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[Creatures] Spectral

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anonymus

Bloodling
Feb 1, 2013
23
13
70
#1

Spectral

Stats:
Health: Average
Health Growth per Level : Very High

Attack: Below Average
Attack Growth per Level: Very High

Armour: Below Average
Armour Growth per Level: Low

Accuracy: High
Accuracy Growth per Level: Average

Agility: Above Average
Agility Growth per Level: Low Average

Intelligence: Average
Intelligence Growth per Level: Average

Luck: Average
Luck Growth per Level: Average

Movement Speed: Above Average
Recovery Rate: High
Construction: Low
Training Rate: Above Average
Training Cost: Above Average
Wage: High

Skills:
Level 1: Melee
Level 2: Soul Reave [Passive]
~ Any unit that are being attacked by spectral are unable to cast any spells or skills
~ Last 2 seconds
Level 3: Wraith Walk [Self Buff]
~ Allows spectral to turn invisible and walk through any physical objects
~ Invisibility will break when spectral start an attack or cast a spell
~ Cannot walk through magic door, lava or projectile attacks still hurt it
~ Last 10 Seconds
~ Cooldown: 15 Seconds
Level 5: Silent Whisper [Active - Area]
~ Spectral let loose terrifying scream and silence all creatures around
~ Area 5 units around spectral
~ Silence last 10 seconds
~ Cooldown: 45 seconds
Level 8: Reflect [Self Buff]
~ Spectral cast a field that protect it from any incoming magic projectile and reflect it back to the caster
~ Last 20 seconds
~ Cooldown: 60 seconds

Information:
Spectrals are a mysterious creatures that often roams the lands of war. Some say they are born from the malice others say they are a beings that come from another dimension. And albeit they have some of ghastly properties they are still performing some of living things behaviour. They still need to feed and get some sleep. Their appearance are a shadow like creature that has both etheric and physical properties.

Behavior in Dungeon:
Spectrals are an odd creatures. Although most of the time they will visit temples to bow down to their dark gods their action are unpredictable. Some spectrals will go to training room or an archives while other just go roam through the land. Even though they are given an order to finish some specific task when they didn't feel like it they will simply switch to another room.

Battle Style: Offensive Tank
Spectrals are the anti spellcaster. Their roles are to devastate the magician that often lies behind the front line. With their wraith walk they can walk to the enemy lines without notice and their high health allow them to get a lot of punishment from magical damage. But due to their low armor they are really fragile with physical attacks. Their stats are weak early on but when trained they can wreak havoc to any spellcaster groups.

Jobs: They are capable to finished any job given to them
Obtainable By: Neutral, Conversion, Portal
Hates: Monk.
Loves: Temples
Anger reaction: Attack random units
Lair: An angel statue, the eye glows when they are sleeping
How Introduced: Mid-Late game
Attracted by: Torture Chamber and Temple
Entrance Effect: Neutral
Torture: Being blender-ed with a giant cross
 
Likes: Bauke Poelsma
Jan 3, 2013
3,241
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#3
Reminds me of the DK1 ghost (lvl 10 pracacly unbeatable)
More like a Rogue except this one will get invisibility much sooner and will focus on supports and range casters. At some point we may need one or two of these, especially because casters would feel themselves way too secured behind heavy tanks who do the job.
 

Ben Chandler

Impassibly Cool
WFTO Backer
Jan 23, 2013
311
87
275
#5
quite like this... although in "Soul Reave" when you say spells and skills won't be able to be cast, after being attacked,,, does that affect disappear after the initial effect, or does it happen which each attack? If so, surely that's way too overpowered, basically making that spellcasting unit completely defensless?
 

anonymus

Bloodling
Feb 1, 2013
23
13
70
#6
Yeah, that's the main role of this creatures
To shut down a spell caster, one spectral means one spellcaster down
Every hit they make will make the victims unable to cast any skills for 2 seconds and another hit will refresh the duration for another 2 seconds
It looks overpowered but the very low armor can hurt them a lot when you have a spellcaster/dpser hybrid especially when they go through battles without any support with them
 

Schnauzer Paladin

Blood Imp
WFTO Backer
Feb 3, 2013
12
7
10
The Internets!
#7
Level 3: Wraith Walk [Self Buff]
~ Allows spectral to turn invincible and walk through any physical objects
~ Invisibility will break when spectral start an attack or cast a spell
~ Cannot walk through magic door, lava or projectile attacks still hurt it
~ Last 10 Seconds
~ Cooldown: 15 Seconds
Which did you mean invincible or invisible? (my guess would be invisible) just want to clarify.
 

Ben Chandler

Impassibly Cool
WFTO Backer
Jan 23, 2013
311
87
275
#9
Yeah, that's the main role of this creatures
To shut down a spell caster, one spectral means one spellcaster down
Every hit they make will make the victims unable to cast any skills for 2 seconds and another hit will refresh the duration for another 2 seconds
It looks overpowered but the very low armor can hurt them a lot when you have a spellcaster/dpser hybrid especially when they go through battles without any support with them
Fair enough,,, in my opinion it's still a bit extreme. Either spell caster will die extremely easily due to having (usually) low armour and health. Or your spectre's almost certain to be killed in an instant by the regular dps units.

I do like the general idea, and see the purpose of it being focused on shutting down spell casters. But I *personally* think it needs a more balanced way of 'silencing' an enemy.

Perhaps make its attack MUCH Lower and increase its armour, so it can genuinely cause disruption behind enemy lines as opposed to it being suicide attack. Also the lower attack would justify its high ability of silencing on every strike (otherwise could take down even a small group of casters with ease due to high magical resistance)
That's my view take it or leave it ;)
 

anonymus

Bloodling
Feb 1, 2013
23
13
70
#10
The problem with having a high armor is because it will make this creature rather unkillable
By having a high armor and health they can really tank anything and when the situation is rather dire they can simply wraith walk to save themselves with little risk
But you are right about the attack I raise the attack and lower the agility to balance it
 
Likes: Bauke Poelsma
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