Hey there, From reading around I believe the team is aware of most of the existing issues and heading the right way. I already told my friends to keep an eye out for what could be a real gem in the making. But for now I've decided to stop playing until some much needed improvements. From the top of my list : Walls should impact the room mechanics positively. I've read parts of the so-whats-the-deal-with-even-sided-rooms thread, but the discussion is hard to follow with various aspects being discussed. To be clear, I didn't start this thread to talk about props, room size or interactions/synergies. I'm concerned about walls and the fact that, in the current build, you'd probably be better removing them for wider rooms. A suggestion among other possibilities : What if, for example, length of the longer connected wall would affect room efficiency? To be clear, for an entirely enclosed 3x3 room it would be 12. Dig an entrance, down to 11. Dig another entrance to the other side and you now have 2 disconnected walls of similar length : 5. That's a bit harsh, so let's say doors allow you to connect those walls and you are at 10 with one door (you still lose a bit as the door doesn't count for a wall). In the early game, doors might be luxury and you'd have to favor dead-ends to get the most out of your critical rooms. But if you somewhat limit the amount of "hubs" (room with more than 2 entries) you won't need that much doors. And stuff like vault might be perfect hubs as they wouldn't be affected. Four rooms in a row mean only one door in the middle to connect everything. In a more complex design you'd have to think a bit (and that's good). Not to mention breaches will have another effect that simply opening a path. Just picture heroes digging a wall into your library, doesn't it make sense that this room efficiency suddenly drops ? To avoid that you might want to use corridors a lot more. Good hubs, not affected as badly by breaches protecting the rooms that are. The more I think about it the more I want this stuff to happen. Thoughts ? TL;DR: Bold parts EDIT : Also alcoves (dented walls) would sacrifice space (props) for more efficiency and be another viable design with pros and cons.