I would not have bought the base game and all dlcs on GOG if I had known almost all of the custom content is hosted on steam. Steam will not let me download any of it because I don't own the steam version. All of the "spotlights" point to the steam workshop only. Is it that hard for these maps to be hosted on the foundry? Is there some underhanded steam legal issue getting in the way?
I just started replaying the game a few days ago, checked for mods(after all, I've already completed the game before) and stumbled right into this issue. As someone who refuses to get Steam on principle, I now feel much less inclined to support you guys in the future, even though I really enjoy WftO.
Hi Guys,
Sorry for the late reply. I missed this while I was on sick leave but I think it's definitely worth a response.
I understand the frustration with wanting access to user-generated content on GOG. As you have noticed we leverage the Steam Workshop as a feature on the Steam version of the game and for obvious reasons this is not available on the GOG Version of the game.
I've always been very keen on offering as much support as we can for GOG users and I agree it is very frustrating that so few of the custom levels are made available to you. To that end we put together the foundry so content can be hosted and downloaded by and for GOG users.
Unfortunately, this relies upon the content creators manually uploading their maps onto our forums. Understandably most creators with a few exceptions (Slichizard!) choose not to take the time to do so. This shouldn't reflect poorly on them, unfortunately, the process is more complicated then the few button clicks it takes to upload to the integrated Steam Workshop.
I'd like to confirm that all the
Community Spotlights are available on the Foundry along with most featured custom campaigns. Unfortunately two of the ones we've featured are actually too large to host on the forums and error out on upload we need to find another solution to this and is something on my list of things to resolve.
Naturally that's not a complete solution and ideally all custom levels would be available on all platforms but until such a time that it's feasible to centralise the service or the workshop offers access from third parties the creators will always take the path of least resistance, and it is not feasible for us to re-upload every piece of content ourselves.
I hope this helped answer a few questions and reaffirmed our commitment to doing what we can for players on the GOG platform, which we are huge fans of ourselves.
Cheers,
Lee