I was in another thread talking about timed levels. They sharply increase the difficulty of levels so I was wondering this. What do you think the difficult level should be like in the game? In general, most games are designed so that 80% of players can do challenges first time 80% of the time. They are reasonably easy. They often have tough enemies which require grinding to get past. What sort of difficulty level should the campaign of the game have? Should Should there be difficulty levels (easy, medium, hard, or minion, villain, underlord if you like fancy names) for the masochists and weaklings of the world? There would also be the option of a very variable level of difficulty but rather lethargic enemies, so you'd have time to grind until you were strong enough to beat whatever.