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Forwards to 2018!

Jan 6, 2013
208
43
245
#5
They said they want to TRY and add scripting, nothing is confirmed yet.. don't get people's hopes up.
Well, while they are trying to add scripting, they should also add the ability to change the map dimensions without having to start over.
 

mishko

Witch Doctor
Founder
Feb 27, 2012
866
238
440
24
Michigan
#6
The animations you are adding is exactly the breath of life I wanted from this game. Are you guys considering adding different animations based on creature emotions? I want to see creatures react accordingly to being slapped too haha.
 
Dec 14, 2012
654
228
380
27
#9
Well, while they are trying to add scripting, they should also add the ability to change the map dimensions without having to start over.
If map is too big - Fill map with impenetrable rock
If map is too small - Make do with the limitations you have set yourself
 
Jan 6, 2013
208
43
245
#10
Public Warning: We expect all users to abide by the forum rules. Insulting other members of this forum is not acceptable behaviour.
If map is too big - Fill map with impenetrable rock
If map is too small - Make do with the limitations you have set yourself
*Message Deleted by Moderator*
 
Last edited by a moderator:

Noontide

Award Winning Community Manager
Dev Team
Dec 8, 2012
2,095
1,759
700
Brighton, UK
#11
Well, while they are trying to add scripting, they should also add the ability to change the map dimensions without having to start over.
Map dimensions are unalterable once a map is created, this is a technical limitation due to the way maps are handled by WFTO and a result of the Map Editor being a feature that was retroactively designed and integrated over the top of WFTO. It's the sort of thing that would require significant overhauls to the entire game and not something that we'll be able to do for WFTO.

We definitely recognise how frustrating it is and if we could turn back time to prevent this then we would, but we have to work with the cards that are dealt.

Generally the only ways to manage this are to design the layout that you want beforehand either in a seperate tool, on paper or just in a large map and then use that layout to inform a smaller map, or as Xander said to work with larger map sizes and use Impenetrable rock to reduce the play area.
 
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