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[Creature] Assassin

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Nov 14, 2011
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#1
Assassin

Stats

Health: Low
Strength: Low
Armour: Low
Dexterity: Very High
Defense: Above Average
Speed: High
Luck: Very Low
Recovery: Above Average
Intelligence: Below Average
Construction: High
Mana Generation: Low
Training Rate: Below Average
Training Cost: Moderate
Torture Training: Extremely High
Wage: High
Gold Held: Very High
Unit Type: Creature
Gender: Female



Skills

Level 1: Melee
Level 1: Arrow
Level 3: Invisibility
Level 4: Sight
Level 5: Speed Self
Level 6: Poison Arrow*
Level 9: Snipe**

Poison Arrow* A projectile with direct damage similar to Arrow, but poisons the target and deals very small additional damage afterward. It also lowers the Unit's Strength, Dexterity, Defense, and Speed by a barely noticeable amount. Does not stack. Effect Time is ~50 Seconds. Recharge Time is ~26 Seconds.

Snipe** Passive Ability. When the Assassin hits an enemy with Arrow while invisible, it will deal increased damage. (200-300% Damage, perhaps?)


Special Abilities:
Vision
In Possession, this ability can be toggled in order to zoom in on farther away targets. Similar to the Dark Elf's possession ability.

Lock Pick
The Assassin has the ability to open enemy Doors briefly by lock picking. How long she takes depends on her level and the security level of the door in question. Only she can pass through the door once its been opened.



Information

Author's Note
An idea I thought of a while back, but lacked the proper time to finish until now. I was originally inspired by the Assassin from Yggdra Union, but didn't base any statistical data from there aside from gender and weapon. Her Unit Role was generally inspired by both the Thief and Archer from DK1. The Assassin is pretty simple early game at base level, but obviously becomes a more potentially useful Unit later on with her various abilities. I think she fits perfectly as an early game unit in that sense :p


Assassin Lore
A wanderer through many lands, the Assassin searches for someone who has need of her talents. She has worked for many, fulfilling all dark and evil tasks assigned to her while only asking for a heavy bag of gold in return. Over the years, she has found that her primary employer is that of evil and cruelty, the Underlords. As such, she has decided it would be best to fight solely for the Underlords rather than being a mercenary available to all, allowing them to see more loyalty in her. To the Underlords, however, she is an infinitely useful tool for them to utilize. The Assassin has offered her services to the fullest, refusing no given task, and has since been happily earning her riches doing what she does best. Despite the shamelessness and cruelty that the Assassin tends to display with her acceptance and ability to carry out even the darkest and dirtiest of deeds, she does have some sort of twisted sense of honor in that she believes in money well earned.


In the Dungeon:
Although the Assassin usually only does work when assigned to it, she will take the initiative now that she's receiving a Payday. She will manufacture any Traps or Doors when needed, and can sometimes be seen guarding the dungeon from invaders. At other times, she can be found in the Training Room sharpening her Bow skills, usually hitting training targets with frightening accuracy. She can work for long hours before her hunger begins to burden her. When left without work, the Assassin can be found in the Treasury where she will both guard and admire the vast richness owned by her employer, if there is any. She occasionally will visit the Graveyard to see those who have been slain. She tends to kick the gravestones out of disrespect for the dead. If left with absolutely nothing to do, the Assassin will roam the dungeon. She does not like to sleep excessively, deciding to rest only when needed.

There's no task the Assassin will refuse, as expected of her. Although she's definitely not the most religious person, she will pray for her employer if it means generating mana for him to utilize. While she tends to avoid the Tavern, she will take a few drinks and give other Creatures a woman to stare at if ordered to. She gains no happiness from either task, however. The Assassin also makes a fine Researcher and has no problem with a quiet job such as reading. In addition to normal tasks, she will take on a few other unusual tasks that other Creatures don't even think of doing. If dropped on Prison or Torture Chamber tiles, she will proceed to guard the Prison or assist in interrogations respectfully. Although she's certainly no Mistress, she can still do a pretty good job in the Torture Chamber.

The Assassin, unlike most Creatures, isn't bothered by who she works with, with few exceptions. Although she may dislike a few things, she usually is capable of keeping her personal feelings out of her work. The only time she complains about such things is when she's already unhappy or is dealing with something she absolutely hates. There's plenty of traits that the Assassin doesn't care about, such as a Creature's gender, their type of work, whether they're Creature or Hero, among other things.

While she doesn't have much of a problem with nobility, the Assassin dislikes noble Creatures who flatter themselves with such a high ego. She additionally dislikes reckless and mindless brutes, such as the Ogre. The Assassin prefers calmer Creatures and quieter environments, but she tolerates Creatures and environments of the opposite nature to the best of her ability. One thing that the Assassin despises is Holiness, and she hates to work with Creatures like the Monk or Priestess. She also has a strong dislike for extremely sweet or kind Creatures, but can still tolerate them like any other. While she is unhappy, however, she lacks her usual tolerance and her mood will drop especially fast if forced to work with such Creatures.

Despite being a mercenary for hire that will do anything for the right price, the Assassin ironically has a hate for sneaky and untrustworthy thief-type Characters. To her, such suspicious characters are a threat, both directly and indirectly. For all she knows, they could attempt to knife her in the back or pierce the heart of her employer, which would result in the loss of her pay. To ensure she's prepared for such situations, the Assassin keeps her crossbow ready whenever she passes by some kind of thief. Additionally, the Assassin pities Creatures like the Succubus as she cares not for love nor lust. Fortunately, she does not express this openly. On the other hand, her disrespect for the dead and more open insults towards the undead may irritate a few Vampires. While working, however, she ignores any undead that pass by her.

The thing that pleases the Assassin the most is receiving her pay, as to be expected. Likewise, the thing that angers her more than anything is to be cut short on her pay. She also finds joy in combat victories and standing on the corpses of her fallen enemies, while not caring if she's standing on a fallen ally. Sleeping is another thing that pleases her, but not by nearly as much. She doesn't care if she's woken up nor if she's held for a long time. While she will get annoyed fast if excessively slapped, an occasional slap every once in a while will be tolerated. She also will tolerate a lack of food or sleep for quite some time. She gets annoyed quite fast when tortured like most Creatures. Unlike most Creatures, however, her mood is unaffected by neither praying nor drinking. It is a good idea to keep the Assassin busy with work, as she, after a long while, will get unhappy due to her lack of work conflicting with her twisted sense of honor and desire to earn her own pay.


Outside the Dungeon:
The Assassin is usually not found outside of the dungeon, but if she ever is, she is typically a Neutral searching for an employer.


Battle:
Stealthy/Speedy Ranged Support
In battle, the Assassin stays very far away from the main melee combat. She remains even behind the other ranged supporters, preferring to, and definitely capable of, sniping the enemy from afar and away from harm's way. She generally acts like a normal Support Unit until she obtains Invisibility. With Invisibility, she will wait until she needs to flee before activating it. The only other significant change is when she obtains Snipe, in that she'll try to activate Invisibility whenever she finds a new target. Normally, she does not flee unless ordered to.


Strengths:
  • Effective Against (Slow) Melee Fighters
  • Excellent Stealth Unit
  • Generally Easy to Handle

Weaknesses:
  • Fragile Defenses
  • Damage Output is Not the Greatest
  • Expensive

Jobs:
The Assassin's Primary Job is to Manufacture, while her Secondary Job is split between Training and Guarding. When idle, she will occasionally visit the Treasury if there's a significant amount of Gold stored there, or visit a Graveyard. When angry, she will attempt to assassinate a single Creature before leaving the dungeon. Who she picks is not random, and is decided by the Unit's Type and Level. She usually will attempt to kill someone of equal or lower level. She first will look towards slower and more melee restricted Units, being as they make easy kills. As her kill becomes more and more difficult, she will search for targets who are lower leveled.


Nourishment:
The Assassin's lair is a simple bed with a bag of gold next to it. The bag starts out empty, but as the Assassin collects more gold, the bag becomes more full. It takes up a single tile and the Assassin has no Lair Enemies. She doesn't sleep often but she does make sure she gets a long enough rest in order for it to carry her through the day.

The Assassin eats lightly and as infrequently as she sleeps. She is not a picky eater and eats rather slowly compared to most Creatures.


Loves:
Being Paid
Assassination
Battlefields
Quiet Environment


Hates:
Not Being Paid
Thieves
Holiness
Love
Being Excessively Slapped
Recklessness


Assassin Appearance:
Assassin

Not much to add onto that. The only real differences may be slightly different style of clothing, but its details pretty much capture the same direction I had in mind. Lightly clothed yet not really bare was the main thing. I also like the colors used. Not sure about the hairstyle but that's just me being picky.

Her Crossbow

Additional Image provided by a Pizza-I mean Inlaa. Pizza


Effects:
Snipe
Whenever the Assassin activates snipe, (AKA, uses Arrow while invisible) she lays down on her stomach and aims steadily before she fires.


Introduction and Attraction:
Creature, Early Game and possibly in a level that requires her stealth abilities. She can be obtained via Portal, Neutral, and through Convert but the most latter is not likely. As a Neutral, she can be found in spots that an Underlord will likely discover.

15 Treasury Tiles


Entrance Effect
An arrow suddenly flies up into the ceiling from the Entrance Portal, then Gold begins to pour from the cracks that the arrow makes. Suddenly, the Assassin leaps from the Portal depths and lands onto the dungeon floor. The gold stops pouring and she stands before continuing on her way.


Torture:
The Assassin is tied to the torture table. Rope is around her neck, chest, and legs. Her arms and legs are beside her body. An arrow is impaling her stomach and is being twisted around by the Torturer. Meanwhile, the rope around her neck is occasionally tightened for a few moments, causing her to suffocate a bit.



* * *
Stat Value Order (1/10)

Crap
Extremely Low
Very Low
Low
Below Average
Moderate
Above Average
High
Very High
Extremely High
Extraordinarily High
 

Inlaa

Priestess
Jan 11, 2012
426
134
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27
Texas
#3
NEENJAZ!!

...

Sorry, that's the first thing that came into my head as I read this idea. Forgive me.

I really like this idea, and I really do feel like it has a lot of ninja-inspired qualities. I presume you plan for it to be coded to fight from a maximum distance, as far as its snipe ability will allow? If so, I could see this unit becoming slightly overpowered due to sheer range, but I think that could be an acceptable tradeoff. After all, like you said, it's not the biggest damage dealer out there. It's a stealthy ranged specialist.

Note that, the way you wrote her, she has hatred for a LOT of creatures. Loving ones? Check. Brutes? Check. Egotistic creatures like wizards and powerful demons? Check. She's supposed to be easy to manage, but if so many creatures dislike her, she's going to require rooms all to herself like Horned Reapers did. That's not necessarily bad, but that unless she is VERY hard to make 'annoyed', that's not easy to manage. So, you may consider changing that note.

Ability-wise, you may consider giving her one more ranged ability, but, as you said, she's not meant to be extremely powerful. What you could do, however, is maybe give her 'ammunition' types. She can swap her arrows to different kinds - say, piercing being a normal arrow, barbed arrows being slashing damage, and broadtip arrows being bludgeoning. These would be automatically turned on based on whatever particular target she's shooting (no cooldown, perhaps?). This is just an idea, though, and I do see a few faults with it, as I'm sure you do as well.

About her appearance: I know of another picture you might offer to the developers for inspiration, courtesy of Battle for Wesnoth. All rights to the picture belong to them; we can't use it as our own portrait; so on and so forth. However, it looks like a more Medieval version of your own assassin and could make for a good starting point for the concept art.

http://units.wesnoth.org/trunk/pics/00580_assassin female.png

Of course, that's a Knifesassin, not a Bowsassin, but you get the idea.

Like I said, I really like this idea... But I can't shake a feeling of it being 'off'. There's something missing. I can't put my finger on it, but maybe you just need to polish it a bit more, though it does have rather nice descriptions. Since I can't say exactly what it is that's making me pause, don't take too much note of this last note if you don't want to. It's just a general... something.

So, anyway, this is a well-written assassin, at least in my book. It probably could use some improvement, but it's a good start.

EDIT: Maybe the thing that's bugging me is how she's pretty much an Everyman outside of combat? Hmm... I can't tell for sure. Again, something somewhere feels off, but I can't place it.
 
Nov 14, 2011
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#4
NEENJAZ!!

...

Sorry, that's the first thing that came into my head as I read this idea. Forgive me.
*Ninja assassinates you*

I really like this idea, and I really do feel like it has a lot of ninja-inspired qualities.
Ironically enough, ninjas are probably where I received the least inspiration. My original inspiration, the thing that got me to start working on this suggestion, actually came from the Assassin unit class from Yggdra Union. Though I never based any statistical information off of her aside from two details, which was her Gender and Weapon, I did look to the DK1 Archer for inspiration of Unit Role. I figured she, being an Assassin, would end up being a stealthy type of Unit, so I combined that with her Archer-like Unit Role.

As for character, well, I was thinking of some kind of professional mercenary. That's pretty much my primary inspiration for that.

I presume you plan for it to be coded to fight from a maximum distance, as far as its snipe ability will allow? If so, I could see this unit becoming slightly overpowered due to sheer range, but I think that could be an acceptable tradeoff. After all, like you said, it's not the biggest damage dealer out there. It's a stealthy ranged specialist.
A good trade off for damage, yeah. It does help her become a good anti-melee Unit to add. Though I don't think it will be as nearly as overpowered as you think for the same reason that the DK1 Vampire isn't completely overpowered. (not counting the abusable spamming techniques) That reason being that she's weak to ranged fighters herself.

Note that, the way you wrote her, she has hatred for a LOT of creatures. Loving ones? Check. Brutes? Check. Egotistic creatures like wizards and powerful demons? Check. She's supposed to be easy to manage, but if so many creatures dislike her, she's going to require rooms all to herself like Horned Reapers did. That's not necessarily bad, but that unless she is VERY hard to make 'annoyed', that's not easy to manage. So, you may consider changing that note.
I knew there was something wrong with those last two paragraphs. It may sound like a bit of an excuse, but I actually was very tired and lacking a properly functioning brain at the time. I ended up asking Mothrayas to see if he could proof read but judging by the response I got, I wondered if that was the best idea...

Anyways. I pretty much wrote everything after the Special Abilities in one day. While I was tired for those last two Dungeon Behavior paragraphs, I woke up more and was able to write the rest of it. I was admittedly in a rush to finish her as I wanted to get my first suggestion for the new WftO out, and I knew I wouldn't have too much time to work on her after yesterday, so yeah. Perhaps I rushed a bit too much. I'll have to take a careful look over everything later.

Anywho... as to clarify a few things... When I make my suggestions, I usually keep an organized list of various things such as a list of Creatures. With the new WftO, there's not really much for a list of Creatures as no one has a defined character anymore. To solve this issue, I went back to my old list of Units and converted it into a list of character traits. As I went through the list, there were a lot of traits I found that the Assassin wouldn't care about, which is where the starting statement came from. All the traits she didn't care about weren't included as there's really not much point in mentioning them... or I thought so at the time. Normally, Unit interactions can extend to two or three paragraphs for me. Just to give you an idea of how much was cut out. I recall my old Nagini suggestion holding seven paragraphs in the Lore section and ten paragraphs in the Dungeon Behavior section. She definitely set a record there.

The things that did bother her were mostly just a "dislike", but I find that dislikes are, in her case, something that wouldn't really upset or effect her much. It's when she hates something that it actually starts to effect her mood. The only things she has a hate for would be Holy/Sweet Units (Something she won't encounter often and they're something that would annoy most Creatures) and Thief like characters. I'll have to clarify that later.

Also, for Brutes and Egotistical Creatures, I was thinking of Ogres and more "Noble" type characters respectfully. I doubt the majority of Creatures are a bunch of big stupid brutes as that would not only make them boring but it'd be a wonder of how they even survived long enough to be found by an Underlord.

Ability-wise, you may consider giving her one more ranged ability, but, as you said, she's not meant to be extremely powerful. What you could do, however, is maybe give her 'ammunition' types. She can swap her arrows to different kinds - say, piercing being a normal arrow, barbed arrows being slashing damage, and broadtip arrows being bludgeoning. These would be automatically turned on based on whatever particular target she's shooting (no cooldown, perhaps?). This is just an idea, though, and I do see a few faults with it, as I'm sure you do as well.
It's difficult to answer that properly at this point in time. It's no longer my field of work, so I have no idea what other Units will be like in terms of how they function. With the addition of different damage types and resistances (Not something I'm a fan of as it is more like a big step away from Dungeon Keeper in terms of mechanics) for even physical attacks, it's really hard to judge if this would be a good idea or not. It depends entirely on the accepted Melee Units' stats.

If we end up with a bunch of Melee Units who happen to be resistant to her Arrow type damage, she will end up being rather useless as a result. However, if we implement this idea, she may end up becoming effective against too many Units if her damage output is of a variant that other Creatures are weak against. While her base damage isn't that powerful, it can definitely add up fast if she's attacking a Unit weak to her considering the frequency of her attacks. More so why I'm not much of a fan of the damage types, it can end up being a pain for even someone like me to balance in many cases and limits the variety of Units in battle. But a lot of it really depends on how much emphasis is put on those battle mechanics compared to other battle mechanics.

About her appearance: I know of another picture you might offer to the developers for inspiration, courtesy of Battle for Wesnoth. All rights to the picture belong to them; we can't use it as our own portrait; so on and so forth. However, it looks like a more Medieval version of your own assassin and could make for a good starting point for the concept art.

http://units.wesnoth.org/trunk/pics/00580_assassin female.png
I'll add that later as well.

Like I said, I really like this idea... But I can't shake a feeling of it being 'off'. There's something missing. I can't put my finger on it, but maybe you just need to polish it a bit more, though it does have rather nice descriptions. Since I can't say exactly what it is that's making me pause, don't take too much note of this last note if you don't want to. It's just a general... something.

So, anyway, this is a well-written assassin, at least in my book. It probably could use some improvement, but it's a good start.

EDIT: Maybe the thing that's bugging me is how she's pretty much an Everyman outside of combat? Hmm... I can't tell for sure. Again, something somewhere feels off, but I can't place it.
"A good start"? That should be something I take as an insult. I'm supposed to be the God of Suggestions, not the new guy who's receiving support from others saying it's a good start. :grumpy: Maybe I took too long a break from WftO. I feel like an old forgotten war veteran now. Except I'm not old, I'm hopefully not forgotten, and I haven't entered the war... yet.

Anyways, on a more serious note, I'm guessing it could be the poorly written paragraph(s) in the Dungeon Behavior section that is wrong or possibly the character itself. Hopefully after I update her, you'll either like her completely or at least be able to tell what it is about her that is bothering you. Though I can only do so much. At some point, it just comes down to a question of personal opinion.

I'm finding it a bit difficult to work out character personalities now, but I know exactly why. It's the simple fact that everything is pretty much undecided or unclarified. Aside from written lore that I know some people may never care to read, Unit Personalities will be mostly defined by interactions with everything else. And that is obviously quite difficult as, well, there's hardly anything for her to interact with at this point in time.
 

Inlaa

Priestess
Jan 11, 2012
426
134
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27
Texas
#5
About the "Good start" thing: Sorry, that's how I see everything until it's been labored over excessively much. This goes for papers, stories, and, yes, suggestions on this forum. Obviously, love has been put into the Assassin, but it's still in the editing and revising phase.

If we end up with a bunch of Melee Units who happen to be resistant to her Arrow type damage, she will end up being rather useless as a result. However, if we implement this idea, she may end up becoming effective against too many Units if her damage output is of a variant that other Creatures are weak against. While her base damage isn't that powerful, it can definitely add up fast if she's attacking a Unit weak to her considering the frequency of her attacks.
That's an understandable concern. There are ways to work around this sort of thing. Her 'unusual' ammo types could deal slightly less damage, but in the end the new damage type compensates for the damage loss and then some (on the appropriate foe, of course). Or, perhaps, she's only limited to one other damage type (such as broadhead bolts and their bludgeoning damage) and therefore does not get to cover the whole scope of physical damage. Of course, this does not fully eliminate the problem you noted. I think this is a decision that would have to wait until we see how big resistances are in this game and that sort of thing.

I'm finding it a bit difficult to work out character personalities now, but I know exactly why. It's the simple fact that everything is pretty much undecided or unclarified. Aside from written lore that I know some people may never care to read, Unit Personalities will be mostly defined by interactions with everything else. And that is obviously quite difficult as, well, there's hardly anything for her to interact with at this point in time
A good observation that anyone reading this should consider while designing units and rooms. At the moment, we only have a few units that have been announced or confirmed. If we were further along, we could generally give every unit we design more interactions and therefore personality, but that will have to wait as game design takes time.

I'll be waiting for the edited version of the Assassin. I'd like to see it.
 
Feb 10, 2012
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#6
i love this idea. its abilities are really awesome and quite useful! and its behavior is spot on, doing whatever is asked of by its employer as long as it gets paid on time. i don't much care for the visual but the unit and its abilities and temperment are saweeeet!
 
Nov 14, 2011
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#8
About the "Good start" thing: Sorry, that's how I see everything until it's been labored over excessively much. This goes for papers, stories, and, yes, suggestions on this forum.
Ah ha... I was actually joking with that whole bit. Sorry if I gave you the wrong idea.

Obviously, love has been put into the Assassin
Not caring about love or lust, the Assassin pities Creatures like the Succubus.
I think I found the problem.

That's an understandable concern. There are ways to work around this sort of thing. Her 'unusual' ammo types could deal slightly less damage, but in the end the new damage type compensates for the damage loss and then some (on the appropriate foe, of course). Or, perhaps, she's only limited to one other damage type (such as broadhead bolts and their bludgeoning damage) and therefore does not get to cover the whole scope of physical damage. Of course, this does not fully eliminate the problem you noted. I think this is a decision that would have to wait until we see how big resistances are in this game and that sort of thing.
I'm not sure if the idea you have actually helps the problem at all. The concern I have is with her being too effective against the wrong types of enemies, those who she should be weak against. The problem isn't so much the the mechanic itself, but rather, what happens when you mix it in with DK's style of Battle Mechanics. (Unit A is not effective against Unit B because he deals effective damage to him, but rather, because he exposes Unit B's weak points) It's sort of like a situation with the DK1 Archer, Barbarian, and Giant at base level.

The Giant's larger damage output really destroys the Barbarian before he can do much. The Archer's speed as a ranged Unit exposes the Giant's movement speed issues. The Barbarian's faster movement allows him to catch up to the Archer so that he can kill him. At the moment, these three are balanced in a rock-paper-scissors kind of way.

However, when you add Damage Types and Resistances into the picture, things get a bit messy. If the Giant were made to be strong against arrow type damage, for example, then that would make him strong against the Archer. Suddenly the balance breaks because the Giant becomes overpowered and beats both Unit Types while the Archer becomes underpowered and can't defeat anything.

Things becomes far more difficult to balance as previously mentioned. In order to properly balance the Units, Unit Strengths and Weaknesses will have to be taken into consideration in addition to Unit Damage Types and Resistances for all Units, making it a much more complicated process. To make balancing a much more realistic task, it will require certain things to be simplified. Units' battle role complexity and/or Unit quantity are the things that will likely take a blow. This is why I'm not a fan of the whole idea as those things are what I saw DK1 put a lot of emphasis on.

Anyways... Point is I'm finding problems bringing proper balance with the Damage Type/Resistance mechanic involved. There really is no way, with my existing knowledge at least, to know whether she's underpowered, broken, or just fine. Regardless, all I do know is that balancing her along with every other Unit is going to be quite difficult unless there are a few cuts. I hope that isn't the case because the Assassin could be a victim of such.

A good observation that anyone reading this should consider while designing units and rooms. At the moment, we only have a few units that have been announced or confirmed. If we were further along, we could generally give every unit we design more interactions and therefore personality, but that will have to wait as game design takes time.
In the end, the task of defining Unit Personalities falls on my hands. Written lore and a character description is probably what I'll end up providing, and whoever is working on statistical information will have to take that information into consideration. Though I do know that that will be the thing I do last. Reason is because Units are more subject to change than anything else. Would be pretty inefficient to spend hours of work on something only to see it get removed from the game.
 
Nov 14, 2011
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#9
Damn it! Rex has started making suggestions. Who's going to pay attention to mine now... :(
Anyway, I'm not going to write a wall of text, but it seems a little strange to me that she's good at manufacturing. She has a better concept for sneaking around and scouting, IMO. She also seems to be a little too useful, I mean, she guards, tortures, drinks, prays, manufactures and researches and has no problem doing any of these. It's still good, just needs work.
Anyway, just my two cents.
 
Nov 14, 2011
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#10
Damn it! Rex has started making suggestions. Who's going to pay attention to mine now... :(
They're going to die in the Pit that you seem to like :p

Anyway, I'm not going to write a wall of text, but it seems a little strange to me that she's good at manufacturing. She has a better concept for sneaking around and scouting, IMO.
Manufacturing was the Archer's job and I think she should also have that job as it fits. She probably would have to know a thing or two about manufacturing considering she probably makes her own arrows or something similar. As she was previously a wandering Mercenary for hire, she probably would have to learn how to make herself arrows and such.

She also seems to be a little too useful, I mean, she guards, tortures, drinks, prays, manufactures and researches and has no problem doing any of these. It's still good, just needs work.
Aside from the Torture, (which may or may not end up being purely aesthetic) those are all of the tasks that any normal Creature would do without a problem, I'd imagine. Unless by Guard, you meant Guard Prisons. However it's arguably not much of a boon anyways as it's very easy to build a Guard Post at or near a Prison then have a different Creature guard it.

While she does Pray and Drink, there's not much point in having her do these tasks as they don't really add to her happiness. Praying generates a low amount of mana in her case, meaning it's probably not a very good place to put her. They're there simply because it adds onto the fact that she will do practically whatever you want her to do, for a price.

But I will consider reducing her Researching abilities and maybe creating a few other drawbacks.

Anyway, just my two cents.
Why can't you afford to give me a nickel you cheapskate? DX<
 
Nov 14, 2011
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#11
New Update:
  • Decreased Intelligence from Moderate to Below Average
  • Decreased Training Rate from Moderate to Below Average
  • Revised the "Author's Note" Section
  • Revised the Last two Paragraphs in the "In the Dungeon" Section
  • Added Inlaa's Suggested Image
 
Nov 14, 2011
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#12
The Assassin is getting lonely...

New Update:
  • Decreased Intelligence from Moderate to Below Average
  • Decreased Training Rate from Moderate to Below Average
  • Revised the "Author's Note" Section
  • Revised the Last two Paragraphs in the "In the Dungeon" Section
  • Added Inlaa's Suggested Image
Anyone have anything to say about the revisions?
 
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