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Dwelvers (Formerly Dungeon Dwellers)


Dec 4, 2011
The Venus Project

I would like to write about a game that also reminds me Dungeon Keeper like WFTO does - it's called Dwelvers. Actually Dwelvers has elements included inspired by Dungeon Keeper, Settlers series and you can see some similarities to Minecraft.

About Dwelvers
Dwelvers is a real time strategy game where The player takes the role of an evil Dungeon Lord who guide its minions through building their own dungeon, below and above the surface. Manage elaborate production chains, cater to the needs and quirks of each monster and lead them to battles against other monsters and pathetic humans.

The most challenging part for the player will be creating an advanced production system so as to have enough food to keep the creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

Multi Layered dungeon: The dungeons are not only scary, they are also deep!
  • Free form room building: Set the size and shape of your rooms and build the inside of them. no run-of-the-mill pre designed rooms, your dungeons is uniquely yours!
  • Monsters equipment: Craft and equip different weapons and armours for your creatures. some of those weapons can only be found through looting enemy rooms.
  • Below and Above surface: In Dwelvers, you will have the option of raiding above surface human settlements and seamlessly transit between the surface and below. (Currently not playable in the upcoming version)
  • Extended production system will see you managing the production of several resources in evil efficiency
  • Hydraulics system that allows players to build elaborated traps and dynamically changing walls that are triggered by pressure plates.
  • Trade with off map settlements by capturing portals.


Let's Play
Sources of information

What do you think about that game guys? :)
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WFTO Backer
Feb 29, 2012
Milton keynes UK
looks alright looks alot like dk i dont no if i like that you dont get mobs from portals tho and if you have the materials then you could just spam traps and doors as your in combat


WFTO Backer
Dec 30, 2012
Ze Germany
This actually looks quite neat. Even considering its mechanics are different from that of WftO, I'd say we have a competent rival.
Likes: Amon


WFTO Backer
Dec 30, 2012
A single programmer has so far achieved, what EA, Kalypso and many other companies failed to do. He is creating his own interpretation of Dungeon Keeper. And from what I can see in the video, he and his friends have reached the stage of a playable alpha. Gameplay wise, his game seems to be leaning more towards dwarf fortress and other simulation games, so while it may not enter direct competition with WftO, it is a distant relative of our game. I have the desire to write an article about the evolution of the dungeon management genre now.

Cultist Joris

Ember Demon
WFTO Founder
Dec 30, 2012
Anyone notice ever since Dungeons created its epic fail, new Dungeon Keeper Type games have been appearing ever since?
Probably because people thought like: "Pfft...this sucks! I can do it better..." and started to make their own impression of how they think DK should be remade...I hope we are the precursor of many DM games... :)
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