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Creature - Butcher

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Amon

Huntress
Apr 14, 2012
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subterraneangames.com
#1
Name: Butcher, or similar
Preface: This unit is one of the units linked to my Slaughterhouse post. At least one is necessary to work the room.
Appearance image:

Something similar to this, but one arm normal

Stats:

Health: High
Armor: Average
Movement Speed: Low - Below Average
Attack strength: Above Average
Attack speed: Average
Intelligence: Low
Construction: Low
Training Rate: Average - Above Average
Training Cost: Above Average - High
Wage: Below Average
Gender: Male

Skills:
  • Slash: The Butcher slashes at his target with a cleaver, or one of his blades
  • Repair: Due to his immense and extensive knowledge of anatomy, the Butcher is able to heal others for a small amount. Gained: LVL 3.
  • Bloodlust: Causes the Butcher to go Berserk, putting their ATK & SPD values up to High, but pulling their DEF down to Low, and Health down to Below Average. Lasts 15sec, Cooldown 45 sec
  • Create Abomination: Requires Slaughterhouse 5x5, 3 or more victims died in any Slaughterhouse. The Butcher sews together the pieces of his past victims, creating an Abomination. Gained LVL 7, cooldown 3min.

Weaknesses/Resistances: Weak against Fire.

Information: These twisted men have gone to the extremes of their professions. Consumed by bloodlust, they have replaced their left hand / lower arm with a blade, which, due to constant soaking in blood, are rusty. Shunned by the Overworld, they have fled to the dark caverns of the Underworld. Here, with all the constant fighting, is the only place where they can completely satiate their bloodlust.

Appearance: A massively obese man, with ragged pants, a belt with several cleavers/knives attached, and a rusty, curved blade as his left arm, from the middle of it down. Grey skin, small eyes, maybe tusks. Try and emphasize the 'piggy' aspect of his appearance as much as possible, while still looking human-ish.

Behavior in Dungeon: If there is no victims in the Slaughterhouse, the Butcher will wander around aimlessly. Occasionally, he will go into the Torture Chamber and try to help out, but will just end up arguing with the Inquisitor (torture unit), decreasing the happiness of both. Something about different methods.

Battle Style: Unsure

Jobs: Extracting Blood, Fighting, Training.

Loves: Any creature with bloodlust, Big units - Big Bodies = Big Blood

Hates: Any creature without blood/flesh e.g Skeletal Warrior, Ghost

Anger reaction: Attack's your creatures. Calms down at sight of enough blood (the amount that comes out of a slapped chicken)

Lair: Unsure

Obtainable By: Creature. Temple Recipe: Bloodling + some form of Human

Attracted by: Slaughterhouse 3x3

How Introduced: Unsure

Entrance Effect: Blood flows out of the Gateway, and several Cleavers accompany it. Out of the bloodflow falls the Butcher, who picks up the cleavers and attaches them to his belt. The blood then drains away back into the Gateway

Torture: Something along the lines of his cleavers getting broken

Advisor Quotes: Unsure
 

iggii

Bafu
WFTO Backer
Apr 15, 2012
230
33
245
Czech Republic
#2
I see how they argue with inquisitors :cool: I like that whole butcher idea. But the abomination creation process should have a greater cooldown or a total cap on sewed up units on 1 butcher...
 

Inlaa

Priestess
Jan 11, 2012
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Texas
#3
If you read his Abomination post, you'll find that the Abominations decay over time and have very few abilities. If they decay over time and can't be healed, I think that balances out.
 

iggii

Bafu
WFTO Backer
Apr 15, 2012
230
33
245
Czech Republic
#4
If you read his Abomination post, you'll find that the Abominations decay over time and have very few abilities. If they decay over time and can't be healed, I think that balances out.
But if the double system of healing (butcher/cannibalize) stays, it could render them "long lasting" and then there could be a problem + their attack strength and armor are both in high numbers.
Only if your idea that they can't be healed at all or any other disadvantage is present, then thry could be reasonable.
 

Amon

Huntress
Apr 14, 2012
2,267
812
565
23
Somewhere
subterraneangames.com
#5
But if the double system of healing (butcher/cannibalize) stays, it could render them "long lasting" and then there could be a problem + their attack strength and armor are both in high numbers.
Only if your idea that they can't be healed at all or any other disadvantage is present, then thry could be reasonable.
Have removed the ability to Heal an Abomination
 
Apr 23, 2012
3
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norway
www.youtube.com
#6
Please don't post in "ALL CAPS" in future.
OR MABY THEY CAN HEAL THEM ALITTLE, BUT IF YOU DO IT "TOO" MUTCH THEY WILL START TOO FALL APART AKA GET LESS LIFE INSTEAD OF MORE, AND THE MORE YOU HEAL THEM THE BIGER THE CHANCE OF THAT HAPPENING becomes!
 
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