Discussion in 'Gaming Discussion' started by Sebt, Jun 9, 2013.
Don't forget, Minecraft took inspiration from Dungeon Keeper.
That's true, however DK games don't have multilayer world, so concept of digging walls came from DK, but multilayer blocks digging in 3D from Minecraft.
I was asking about art style, because I don't think it has the same art style just because the game handles it's terrain in cubes, it would be the same as saying that Starcraft copied Ultima Onlines art style because they both handle the terrain in 2D isometric squares. Saying it is multilevel is same as saying Doom was multilevel, it has different heights, but it doesn't support tunnels that would go under other tunnels. Also plenty of games have multiple resources and crafting.
The art style is game's own, don't know if Rasmus has taken from something inspiration. For he first time game looked very dark, totally different than actually. That's right I can't see in Dwelvers any similarities to Minecraft graphic - just only scheme - multilayer block world constructionis is similar in Dwelvers. Except this in Minecraft You can make tunnels, but not in Dwelvers - all blocks will collapse if You would dig the lower block level - in the similar way as sandy stone in Minecraft (except blocks that are above undigable blocks).
Sorry for double posting, but promised full 3D version of Dwelvers has been finally released and is for FREE and pre-order version. I love digging up and down system. Some new creatures, mechanisms and enemies and cosmetic was made, take a look on that.
What I like best about this game so far is the Dark Mother. Just that little touch of fantasy that makes my day.
How is this guy making this game by himself on his freetime..... he must be a pro.
Edit: Oh wait the Towns team is helping him now. He still did a lot by himself though.
Despite that, he made quite a lot. I'll greenlight this game on steam and will consider buying it if developer will make skirmish and campaign modes.
I think I read somewhere that he managed to work on dwelvers now as a full time job.
Nevertheless it is impressive how fast the development proceeds for only one person. I think the towns team helped him designing the ui.
Well, that's right, Rasmus is working full time for the time Xavi from Towns funded Rasmus. He is not alone now, what can you see now are models made by Cobra Mode, 2D graphics are made by BurningPet that is a former member of Towns team, music is made by talented composer named Omri Lahav, there is a writter and website, social media channels mod & forum admin in the team (http://dwelvers.com/contacts/), but everyone including community are working on features for Dwelvers sharing suggestions or makes for Dwelvers for example even complete models of creatures.
ATM community is discussing with team and others for example an ambience of the game, creature production, individual building and creature options etc. and if it comes to ideas many is already implemented to the game.
I just found this...
it seems to be pretty cool, a bit more like a medival evil genius.
i will definatly give it a chance to impress me.
I hope developer will make 0.7 public, because 0.6c is way too unstable and buggy to judge anything.
I think he said its taking so long because he was making most things in the game moddable
The fact is that 0.7 will be released in two versions - free demo and pay full version, both will be available on Steam.
What's more a bunch of new features will be added and all already reported/noticed bugs fixed.
Oh, I thought the game didn't get through Greenlight.
Dwelvers Forum - Dwelvers has been accepted to Steam http://forum.dungeondwellers.net/showthread.php?tid=776
I hope Demo will clarify some stuff. I found v0.6c very confusing and unstable.
Hmm, if you experienced any issues, especially with game stability you will really help by posting about that and prooving that something is really need to be improved/changed, everything. In the same way you help WFTO guys make it better. Look how they kicked their buts to work on bugs more then ever, no offence guys.
Well, my problem was crash after 15 minutes of play. That however is hard to explain because I can't even say what caused it. Version 0.6c contains way too many things, connected to each other, witch honestly make game quite confusing since many things aren't explained yet. All I did was dig dig dig and build random stuff after. The reason why I hope the Demo released on Steam will be more detailed is because game looks a little bit over-complex'ed with lots of misc things attached to everything, so if Demo will contain only small piece of the game it will still remain confusing as it is in v0.6.
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