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[Creature] blood wolf

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sorudo

Gargoyle
WFTO Backer
Jan 3, 2013
289
91
315
building my dungeon
#1
i was looking around on google pictures and found an idea that might be a perfect fit for this game.

name: blood wolf
special aspect: is territorial
size: the same as the hellhound in DK1
reference picture:


health: really high
armor: low
special ability: is not effected by spike traps or other bleeding traps.
skills:

level 1: scratch, a simple scratch with normal damage.
level 4: howl, this howl makes it and every allied creature attack faster.
level 6: blood pool, it shakes the blood of it's fur which makes the ground like acid, damaging every enemy that steps in the blood.
level 8: hellish bark, it barks against a single enemy making the enemy aggressive against everyone, even it's ally.
level 10: blood pact, it summons a group of blood younglings that attacks any enemy nearby, after a sum of time the younglings collapse and fill the hallways with a pool of blood.

room needed: lair of 9 tiles, temple of 9 tiles.
power: regular
speed: moderate
first priority: training

so, what do you think?
 

Melvin Li

Templar
WFTO Backer
Jan 5, 2013
19
15
220
#2
I think it is a nice replacement to Hellhound as there will not be IP problem. However I think the skills are a bit over-powered. The howl and blood pool almost have the same effect of disease and haste spells that only the DK1 keeper can use on other minions.
 
Jan 6, 2013
14
4
200
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Spain
#5
What I meant is that the high cost of its requirements *could* make it a balanced creature. I haven't played DK1 extensively but in DK2, each temple tile cost 3000, so a minimal temple just to get your first hound would cost 27000 gold. Ouch!
 

Cultist Joris

Huntress
WFTO Founder
Dec 30, 2012
1,555
840
570
25
Belgium
#6
All depends on how much rooms will cost in the game, because in DKI the temple only costs 350 gold while in DKII it became the most expensive room... I don't know wich temple cost @sorudo had in mind... :)
 

sorudo

Gargoyle
WFTO Backer
Jan 3, 2013
289
91
315
building my dungeon
#7
All depends on how much rooms will cost in the game, because in DKI the temple only costs 350 gold while in DKII it became the most expensive room... I don't know wich temple cost @sorudo had in mind... :)
i don't know, all i can say is that the cost should be high enough to balance it all.
can't really say for sure, as said both DK games had different costs for rooms and i don't know how hard it's going to be to get gold in WftO.
 

Annes

Cultist
WFTO Backer
Jan 11, 2013
5
2
185
33
#9
Sounds pretty cool to me :)
If it's too powerfull it can be balanced in several ways - doesn't have to just be the initial cost for getting it. It could also be a rare creature even if you have all the required rooms. It could also train really, really slow making a lvl 10 Blood Wolf extremely rare.
What do you mean by territorial? Does that mean that I runs around and guards all your "tiles"? or does it explore, like the fireflys and fairies in DK2? or something else?
I like the idea :)
 

sorudo

Gargoyle
WFTO Backer
Jan 3, 2013
289
91
315
building my dungeon
#10
territorial means that it guards everything between the training room, it's lair and the temple.
did this on purpose, it's a really powerful creature and when you want it to guard your entire dungeon you need to place the rooms right.
so it costs some but in return your creatures can attack really effective, the damage can always be brought to a point where it's balanced in multiplayer.
 
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