females. Their reasons for working for you would be similar to above - they want to get gold so they can impress a mate.

With either of these options you'd have the possibility of there being larger caverns where you could have a large neutral boss dragon to fight.
 
Jan 7, 2012
446
171
375
24
#7
They gave the augre a 10 foot tail in his early stages, i dont see why a lizard like unit cant fit in the game, they dont even have to be intelligent.
There was an artwork of somethin which looked like a crossbreed between a bat and a wyvern, that means maybe flying beasts are planned and doable.
 
May 20, 2013
2
0
175
29
#9
I was about to start a topic about dragons myself when i saw this. Amazing idea, This game will be so much better with epic, fire-breathing reptiles in it.
 

Castigator

Necromancer
WFTO Backer
Dec 30, 2012
433
237
400
Germany
#10
As a chemist, I am bound to like this. The chlorine breath puts a smile onto my face and the skills give this dargon the ability to absorb the devastating fire of enemy casters and force them into melee combat. And it sucks to be in a melee situation, if your robes are flammable. The skillset seems nice and considering, that they will prey on the enemy support units, they have a clear role in combat. I can see them messing up the enemy supporters alredy.
Considering, that a Teclu burner has a temparature output of 1300°C I can imagine, that their flames will inflict very nasty burns, that can turn organic tissue into charcoal. Translated into a game, I believe, that their melee damage is a threat to everyone, except fire elementals. If you possess them, their skills allow you to evade enemy fire, get close, silence the casters and finish them off with with merciless heat. Another upside is, that you can release a continuous stream of blue fire and that's as awesome as lead azide.
There are several things, that can ensure, that dragon spam will not be a completely uncounterable strategy however.
Their base HP, which are actually decent, coupled with the lack of an instant healing ability make it quite difficult to use them against physical melee creatures. If they will fly around and actively seek combat, it would be undesirable to have too many of them at once on open maps. The enemy can and will capture them, if he gets his opportunity to do so.
One thing, that I have been thinking about is, that while these dragons are not humanoid, there is no rule, that says they can't be intelligent.
Which fist of all means, that they recieve a salary.
As most of the rooms intelligent creatures are supposed to use have been designed to be used and operated by humamoids and let's face it, underlords don't care about acessible room designs, that can be used by everyone, the dragons will be unable to use a good portion of the rooms, or will require more gold to effectively use them. That could end up making them pretty damn expensive. They could then take their position as a late game greed unit, that requires high sustenance, but repay you with their sheer awesomeness.

Late Edit: Does anyone think, this would be a great mod? I do. This is the kind of mod idea, that can make it into the main game. What we need to get right is the scale. The Bluefire Drakes shouldn't be too small, but they can't fill a 2x2 tiles area either. I am thinking of a size, that makes them comparable to a pony, as long as size is concerned. If they raise their body to stand on their hindlegs, they could grab a humanoid and burn the head right off.
 
Likes: Sebt
Status
Not open for further replies.
Top Bottom