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Debug Console Commands
All commands are proceeded by a forward slash (/)
close
Close the Debug Console
clear
Clear's the output window of the console
sys
Displays a brief output of various WFTO Related data on the machine
SpawnUnit [Unit Type] [Owner] [Position]
Spawns a Unit at specific position.
[Unit Type] - is the type of unit you'd like to spawn, see list below.
[Owner] - depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
SpawnRoom [Room Name] [Owner] [Position]
Spawns a room belonging to specific player at a specific postion.
[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
SpellRoom [Room Name] [Owner]
Changes your hand's current task to placing a room.
[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player
SpellTile [Tile Name] [Owner]
Changes your hand's current task to placing tiles (Rooms, Terrain, Shrines etc.).
[Tile Name] - is the type of terrain you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
Spell [Spell Name] [Owner]
Changes your hand's current task to casting a spell
[Spell Name] - is the type of spell you'd like to cast, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
SpawnFlag [Owner]
Spawns an "All Units" rally flag for a specific player.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
ToggleMightyQuest [True|False]
Sets the state of Mighty Quest to either active or inactive, allowing you to prevent or allow further Mighty Quest events
SpawnTrap [TrapName] [Team] [Position]
Spawns a defence blueprint belonging to a specific player at a specific location.
[Trap Name] - is the type of trap you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
BuildTrap
Finishes a defence Blueprint at Hand Location
SpellTrap [TrapName]
Changes the Hand Action to placing a defence of a specific type for the current player
[Trap Name] - is the type of trap you'd like to spawn, see list below.
AddGold [Amount] [Player]
Adds a value of gold to specified player's reserves
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
RemoveGold [Amount] [Player]
Removes an amount of gold from a specified player's reserves
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
AddMana [Amount] [Player]
Adds mana to a specified player's pool
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
Infinite Mana [True | False]
Sets whether player has infinite mana or not (Only prevents Mana loss, not locking)
Freeze
Spawns a Quick-Freeze effect freezing 3x3 area of tiles at hand position
UpgradeRoom [Room Name] [Player]
Upgrades all the rooms of one type belong to a specific player provided that room can be upgraded
[Room Name] - is the type of room you'd like to spawn, see list below.
[Player] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player
Debug Console Values
Note: Some values require Quotation marks to work
Units
Rooms
Defenses (Traps)
Terrain
Spells
Hotkeys & Controls
Strategic View
Camera controls
Note: Num Keys only usable with Numlock off
'W' & 'Up Arrow' & 'Num 8' - Scroll Camera Up
'S' & 'Down Arrow' & 'Num 2' - Scroll Camera Down
'A' & 'Left Arrow' & 'Num 4' - Scroll Camera Left
'D' & 'Right Arrow' & 'Num 6' - Scroll Camera Right
'Insert' & 'Num 0' - Tilt Camera Upwards
'Delete' & 'Num .' - Tilt Camera Down
'Home' & 'Num 7' - Zoom Camera In
'End' & 'Num 1' - Zoom Camera Out
'Page Up' & 'Num 9'- Rotate camera counter-clockwise
'Page down' & 'Num3' - Rotate Camera clockwise
'1' - Reset view to Dungeon Core
'2' - Reset camera angle and pitch
Hand Controls
'Move to Edge of Camera Vision' - Scrolls camera in direction of hand
'Left Click' - Interract, Place Rooms, Pickup, Cast spell, Place Defenses etc.
'Right Click' - Cancel Selection, Slap, Drop object.
UI Controls
'Space Bar' - Open/Close Veins of Evil
'ESC' - Open escape menu
Miscellaneous
'F2' - Toggle Debug Console
'F4' - Toggle Debug Mode
'F9' - Toggle game breaking mode
'F12' - Take Steam Screenshot
Debug Keys (Only in Debug Mode - F4 to Toggle)
'Num -' - Destroy Dirt Wall / Level down tile (Unclaim / Reduce status)
'Num+' - Level up tile (Claim)
'V' - Unlock veins of evil
'F1' - Halt Game State
'F7' - Reveal Fog of War
'F5' - Decrease Speed
'F6' - Increase Speed
'3' - Toggle UI
'4' - Toggle Hand
'5' - Toggle unit shields
'6' - Unlock Zoom
Posession View
Controls
'W' & 'Up Arrow' & 'Num 8' - Move forward
'S' & 'Down Arrow' & 'Num 2' - Move backward
'A' & 'Left Arrow' & 'Num 4' - Strafe Left
'D' & 'Right Arrow' & 'Num 6' - Strafe Right
'Left Click' - Primary Action (Only usable with workers, digs tiles ahead)
'Right Click' - Secondary Action (Only usable with workers, claims tiles below and ahead)
'ESC' & 'Space Bar' - Exit Possession
Debug Console Commands
All commands are proceeded by a forward slash (/)
close
Close the Debug Console
clear
Clear's the output window of the console
sys
Displays a brief output of various WFTO Related data on the machine
SpawnUnit [Unit Type] [Owner] [Position]
Spawns a Unit at specific position.
[Unit Type] - is the type of unit you'd like to spawn, see list below.
[Owner] - depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
SpawnRoom [Room Name] [Owner] [Position]
Spawns a room belonging to specific player at a specific postion.
[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
SpellRoom [Room Name] [Owner]
Changes your hand's current task to placing a room.
[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player
SpellTile [Tile Name] [Owner]
Changes your hand's current task to placing tiles (Rooms, Terrain, Shrines etc.).
[Tile Name] - is the type of terrain you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
Spell [Spell Name] [Owner]
Changes your hand's current task to casting a spell
[Spell Name] - is the type of spell you'd like to cast, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
SpawnFlag [Owner]
Spawns an "All Units" rally flag for a specific player.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
ToggleMightyQuest [True|False]
Sets the state of Mighty Quest to either active or inactive, allowing you to prevent or allow further Mighty Quest events
SpawnTrap [TrapName] [Team] [Position]
Spawns a defence blueprint belonging to a specific player at a specific location.
[Trap Name] - is the type of trap you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position
BuildTrap
Finishes a defence Blueprint at Hand Location
SpellTrap [TrapName]
Changes the Hand Action to placing a defence of a specific type for the current player
[Trap Name] - is the type of trap you'd like to spawn, see list below.
AddGold [Amount] [Player]
Adds a value of gold to specified player's reserves
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
RemoveGold [Amount] [Player]
Removes an amount of gold from a specified player's reserves
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
AddMana [Amount] [Player]
Adds mana to a specified player's pool
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.
Infinite Mana [True | False]
Sets whether player has infinite mana or not (Only prevents Mana loss, not locking)
Freeze
Spawns a Quick-Freeze effect freezing 3x3 area of tiles at hand position
UpgradeRoom [Room Name] [Player]
Upgrades all the rooms of one type belong to a specific player provided that room can be upgraded
[Room Name] - is the type of room you'd like to spawn, see list below.
[Player] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player
Debug Console Values
Note: Some values require Quotation marks to work
Units
Augre
Bafu
BeastMaster
Behemoth
boss/pigzilla
boss/theland
Chunder
Crackpot
Cultist
Eternal
Firebreather
Gnarling
Juggernaut
Necromancer
Occulus
Piggy
Priestess
Shadow
Succubus
Templar
WitchDoctor
Worker_Hero
Worker_Rhaskos
Worker_Standard
Bafu
BeastMaster
Behemoth
boss/pigzilla
boss/theland
Chunder
Crackpot
Cultist
Eternal
Firebreather
Gnarling
Juggernaut
Necromancer
Occulus
Piggy
Priestess
Shadow
Succubus
Templar
WitchDoctor
Worker_Hero
Worker_Rhaskos
Worker_Standard
"Alchemy Lab"
"Beast Den"
"Natural Bridge"
"Spirit Chamber"
"Stone Bridge"
"Torture Chamber"
"Wooden Bridge"
Archive
Arena
Barracks
Crypt
Foundry
Garrison
Lair
Prison
Slaughterpen
Tavern
Vault
"Beast Den"
"Natural Bridge"
"Spirit Chamber"
"Stone Bridge"
"Torture Chamber"
"Wooden Bridge"
Archive
Arena
Barracks
Crypt
Foundry
Garrison
Lair
Prison
Slaughterpen
Tavern
Vault
"Bone Chiller"
"Replacement Wall"
"Wooden Door"
Ballista
Gargoyle
Rampart
Underminer
"Replacement Wall"
"Wooden Door"
Ballista
Gargoyle
Rampart
Underminer
Tile_Dirt
Tile_Claimed
Tile_Claimed_Standard
Tile_Claimed_Hero1
Tile_Sacred
Water
Lava
Chasm
Wall_Earth
Wall_Impenetrable
Wall_Sacred
Wall_Brimstone_Regular
Wall_Brimstone_Crystalised
Wall_Permafrost
Tile_Claimed
Tile_Claimed_Standard
Tile_Claimed_Hero1
Tile_Sacred
Water
Lava
Chasm
Wall_Earth
Wall_Impenetrable
Wall_Sacred
Wall_Brimstone_Regular
Wall_Brimstone_Crystalised
Wall_Permafrost
Recall
Rally
WorkerRepellant
Prophecy
Possession
SummonWorker
Lightning
ChillSpell
SummonDefencePart
ShockWave
BloodMoney
Obey
MagicalMeat
Cauterize
Heal
Rally
WorkerRepellant
Prophecy
Possession
SummonWorker
Lightning
ChillSpell
SummonDefencePart
ShockWave
BloodMoney
Obey
MagicalMeat
Cauterize
Heal
Strategic View
Camera controls
Note: Num Keys only usable with Numlock off
'W' & 'Up Arrow' & 'Num 8' - Scroll Camera Up
'S' & 'Down Arrow' & 'Num 2' - Scroll Camera Down
'A' & 'Left Arrow' & 'Num 4' - Scroll Camera Left
'D' & 'Right Arrow' & 'Num 6' - Scroll Camera Right
'Insert' & 'Num 0' - Tilt Camera Upwards
'Delete' & 'Num .' - Tilt Camera Down
'Home' & 'Num 7' - Zoom Camera In
'End' & 'Num 1' - Zoom Camera Out
'Page Up' & 'Num 9'- Rotate camera counter-clockwise
'Page down' & 'Num3' - Rotate Camera clockwise
'1' - Reset view to Dungeon Core
'2' - Reset camera angle and pitch
Hand Controls
'Move to Edge of Camera Vision' - Scrolls camera in direction of hand
'Left Click' - Interract, Place Rooms, Pickup, Cast spell, Place Defenses etc.
'Right Click' - Cancel Selection, Slap, Drop object.
UI Controls
'Space Bar' - Open/Close Veins of Evil
'ESC' - Open escape menu
Miscellaneous
'F2' - Toggle Debug Console
'F4' - Toggle Debug Mode
'F9' - Toggle game breaking mode
'F12' - Take Steam Screenshot
Debug Keys (Only in Debug Mode - F4 to Toggle)
'Num -' - Destroy Dirt Wall / Level down tile (Unclaim / Reduce status)
'Num+' - Level up tile (Claim)
'V' - Unlock veins of evil
'F1' - Halt Game State
'F7' - Reveal Fog of War
'F5' - Decrease Speed
'F6' - Increase Speed
'3' - Toggle UI
'4' - Toggle Hand
'5' - Toggle unit shields
'6' - Unlock Zoom
Posession View
Controls
'W' & 'Up Arrow' & 'Num 8' - Move forward
'S' & 'Down Arrow' & 'Num 2' - Move backward
'A' & 'Left Arrow' & 'Num 4' - Strafe Left
'D' & 'Right Arrow' & 'Num 6' - Strafe Right
'Left Click' - Primary Action (Only usable with workers, digs tiles ahead)
'Right Click' - Secondary Action (Only usable with workers, claims tiles below and ahead)
'ESC' & 'Space Bar' - Exit Possession
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