Discussion in 'Off-Topic' started by Insantyz, Apr 5, 2015.
If it helped out a member of our community then it was in no way at a waste of time
I will never understand why people buy a game and then try to cheat to win ...
if I like to play a game and I can not win, try again and try again ...
thanks to this I got the master league of starcraft 2
please delete any form of cheat ... they ruin the game experience
I love you guys
Me neither. But i don't see the point inn not letting them if they want to. As long as they can't cheat in multiplayer, if they think it's fun why not let them?
in campaign mode cheats Should not exist = achievements for free ..
in skirmish mode you can do whatever you want ... so why not have fun to use cheats
Achievements are locked as soon as you use the console you know?
I didn't know
At least that's what one of the awesome Community Managers here said a few posts ago. I didn't try it but i would just trust his words here ^^
that is indeed the case
<- Is that community manager person he was referring to (actually i'm a QA Lead, Noon is the CM). But yes using any debug command will disable achievements from working.
EDIT - Riva go to sleep already!
I say leave in "goof cheats" for the campaign - ones that turn your imps purple, or into TotalBiscuimps, or that make every unit on the map dance a polka. The "real cheats" like adding money or boosting the level of your creatures, should be reserved for Skirmish, Sandbox, and maybe Survival, when it is expanded.
Because achievements are SO important, amirite?
As a heads up, despite the comments otherwise here, yesterday (4/04/2015) while playing and utilizing the debug console options with the former password, namely infinitemana and infinitegold, the game was still granting achievements for level completion on steam
I believe devs should remove certain commands in debug console and leave only the ones people may truly need - infinite mana and gold. All other commands might cause problems in the game or lead to crash.
I was actually quite sad to find the debug console was password protected.
I wanted to use it to skip one campaign level as I am still not able to progress past a certain level due to a bug despite winning it multiple times. (Might be fixed in latest patch, I'll try again today.)
So there is an actual NEED for it for it since I can not play further without.
I don't understand the fierce opposition to having people use the console. If I want to break my game, why not let me?
If you just want to shield the general public, why not simply make unlocking the console an advanced setting with built-in warning upon enabling? Or just let people have the password?
An open console is not uncommon and is the key to establishing a poweruser community. Look at games like counterstrike, where the console is used by almost anyone above a certain skill level.
The QA Team really needs some of these more advanced commands. So these commands can't be deleted!
Making two consoles, one with cheats and one with commands, would be a lot of unnecessary work!
Or simply protect only part of the commands.
In this case people will have access to those anyways.
Sooner or later this will have to be removed because console might be used in multiplayer, ruining the entire mode.
It would still be locked in multiplayer, obviously.
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