Intel i7 930 cpu (1st generation)
Gigabyte X58A - UD3R Motherboard
ATI Radeon HD 5850 - AMD 1Gb Graphics card
Sound Blaster Recon3D fatal1ty Professional soundcard
Windows 7 Premium 64-bit
Version 1.1.15 of WFTO
I seem to be having a bit of a problem with level 9 (Belmorne's Pass). The game counts down for each incursion of the enemy as they attempt to bypass your dungeon and run towards the exit gate, However for me there's not 'one' incursion at once, but the whole damn lot of them! The count down continues as it should, and Mr Ridings announces the enemy arrival, but you get a cluster of about half a dozen enemy (as normal) and immediately followed by the next lot, and then the next and so on, before the countdown has even completed for the first incursion! There is no pause in between and there isn't enough time to get more minions or create defences and before long you're completely over-run! I am not playing the level from a save and have had to restart it several times so far. I've taken a screenshot of this (at the top of this post), but some of the enemy have already got through to the West gate and I've killed at least half a dozen of them already. As you can see this is the so called 'first battalion', the second isn't supposed to have even started out yet, and I'm getting several battalions at once... continuously!
Can someone let me know if this is a bug or not? I don't recall each wave being directly after each other, at least not before the time runs out anyway! ... Thanks