Thank you for that. And thank you for spending(or i suppose from your (rightfull) view wasting) so much time on me. You guys are really doing a incredible job with your community management!
The only reason to prohibit cheating at this moment is that it is in a incomplete state. nobody is planning to dictate anyone on how to play a singleplayer game. please refrain from fighting about if cheating is wrong in a singleplayer game, it serves no purpose, thank you very much
Me neither. But i don't see the point inn not letting them if they want to. As long as they can't cheat in multiplayer, if they think it's fun why not let them?
Me neither. But i don't see the point inn not letting them if they want to. As long as they can't cheat in multiplayer, if they think it's fun why not let them?
<- Is that community manager person he was referring to (actually i'm a QA Lead, Noon is the CM). But yes using any debug command will disable achievements from working.
I say leave in "goof cheats" for the campaign - ones that turn your imps purple, or into TotalBiscuimps, or that make every unit on the map dance a polka. The "real cheats" like adding money or boosting the level of your creatures, should be reserved for Skirmish, Sandbox, and maybe Survival, when it is expanded.
As a heads up, despite the comments otherwise here, yesterday (4/04/2015) while playing and utilizing the debug console options with the former password, namely infinitemana and infinitegold, the game was still granting achievements for level completion on steam
I believe devs should remove certain commands in debug console and leave only the ones people may truly need - infinite mana and gold. All other commands might cause problems in the game or lead to crash.
I was actually quite sad to find the debug console was password protected.
I wanted to use it to skip one campaign level as I am still not able to progress past a certain level due to a bug despite winning it multiple times. (Might be fixed in latest patch, I'll try again today.)
So there is an actual NEED for it for it since I can not play further without.
I don't understand the fierce opposition to having people use the console. If I want to break my game, why not let me?
If you just want to shield the general public, why not simply make unlocking the console an advanced setting with built-in warning upon enabling? Or just let people have the password?
An open console is not uncommon and is the key to establishing a poweruser community. Look at games like counterstrike, where the console is used by almost anyone above a certain skill level.
I believe devs should remove certain commands in debug console and leave only the ones people may truly need - infinite mana and gold. All other commands might cause problems in the game or lead to crash.