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Forwards to 2018!

Discussion in 'News and Announcements' started by Noontide, Dec 22, 2017.

  1. Noontide
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    Noontide Award Winning Community Manager Dev Team

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  2. qqqbbb
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    qqqbbb Dwarven Worker

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    What new map editor features are planned for v2.0?
     
  3. Biervampir [AUT]
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    Biervampir [AUT] Firebreather

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    They said, that they want to add simple scripting and also adding an option to create your own MPD lvls
     
  4. Nutter
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    Nutter Frost Weaver Founder

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    They said they want to TRY and add scripting, nothing is confirmed yet.. don't get people's hopes up.
     
  5. Electrolight
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    Electrolight Templar Backer

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    Well, while they are trying to add scripting, they should also add the ability to change the map dimensions without having to start over.
     
  6. mishko
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    mishko Witch Doctor Founder

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    The animations you are adding is exactly the breath of life I wanted from this game. Are you guys considering adding different animations based on creature emotions? I want to see creatures react accordingly to being slapped too haha.
     
  7. [DD]CR0NO
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    [DD]CR0NO Disciple

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    I hope they add a feature to link singleplayer maps together? maybe costum campaign like stuff XD would be epic
     
    Biervampir [AUT] likes this.
  8. Biervampir [AUT]
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    Biervampir [AUT] Firebreather

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    That would be cool.
    I really hope they will add that
     
  9. Xander
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    Xander Dryad

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    If map is too big - Fill map with impenetrable rock
    If map is too small - Make do with the limitations you have set yourself
     
  10. Electrolight
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    Electrolight Templar Backer

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    • Public Warning: We expect all users to abide by the forum rules. Insulting other members of this forum is not acceptable behaviour.
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    Last edited by a moderator: Mar 24, 2018
  11. Noontide
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    Noontide Award Winning Community Manager Dev Team

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    Map dimensions are unalterable once a map is created, this is a technical limitation due to the way maps are handled by WFTO and a result of the Map Editor being a feature that was retroactively designed and integrated over the top of WFTO. It's the sort of thing that would require significant overhauls to the entire game and not something that we'll be able to do for WFTO.

    We definitely recognise how frustrating it is and if we could turn back time to prevent this then we would, but we have to work with the cards that are dealt.

    Generally the only ways to manage this are to design the layout that you want beforehand either in a seperate tool, on paper or just in a large map and then use that layout to inform a smaller map, or as Xander said to work with larger map sizes and use Impenetrable rock to reduce the play area.
     

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