I'm a big fan of DK1 and very long awaited by WFTO!! But playing in wfto, I can`t feel that I'm trying to build a dungeon and think its strengthening and rooms, corridors abd so on.... Has passed 8 levels already and all had to use, so it's a lightning, healing, speed monsters and bombard. My creatures was small levels 2-3. Although I loved achieve level 10 and smash into enemies lines!! That I am in command of my creatures. Consider my steps carefully. All comes down to building, digging, and claiming. All i wan is more likely to pass the level. Before playing WFTO, in DK1 I studied every piece of the map, penetrated into every door. Each battle brought some difficulties.I was worried about lost each of my creature. Everyone was like a part of my dungeon "family". In WFTO then if someone is killed, and f*ck him! In by wfto battle look like it is sluggish. Relatively small your army can easily defeat a sufficiently strong force of the enemy not to mention super units. External effects, ideas, visual design perfectly. I love it. Great JOB DEV team. But the gameplay kills all the fun. All this seems kind of "management" and banal capture and win. I don't live in my dungeon, as I lived in DK1. But i wish it so much in WFTO.... In short, for me by wfto this "strategy" in the style of DK1-2. We have to be "dungeon/underlord keepers" and not users... This is my opinion. Overall I love the game. But she has no character. I hope on future you(DEVS) will fix this somehow... Thanks.