I finally got to wave 80 in the Crucible before being horribly destroyed. (even with the artifact pick up bug-which I did report) I only wish I had watched the video on reaching wave 75 before the freeze potion changes took place. I would have loved to use that method at least one time. Anyway, I do have some thoughts on the Crucible mode. I am not going to say it is too difficult, but I do find some things that could be improved or changed. The tips in the mode mention setting up war bands to guard the lanes. I have not had much experience in using war bands, but it seems to me that one would need at least 9 war bands set up to make it work, (and can that many even be created?) and there just are not enough minions available. I say three for each lane, since one would be fighting, and the other two would be training/eating/sleeping. Further, I only recently learned by watching a video that a player can teleport all rallied minions at once. I haven't tried this with a war band, but I'm guessing it works the same. The issue of minion power or lack thereof means that if I teleport one band away, I still have to wait for the next one to reach the patrol area. (since the teleport is one way only) I guess if I start them moving early enough, it could work, but there doesn't seem to be enough time to do so. I may give it a try to check. I would suggest that the spawn rate from the underlord portal be increased. The next issue I continue to have is what seems to be a big jump in difficulty around wave 45. Once the Golden Hordes arrive, everything just falls apart. I survived only by using freeze potions and the Armagedden option. I had basically no troops let to fight with by around level 50. Since the Crucible hordes have blank level flags, I don't know how much of a jump there might be. It does seem that the quantity of enemies spawning at once also increases a lot. When the Crucible was released, I tried it a couple times, and gave up. Only in the last couple weeks did I return to it in an attempt to reach the 2nd and 3rd goals. I was determined to try to find a strategy to get to wave 75. While actually getting past that goal, I am disappointed that I was not able to continue playing due to the overwhelming forces. I hate having to use the Lifelines, but circumstances have required their overuse. I have tried several different strategies to reach the goals. I have ignored converting minions, and just used Aureate Monoliths to get their gold, but I still ran out of gold and got overrun and demolished. I tried converting every enemy I could, but couldn't get them leveled up, even pouring on the brain juice potions, and still ran out of minions, and gold, and got demolished. I have had my Archon killed 3 or 4 times, and kept going, and still got demolished. With the apparent jump in difficulty around level 45, there just does not seem to be any way to get enough resources to carry on. (minions, workers, gold) I am not suggesting that the Crucible not be difficult, but there should be ways to use different strategies to hang on longer, with a more gradual loss, instead of complete collapse. (Even blowing up the enemies does little good, since it seems workers do not gather up the fallen with any efficiency) My next suggestion would be to allow the game to be saved. I would like to be able to set up my initial dungeon, and some basic defenses, save the game, maybe with a few different names, and try different strategies with each setup. It is a real pain to have to completely start from scratch each time you start the map. In addition, I think that all the dirt territory should already be claimed. Finally, I think an additional slower mode would be a welcome addition, allowing more strategic play, and less of the frantic mouse clicking twitch play. Thanks for all the work that's been put into the game, I really do enjoy it. My 1200 hours of play should indicate that.