mv "${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO.x86_64" "${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO"
echo '#!/bin/sh
export LD_LIBRARY_PATH=$(ldconfig -v 2>/dev/null | grep -vP "^\t" | sed "s|:.*||g" | sed ":a;N;\$!ba;s|\n|:|g"):$LD_LIBRARY_PATH
"${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO" "$*"' > "${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO.x86_64";
chmod +x "${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO.x86_64";
ldconfig -v 2>/dev/null | grep -vP "^\t" | sed "s|:.*||g" "
/usr/lib64/atlas
/usr/lib64/dyninst
/usr/lib/llvm
/usr/lib64/llvm
/usr/lib64/mysql
/usr/lib64/nvidia
/usr/lib/nvidia
/usr/lib64/qt-3.3/lib
/usr/lib/wine
/usr/lib64/wine
/usr/lib64/xulrunner
/lib
/lib64
/usr/lib64/nvidia/tls
/usr/lib/nvidia/tls
/lib/sse2
/lib/i686
/lib64/tls
/lib64/sse2
#!/bin/sh
HERE=$(dirname "$0");
export LD_LIBRARY_PATH=${HERE}/lib:$LD_LIBRARY_PATH
"${HOME}/.steam/steam/SteamApps/common/War For The Overworld/WFTO" "$*"
#Backup:
mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/liborc-0.4.so.0 /home/flo
ln -s /usr/lib64/liborc-0.4.so.0.17.0 ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/liborc-0.4.so.0
mkdir ~/.local/share/Steam/SteamApps/common/War\ For\ The\ Overworld/lib
ln -s /usr/lib64/liborc-0.4.so.0.17.0 ~/.local/share/Steam/SteamApps/common/War\ For\ The\ Overworld/lib/liborc-0.4.so.0
$ optirun -b primus ./valley
Loading "/home/crysman/.Valley/valley_1.0.cfg"...
Loading "libGPUMonitor_x64.so"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1280x720 windowed video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 64bit GCC 4.4.5 Release Feb 14 2013 r11294
Features: OpenGL OpenAL XPad360 Joystick Flash Editor
App path: /home/crysman/src/Unigine_Valley-1.0/bin/
Data path: /home/crysman/src/Unigine_Valley-1.0/data/
Save path: /home/crysman/.Valley/
---- System ----
System: Linux 3.11.0-12-generic x86_64
CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x4
GPU: Unknown GPU x1
System memory: 3857 MB
Video memory: 256 MB
Sync threads: 3
Async threads: 4
---- MathLib ----
Set SSE2 simd processor
---- Sound ----
Renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.14
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format
Found 51CHN16 format
Found 61CHN16 format
Found 71CHN16 format
Maximum sources: 256
Maximum effect slots: 4
Maximum auxiliary sends: 2
---- Render ----
Renderer: NVIDIA NV60 (Fermi) 256MB
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 520M/PCIe/SSE2
OpenGL version: 4.2.0 NVIDIA 304.88
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_draw_instanced
Found required GL_ARB_draw_elements_base_vertex
Found required GL_ARB_transform_feedback
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_framebuffer_object
Found required GL_ARB_texture_multisample
Found required GL_ARB_uniform_buffer_object
Found required GL_ARB_geometry_shader4
Found optional GL_ARB_blend_func_extended
Found optional GL_ARB_tessellation_shader
Found optional GL_ARB_shader_bit_encoding
Found optional GL_ARB_sample_shading
Found optional GL_ARB_gpu_shader5
Found optional GL_EXT_texture_compression_s3tc
Found optional GL_ARB_texture_compression_rgtc
Shading language: 4.20 NVIDIA via Cg compiler
Maximum texture size: 16384
Maximum texture units: 160
Maximum texture renders: 8
---- Physics ----
Physics: Multi-threaded
---- PathFind ----
PathFind: Multi-threaded
GPUMonitorPlugin::init(): can't initialize GPUMonitor
EnginePlugins::init(): can't initialize "GPUMonitor" plugin
---- Interpreter ----
Version: 2.52
Loading "valley/unigine.cpp" 62ms
Unigine~# render_restart
Loading "valley/locale/unigine.en" dictionary
Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 32ms
Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 11ms
Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 12ms
Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 4ms
Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 5ms
Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 13ms
Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 8ms
Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 2ms
Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 3ms
Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 4ms
Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 1ms
Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 2ms
Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 15ms
Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms
Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 8ms
Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 5ms
Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 1ms
Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 1ms
Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 4ms
Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 6ms
Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms
Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 32ms
Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 30ms
Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 1ms
Loading "core/properties/unigine.prop" 2 properties 0ms
Unigine Valley Benchmark 1.0 (1.0)Unigine~# world_load valley/valley
Loading "valley/valley.cpp" 154ms
Loading "valley/valley.mat" 72 materials 2165ms
Loading "valley/sound/sound.prop" 142 properties 2ms
Loading "valley/valley.world" 5548ms
Unigine~# quit
Close "libopenal.so.1"
Close "libGL.so.1"
Memory usage: none
Allocations: none
Shutdown
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
3D CSS: Unavailable. Hardware acceleration unavailable
CSS Animation: Software only, hardware acceleration unavailable
WebGL: Unavailable. Hardware acceleration unavailable
WebGL multisampling: Unavailable. Hardware acceleration unavailable
Flash 3D: Unavailable. Hardware acceleration unavailable
Flash Stage3D: Unavailable. Hardware acceleration unavailable
Flash Stage3D Baseline profile: Unavailable. Hardware acceleration unavailable
Texture Sharing: Unavailable. Hardware acceleration unavailable
Video Decode: Software only, hardware acceleration unavailable
Video: Software only, hardware acceleration unavailable
Problems Detected
Accelerated 2d canvas is unstable in Linux at the moment.
Stage3D is not supported on Linux.: 129848
Drivers are unreliable for Optimus on Linux.: 131308
Accelerated video decode is unavailable on Mac and Linux.: 137247, 133828
Driver Bug Workarounds
clear_alpha_in_readpixels
set_texture_filter_before_generating_mipmap
use_current_program_after_successful_link
Version Information
Data exported 10/31/2013 3:12:04 AM
Chrome version Chrome/29.0.1547.65
Operating system Linux 3.11.0-12-generic
Software rendering list version 6.2
Driver bug list version 2.1
ANGLE revision 2424
2D graphics backend Skia
Driver Information
Initialization time 422
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x1050
GPU1 VENDOR = 0x8086, DEVICE= 0x0116
Optimus true
AMD switchable false
Driver vendor Mesa
Driver version 9.2.1
Driver date
Pixel shader version 1.30
Vertex shader version 1.30
Machine model
GL version 3.0
GL_VENDOR Intel Open Source Technology Center
GL_RENDERER Mesa DRI Intel(R) Sandybridge Mobile
GL_VERSION 3.0 Mesa 9.2.1
GL_EXTENSIONS GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_ARB_ES3_compatibility GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample
Window system binding vendor SGI
Window system binding version 1.4
Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
3D CSS: Unavailable. Hardware acceleration unavailable
CSS Animation: Software only, hardware acceleration unavailable
WebGL: Unavailable. Hardware acceleration unavailable
WebGL multisampling: Unavailable. Hardware acceleration unavailable
Flash 3D: Unavailable. Hardware acceleration unavailable
Flash Stage3D: Unavailable. Hardware acceleration unavailable
Flash Stage3D Baseline profile: Unavailable. Hardware acceleration unavailable
Texture Sharing: Unavailable. Hardware acceleration unavailable
Video Decode: Software only, hardware acceleration unavailable
Video: Software only, hardware acceleration unavailable
Problems Detected
Accelerated 2d canvas is unstable in Linux at the moment.
Stage3D is not supported on Linux.: 129848
Drivers are unreliable for Optimus on Linux.: 131308
Accelerated video decode is unavailable on Mac and Linux.: 137247, 133828
Driver Bug Workarounds
clear_alpha_in_readpixels
set_texture_filter_before_generating_mipmap
use_current_program_after_successful_link
Version Information
Data exported 11/1/2013 1:58:47 AM
Chrome version Chrome/29.0.1547.65
Operating system Linux 3.11.0-12-generic
Software rendering list version 6.2
Driver bug list version 2.1
ANGLE revision 2424
2D graphics backend Skia
Driver Information
Initialization time 422
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x1050
GPU1 VENDOR = 0x8086, DEVICE= 0x0116
Optimus true
AMD switchable false
Driver vendor Mesa
Driver version 9.2.1
Driver date
Pixel shader version 1.30
Vertex shader version 1.30
Machine model
GL version 3.0
GL_VENDOR Intel Open Source Technology Center
GL_RENDERER Mesa DRI Intel(R) Sandybridge Mobile
GL_VERSION 3.0 Mesa 9.2.1
GL_EXTENSIONS GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_ARB_ES3_compatibility GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample
Window system binding vendor SGI
Window system binding version 1.4
Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event
optirun chromium-browser --ignore-gpu-blacklist
Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
3D CSS: Hardware accelerated
CSS Animation: Accelerated
WebGL: Hardware accelerated
WebGL multisampling: Hardware accelerated
Flash 3D: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Texture Sharing: Hardware accelerated
Video Decode: Hardware accelerated
Video: Hardware accelerated
Problems Detected
Force compositing mode is off, either disabled at the command line or not supported by the current system.
Driver Bug Workarounds
clear_alpha_in_readpixels
set_texture_filter_before_generating_mipmap
use_current_program_after_successful_link
Version Information
Data exported 11/1/2013 2:30:07 AM
Chrome version Chrome/29.0.1547.65
Operating system Linux 3.11.0-12-generic
Software rendering list version 0
Driver bug list version 2.1
ANGLE revision 2424
2D graphics backend Skia
Driver Information
Initialization time 113
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x1050
GPU1 VENDOR = 0x8086, DEVICE= 0x0116
Optimus true
AMD switchable false
Driver vendor NVIDIA
Driver version 304.88
Driver date
Pixel shader version 4.20
Vertex shader version 4.20
Machine model
GL version 4.2
GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce GT 520M/PCIe/SSE2
GL_VERSION 4.2.0 NVIDIA 304.88
GL_EXTENSIONS GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Window system binding vendor NVIDIA Corporation
Window system binding version 1.4
Window system binding extensions GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage
primusrun "$HOST_DIR/CoherentUI_Host.bin" --ignore-gpu-blacklist "[email protected]"
primusrun "${HOME}/.local/share/Steam/SteamApps/common/War For The Overworld/WFTO.x86_64"