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Debug Console & Hotkeys

Simburgur

Managing Director
Dev Team
Nov 10, 2011
2,864
1,979
705
25
Brighton, UK
www.twitter.com
#1
This thread will be improved shortly.

Debug Console Commands

All commands are proceeded by a forward slash (/)

close
Close the Debug Console

clear
Clear's the output window of the console

sys
Displays a brief output of various WFTO Related data on the machine

SpawnUnit [Unit Type] [Owner] [Position]
Spawns a Unit at specific position.

[Unit Type] - is the type of unit you'd like to spawn, see list below.
[Owner] - depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position

SpawnRoom [Room Name] [Owner] [Position]
Spawns a room belonging to specific player at a specific postion.

[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position

SpellRoom [Room Name] [Owner]
Changes your hand's current task to placing a room.

[Room Name] - is the type of room you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player

SpellTile [Tile Name] [Owner]
Changes your hand's current task to placing tiles (Rooms, Terrain, Shrines etc.).
[Tile Name] - is the type of terrain you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

Spell [Spell Name] [Owner]
Changes your hand's current task to casting a spell

[Spell Name] - is the type of spell you'd like to cast, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

SpawnFlag [Owner]
Spawns an "All Units" rally flag for a specific player.

[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.

ToggleMightyQuest [True|False]
Sets the state of Mighty Quest to either active or inactive, allowing you to prevent or allow further Mighty Quest events


SpawnTrap [TrapName] [Team] [Position]
Spawns a defence blueprint belonging to a specific player at a specific location.

[Trap Name] - is the type of trap you'd like to spawn, see list below.
[Owner] - Depends on players present on map, 0 is player, Will use current player if undefined.
[Position] - XYZ Coordinates, If undefined will place at cursor position

BuildTrap
Finishes a defence Blueprint at Hand Location

SpellTrap [TrapName]
Changes the Hand Action to placing a defence of a specific type for the current player

[Trap Name] - is the type of trap you'd like to spawn, see list below.

AddGold [Amount] [Player]
Adds a value of gold to specified player's reserves

[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

RemoveGold [Amount] [Player]
Removes an amount of gold from a specified player's reserves

[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

AddMana [Amount] [Player]
Adds mana to a specified player's pool
[Amount] - Is the amount of gold you wish to add in number form
[Player] -Depends on players present on map, 0 is player, Will use current player if undefined.

Infinite Mana [True | False]
Sets whether player has infinite mana or not (Only prevents Mana loss, not locking)


Freeze
Spawns a Quick-Freeze effect freezing 3x3 area of tiles at hand position

UpgradeRoom [Room Name] [Player]
Upgrades all the rooms of one type belong to a specific player provided that room can be upgraded

[Room Name] - is the type of room you'd like to spawn, see list below.
[Player] - Depends on players present on map, 0 is player, Will use current player if undefined. Obeys rules for each player

Debug Console Values
Note: Some values require Quotation marks to work

Units
Augre
Bafu
BeastMaster
Behemoth
boss/pigzilla
boss/theland
Chunder
Crackpot
Cultist
Eternal
Firebreather
Gnarling
Juggernaut
Necromancer
Occulus
Piggy
Priestess
Shadow
Succubus
Templar
WitchDoctor
Worker_Hero
Worker_Rhaskos
Worker_Standard
Rooms
"Alchemy Lab"
"Beast Den"
"Natural Bridge"
"Spirit Chamber"
"Stone Bridge"
"Torture Chamber"
"Wooden Bridge"
Archive
Arena
Barracks
Crypt
Foundry
Garrison
Lair
Prison
Slaughterpen
Tavern
Vault
Defenses (Traps)
"Bone Chiller"
"Replacement Wall"
"Wooden Door"
Ballista
Gargoyle
Rampart
Underminer
Terrain
Tile_Dirt
Tile_Claimed
Tile_Claimed_Standard
Tile_Claimed_Hero1
Tile_Sacred
Water
Lava
Chasm

Wall_Earth
Wall_Impenetrable
Wall_Sacred
Wall_Brimstone_Regular
Wall_Brimstone_Crystalised
Wall_Permafrost
Spells
Recall
Rally
WorkerRepellant
Prophecy
Possession
SummonWorker
Lightning
ChillSpell
SummonDefencePart
ShockWave
BloodMoney
Obey
MagicalMeat
Cauterize
Heal
Hotkeys & Controls

Strategic View
Camera controls

Note: Num Keys only usable with Numlock off

'W' & 'Up Arrow' & 'Num 8' - Scroll Camera Up
'S' & 'Down Arrow' & 'Num 2' - Scroll Camera Down
'A' & 'Left Arrow' & 'Num 4' - Scroll Camera Left
'D' & 'Right Arrow' & 'Num 6' - Scroll Camera Right
'Insert' & 'Num 0' - Tilt Camera Upwards
'Delete' & 'Num .' - Tilt Camera Down
'Home' & 'Num 7' - Zoom Camera In
'End' & 'Num 1' - Zoom Camera Out
'Page Up' & 'Num 9'- Rotate camera counter-clockwise
'Page down' & 'Num3' - Rotate Camera clockwise
'1' - Reset view to Dungeon Core
'2' - Reset camera angle and pitch

Hand Controls
'Move to Edge of Camera Vision' - Scrolls camera in direction of hand
'Left Click' - Interract, Place Rooms, Pickup, Cast spell, Place Defenses etc.
'Right Click' - Cancel Selection, Slap, Drop object.

UI Controls
'Space Bar' - Open/Close Veins of Evil
'ESC' - Open escape menu

Miscellaneous
'F2' - Toggle Debug Console
'F4' - Toggle Debug Mode
'F9' - Toggle game breaking mode
'F12' - Take Steam Screenshot


Debug Keys (Only in Debug Mode - F4 to Toggle)

'Num -' - Destroy Dirt Wall / Level down tile (Unclaim / Reduce status)
'Num+' - Level up tile (Claim)
'V' - Unlock veins of evil
'F1' - Halt Game State
'F7' - Reveal Fog of War
'F5' - Decrease Speed
'F6' - Increase Speed
'3' - Toggle UI
'4' - Toggle Hand
'5' - Toggle unit shields
'6' - Unlock Zoom

Posession View
Controls

'W' & 'Up Arrow' & 'Num 8' - Move forward
'S' & 'Down Arrow' & 'Num 2' - Move backward
'A' & 'Left Arrow' & 'Num 4' - Strafe Left
'D' & 'Right Arrow' & 'Num 6' - Strafe Right
'Left Click' - Primary Action (Only usable with workers, digs tiles ahead)
'Right Click' - Secondary Action (Only usable with workers, claims tiles below and ahead)
'ESC' & 'Space Bar' - Exit Possession
 
Last edited by a moderator:

AvatarIII

Huntress
Founder
Apr 20, 2012
1,713
758
570
32
Worthing, West Sussex
#3
is there any way to spawn gateways, shrines and hearts? once Skirmish AI, and the ability to save maps, are in, that would be all you need for a working in-game map editor, using SpellTerrain to do most of the work.
 

Noontide

Award Winning Community Manager
Dev Team
Dec 8, 2012
2,074
1,751
700
Preston, UK
#6
Why is the info about hotkeys like 3, 4, c, f and r removed from the list of hotkeys?
c,f & r are all legacy hotkeys that are only available in F4 mode, they seem to have got passed our cull. 3 & 4 are only available in our latest patch test and are not available in the public build :)
 
Aug 27, 2013
20
4
185
28
United States of America
#7
it would be nice if the console maybe had a way to list what rooms/spells/traps/terrain/creatures were available in game.

additionally for those looking, and for potential upcoming testing, I've gathered something everyone likely wants to know.

Shrines:

Shrine_MegaPerception
Shrine_Manufacturing
Shrine_perception
Shrine_Research
Shrine_Siege
Shrine_Gold
Shrine_Mana
I've been on the look out and am composing a text file of all this, working on making it orderly. If it goes well, I may put it up here for people to download up to date info while the staff are updating this thread.
 
Aug 27, 2013
20
4
185
28
United States of America
#8
looking at the current update and whats happened now, theres a few things i'm able to mention as in somewhat now that we can test.
Units

boss/juggernautBoss
Vampire
Wraith
Spiritworker
Arcanist
Bard
Huntress
Matriarch
Sapper
Warden
Spirit

Room

Shrine_Inhibitor

Defences

Barricade (unknown if this will truely be put in)
Bombard
EmberRift
GoldVortex
MidasDoor
Outpost
Portcullis
WardingTotem

Spells

Annex
Construction (was SummonDefencePart)
Enrage
Heal
volcanicBridge
WorkerRally

Tiles

"Liquid Gold"
 
Last edited:
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