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[Creature] Spider

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Nazgren

Templar
WFTO Backer
Nov 29, 2011
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#1
Name: Spider
Health: Medium
Attack: Low
Armour: Very Low
Accuracy: High
Agility: High
Speed: High
Luck: Low
Recovery Rate: Medium
Intelligence: Low
Construction: Low
Training Rate: Medium
Training Cost: Debatable
Wage: Debatable
Gender: Male

Skills:
Level one: Melee
Level three: Posion (Deals damage equal to his attack damage +10% for each level the spider has every 3 seconds for 15 seconds. for example when the spider gets this ability it will do his basic attack damage +30%)
Level 5: allows it to be mounted by goblins, this increases the goblins damage down and makes him untargetable until the spider dies, being mounted on a faster creature it also allows him to get around faster
Level 7: the spider leaves a hidden web in a corridor. when an enemy creature walks into it it is automatically affected by cocoon. (see level 10 ability). the web lasts for one minuite before disapearing
level 10: the spider cocoons the target, wrapping it in silk and stunning it for 30 seconds. if the cocoon is destroyed by enemy minions before the 30 seconds are up the creature is freed but if the creature is trapped for the full 30 seconds then it dies.
Possesion only ability: the spider sticks to the shadows, making it all but impossible for the enemy to see until it is too late.(the spider is harder for enemies to detect and in a dark place becomes completely invisible untill it attacks.
passive ability: allows the spider to walk on walls and the ceiling, allowing him to bypass traps and enemy creatures. if the spider is hit while on the wall or ceiling he hill fall down and be stunned for 2 seconds if he was on the wall or 3 seconds if we was on the roof.

Information: A terrifying creature, the spider scitters around the dungeon looking for prey to stick its fangs into. the only thing the spider likes more then the terrified look of a creature that knows it is already dead are goblins. goblins and spiders have fought together for hundreds of years and there bond is far stonger then any other freindships in the underowrld. when a spider is strong enough it may even let a goblin ride on it

Behavior in Dungeon: spiders love to guard your dungeun and will go straight for any enemies that get into it. they also love patrolling neutral and empty areas in search of any enemy creatures foolish enough to go out alone. while near goblins there own and the goblins happiness will slowly increase and they will gain experience faster.

Battle Style: Blitzer (will gain attack power and speed when near a goblin)

Jobs: Guarding, training, fighting and helping other goblins train

Obtainable By: portals.

Hates: Flies, both freindly and hostile, bright lights, seeing a freindly goblin die.

Loves: Goblins, fighting

Anger reaction: Fights other creatures EXCEPT goblins.

Lair: a cocoon attached to the wall or ceiling.

Appearance: comething along the lines of http://wow.zamimg.com/uploads/screenshots/normal/234102.jpg

How Introduced: found relatively early into the game, they will be in a cave and will be stumbled across by a goblin.

Attracted by: A guard room and at least one goblin

Entrance Effect: The spider will crawl out of the portal, stick one pair of legs out at a time. starting with the front two.

Torture: yanks on the spiders legs, not quite pulling them off but enough to cause extreme pain

Mentor Quotes: Keeper, a spider has entered your dungeun. excelent single target fighters, they make an unrivalled pair with a goblin, they will train together more efficiently and they will be near impossible to upset, when the spider is strong enough he may even let the goblin ride on him, dont let him near any flies though.

i know that spiders were in dungeon keeper but i only did the first few levels and that was a while ago so i havent got much to work from.
 
Likes: dagoth_ethan
Nov 10, 2011
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The Netherlands
#2
Before basing a creature on the existence of another creature, I recommend making sure that other creature exists in the first place. There's so far no "goblin" to work with.
 
Nov 23, 2011
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Gold Coast Australia
#4
Before basing a creature on the existence of another creature, I recommend making sure that other creature exists in the first place. There's so far no "goblin" to work with.
I Reckon MeinCookie's Gremlin suggestion could be a possible option to replace the goblin.

Nazgren I like your spider idea, but I reckon that the lvl 7 ability to walk on walls & the ceiling should be a lvl 1 ability I mean it's a spider it already knows how to do that from birth, so instead I would make the lvl 7 ability like the spider can create a web in a passage/hallway that if a heroe/enemy creature stumbles into it it gets tangled trapped and is helpless for a short time & when that happens the spider sense's it and sprints off to claim its prey.;)
 
Likes: dagoth_ethan

Nazgren

Templar
WFTO Backer
Nov 29, 2011
72
13
220
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#6
hhmm, both the new lvl 7 idea and the gremlin idea sound good, will change the ability but will need to get meincookies opinion on the gremlins first before i'll change that
hhmm, the gremlins disable trap would be a nice combo with the spider wall walking, get behind a trap and disable it...
 

MeinCookie

Firebreather
Nov 15, 2011
194
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#9
The Gremlin is a neutral which means you're far more likely to be fighting them then commanding them (Torture Chamber notwithstanding). They are engineered to be a bane of Keepers who rely on traps.

You'll find my Redcap suggestion is much closer to a Goblin - a spiritual relative in fact - than the Gremlin. The only problem there is that the Redcap is closer to a Glass Blitzer than a Flanker. Buffing its already hefty attack and making it untargetable when its balancing feature is its fragility probably doesn't work :eek: .
 

Blizzard

Necromancer
WFTO Backer
Dec 3, 2011
530
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Behind you
#10
you might be better off forgetting the goblin idea for now or at least until redcap or goblins are accepted
But for me spider are Must
 
#12
Nazgren I like your spider idea, but I reckon that the lvl 7 ability to walk on walls & the ceiling should be a lvl 1 ability I mean it's a spider it already knows how to do that from birth.
Gameplay and balance before "realism".

The level 10 attack seems over-powered though, one-hit-KO -- needs heavy nerfing, perhaps replace with "vampirism" (draining enemy health and regaining own health) at the cost of mobility; neither creature can move for a few seconds? Also, Spiders shouldn't be able to cross water -- just because.
 
Likes: Amon

MeinCookie

Firebreather
Nov 15, 2011
194
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#13
Why? Spiders featured in DK 1. They could walk across water. It isn't a big thing, and there are spiders perfectly comfortable with water. Not to mention the fact this one is giant.

" They are attracted to water and hence are often found in swimming pools, into which they often fall while wandering. The spiders can survive such immersion for up to twenty-four hours and can deliver bites when removed from the water."
-Wikipedia on the Sydney funnel-web spider, though it does have a citation needed sticker :)

EDIT ~ Here we go... a bit corny but it gets the point across.


Okay, it isn't your generic spider - but it can survive for a long time in water.
 
#14
Why? Spiders featured in DK 1. They could walk across water. It isn't a big thing, and there are spiders perfectly comfortable with water. Not to mention the fact this one is giant.

" They are attracted to water and hence are often found in swimming pools, into which they often fall while wandering. The spiders can survive such immersion for up to twenty-four hours and can deliver bites when removed from the water."
-Wikipedia on the Sydney funnel-web spider, though it does have a citation needed sticker :)

EDIT ~ Here we go... a bit corny but it gets the point across.


Okay, it isn't your generic spider - but it can survive for a long time in water.
I said "Just because" that means, I'm not going to justify it with some logical explanation as to why.
 

Evi

Shadow
WFTO Backer
Nov 14, 2011
665
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#15
I said "Just because" that means, I'm not going to justify it with some logical explanation as to why.
Then it would of been better to not even say anything. It's like I say I know the secrets of the world, "just because".

Anyhow, I had a neat idea for a Spider skill (I'll go over this spider suggestion at a later date), would be to throw some spider eggs at their enemy, which hatch on impact and start to bite the enemy for a limited time.
 
Likes: Amon
Nov 10, 2011
141
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The Netherlands
#16
Also, Spiders shouldn't be able to cross water -- just because.
I said "Just because" that means, I'm not going to justify it with some logical explanation as to why.
So you literally don't have any reason why it should be like that?

Then... why should we even bother? If you don't have any reason and we don't have any reason, then it's quite unlikely to happen.
 
Feb 12, 2013
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#17
just for few corrections - most spiders are females, males live only 1 or 2 years, and female tarantula can last up to 15 years. But that's just useless ranting from my experience of keeping big spiders as pets.
Additional possible skills and features:
Patient - can last without food much longer than other creatures.
Ambush - can dig a hole and hide in waiting, jumping on passing enemies and dealing higher than normal damage.
Hardened carapace - Armor increases with level.
Jump! - Can jump on the enemy, quickly covering the distance.
 
Likes: Amon

Kelphy

Priestess
WFTO Backer
Jan 13, 2013
74
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Australia
#18
This idea has been done so many times. I know you want to add your little spin(hahaha get it? Spin?) to the spider creature, but you probably should check out the previous suggestions.

That being said, it is interesting how they love goblins! :p
 
Jun 26, 2013
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#20
I would like to see the Spider as a specialist defence unit. It does not use the layer but can make a web any where with in your dungeon. The web slows down / stops enemy units until it is destroyed or for a certain period of time. While the enemy is trapped the spider will attack.
The spider should be a weak unit which slows the enemy more than harms them. It could be a useful alternative / addition to other traps.
The spider does not need to eat as it sucks the blood of the enemy trapped in its web. Upgrades should see the size of web increase from 1 to 3 tiles. The spider should also turn venomous after a certain level increasing it's attack. It should be particularly weak against fire. Natural enemy of flies, obviously. :)

*The spider should be vulnerable off of its web.
 
Likes: Amon
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