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[Creature] Wererat

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Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#1
As I recall, there's a desire by some members of the community to see some non-humanoid creations posted in the suggestion thread, if the posts in the "favorite creature" threads are any indication. As such, I've put my head to thinking about what sort of creatures would be interesting and workable while also being non-humanoid.

While thinking, I thought of the oft underused wererat. There is nothing quite so disgusting as having to turn into a giant rat-man every day, is there? This sort of creature can be made to be dirty, nasty, and generally not very pleasant looking. Now, this is still a humanoid creature, but I think it could be worked to be as inhuman as possible with the exception of the fact that it could wield weapons.

Without further ado, here it is. I'll think of true non-humanoid creatures later.

*****

Name: Wererat

Appearance image:

I do not own the rights to this image, etcetera... This belongs to someone else. It is being posted here for non-profit reasons and we can't actually use this image in our game.

Also, this image is merely an example. Some wererats may dress like this. Others may wear no clothes at all, as noted in the description down at the bottom. Randomized appearances, go!

Health: Above Average
Armor: Very Low
Movement Speed: Average
Attack Strength: High
Attack Speed: Average
Accuracy: High
Recovery Rate: Fast
Intelligence: Very Low
Construction: Above Average/High
Training Rate: Average
Training Cost: Average
Wage: Below Average
Gender: Androgynous Due To Being Ratty And Hairy

Skills:
Level 1: Stab [Melee - Basic melee attack. Dagger.]
Level 2: Backstab [Passive - At level 2, a Wererat learns how to deal extra damage when attacking his enemy from behind. Every attack dealt from such a position deals increased damage.]
Level 3: Infectious Bite [Melee - The Wererat clamps his jaws onto the enemy, dealing cutting damage and also giving the enemy a disease. They take damage over time from this disease and have healing effectiveness reduced.]
Level 6:Keen Senses [Passive - The wererat can sense invisible/stealthed creatures and can has expanded vision for the purposes of exploration. They can also detect and disarm some traps.]
Level 8: Eyegouge [Melee - The Wererat swings its claws at its enemy's eyes, dealing minor damage and reducing the enemy's chance to hit. More minor damage is dealt over time.]
Level 10: Shadowwalk [Teleport - The wererat, having mastered its cursed nature, effectively uses the shadows to teleport behind an enemy.]

Weaknesses/Resistances: The wererat is immune to diseases, takes reduced damage from poisons, and is susceptible to fire damage. Low armor also ensures that cutting weapons and the like are very effective, if they can connect. Arrow-based attacks deal the most damage. Wererats are also immune to gas traps.

Information: It is said that there was once was a beautiful princess who was haughty and proud. She scorned the peasantry, mocked their existence, and laughed at their plights. One beggar, fed up with all of this, prayed to the gods for a way to punish her for her cruelty. When they did not answer, he instead prayed to the gods of the underworld.

The Undergods answered. That beggar became the first wererat. He made the princess the second.

Wererats are a spiteful lot of creatures. Most of them hate their own existence almost as much as they hate everyone else. They are capable in the workshop, particularly at making traps, and fight best when attacking their opponents from behind.

Appearance: The Wererat has matted, messy fur and is not recognizably male or female. It is usually hunched over, and when it moves, it tends to walk on all fours even though it is capable of standing on two feet. If it wears clothes, they are ragged at best, and some Wererats don't wear any at all. They come with a dagger as their only weapon besides their own natural abilities. In combat, they tend to stand up a bit more, but still are somewhat hunched over.

Behavior in Dungeon: Wererats are not very trustworthy. They will steal gold and may even annoy other creatures with their presence. However, if there is a workshop, they will immediately make themselves useful, producing all sorts of devious traps. They tend to sneak around the dungeon when idle, and may start fights with handsome or pretty humanoids, namely Heroes.

Battle Style: Flanker - Wererats function best when attacking their enemies from behind. They will maneuver to do so in group battles and strike with their dagger first, then their other attacks. If high enough level, they will use Shadowwalk to open combat, but will normally wait until someone else has engaged the enemy so as not to be the primary target. They focus on killing weaker targets.

Jobs:
Scouting
Construction (Traps)

Obtainable By: Portal.

Hates: Pretty people.

Loves: Watching others suffer, gambling, otherwise indulging themselves in vice.

Anger reaction: The Wererat leaves the dungeon. Plain and simple.

Lair: Wererats sleep in piles of filth, rags, and maybe a dirty blanket.

How Introduced: In one of the middle missions, Wererats are found as prisoners and are immediately usable.

Attracted by: The Wererat only wants a decent lair and access to food. (Optional: If there is a casino or other place for the Wererat to indulge itself in vice, that would be a good place.)

Entrance Effect: Nothing fancy - the Wererat claws its way out of the portal. Ooo.

Torture: The torturer slowly saws off the Wererat's tail.

Mentor Quotes: Do you smell that, master? It's the stench of the Wererat, a pitiful, spiteful beast that once was a weak human or elf or... Well, it doesn't matter now. The Wererat is not the bravest or most loyal of creatures, but it is an effective flanker and capable of silencing the strongest of Heroes with a knife across the throat.

*****

Alternative Skills:

Level 10: The Gift [Melee - The wererat attempts to bite an enemy unit. If it hits, and this attack knocks the enemy unit out, the enemy is knocked unconscious, but as a wererat under the player's control. NOTE: This attack MUST be the attack that deals the 'finishing blow.' This ONLY operates on living humanoid targets. Turning the enemy into a wererat removes all their previous abilities and replaces them with a wererat's abilities of equal level. The last restriction is that the Gift is temporary; the creatures dies after being under player control for some time. (say, 1 minute?)]

Note: I'm not sure how I feel about "Keen Senses," but I figured I might as well make the Wererat into a full-fledged thief-type character since they already fit the bill well. I'm open to all criticism, hate mail, rampaging minks... Whatever happens to arrive in my mailbox.
 

Poder

Blood Imp
Jan 28, 2012
26
2
5
118
#2
Interesting. Perhaps the ability of demolishing traps is too much...unbalances the whole situation. Besides with very low intelligence is hard to demolish any of the traps.. Name is bad. But im curious about an unit which is rogue.. has basic stealth and uses assassination. Good idea!
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#4
As I said, I'm iffy about the passive ability that lets it disarm traps. I'm leaving that as is for now, but of course the developers (if they use this unit) can always remove things they don't like from the unit.

As for the name... Sorry, but it IS a wererat. There's no reason for me to call it something else just to make it sound cooler or tougher. I could call it a ratkin, perhaps, or something of that nature, but in the end, the creature is like a werewolf, except it's a rat.

About it having low intelligence: Intelligence, in this situation, is just a creature's ability to perform as a researcher. This does not ACTUALLY mean that the Wererat is a stupid critter. It's a cunning beast. However, it has no desire to bother with books, and I also chose to give it a low intelligence so that it would have something to balance against its high construction ability (albeit trap specific construction).

What about the specific abilities it has? Should these be changed? Is "The Gift" a better level 10 ability than "Shadowwalk?"
 
Nov 14, 2011
138
23
5
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Delaware
#5
Hmm...
I would suggest having "The Gift" changed a bit, even though it's circumstantial. Maybe it turns the target into a wererat that you have control of, but slowly dies because it can't handle the curse. That, I think, would also allow you to shorten the cooldown and make it able to be used more.
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#6
Hmm...
I would suggest having "The Gift" changed a bit, even though it's circumstantial. Maybe it turns the target into a wererat that you have control of, but slowly dies because it can't handle the curse. That, I think, would also allow you to shorten the cooldown and make it able to be used more.
That's actually a really good idea. Perhaps it also only functions if your creatures have orders to 'kill' the enemy instead of capture? (This keeps you from accidentally turning potential prisoners into short-term wererats.)

I'm going to wait and see if I get any more responses, namely concerning the abilities. If not, I'll go back and edit "The Gift" as you suggested.
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#7
Edit made - I have changed this sheet so that it fits the new creature suggestion format. The creature has also had its HP increased because Agility no longer exists. The Gift has been changed to fit Pumpkin King's idea. Finally, the word "some" has been added to Keen Senses, meaning that the wererat CANNOT find or disarm all traps.
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#9
Its purpose wouldn't be digging. It already has a "utility" ability - detecting and potentially disarming traps. I'll leave the decision on what creatures can dig to the Devs.
 

Ben Chandler

Impassibly Cool
WFTO Backer
Jan 23, 2013
311
87
275
#10
has to be wererat no other name really... only issue would blizzard own that? it features in planescape torment and maybe other games of theirs. lots of inspiration for creatures can be found in that game.. had a massive and imaginative bestiary
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#12
has to be wererat no other name really... only issue would blizzard own that? it features in planescape torment and maybe other games of theirs. lots of inspiration for creatures can be found in that game.. had a massive and imaginative bestiary
Wererat isn't a copyrighted term, and Blizzard (the company, not the strange skeletal figure that you can find above my delectable self) doesn't use any Wererats in any of its games AFAIK. Consider the Wererat a generic creature, because that's what it is. The name isn't the issue; it's whether the style and nature of the creature is acceptable for WftO that's in question.

When did all my old suggestions start appearing on the front pages?
 
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