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Make the spell "Gild" is available from the beginning of the game!

Discussion in 'Suggestions' started by Ontos, Jan 2, 2017.

  1. Ontos
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    Ontos Cultist

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    If you start to create in the map editor, new map, and go to the mutators - we will see that the spell "Gild" is available immediately. But this is a lie!
    [​IMG]
    It appears ONLY in 2 cases:
    1) Open The Colossus.
    2) Open Sentinel.

    All.

    If I blocked (mutators) Colossus and sentinel, but not blocked Gild - the game will not spell "Gild"!

    This spell is universal to sentient beings. Make it available as soon as the game started! Remove the reference to the 2 units.
     
    Böhser Onkel [AUT] likes this.
  2. BlackBeard
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    BlackBeard Bafu

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    Gild can be used to pay the minions manually and make them happy ...
     
  3. Ontos
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    Ontos Cultist

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    You think I don't know that? Possible, Yes, aim at the creature, getting a pillar of light from the hands is just him. Especially cool to do it when the unit runs in battle.
     
  4. Ontos
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    Ontos Cultist

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    It really needs to be done! Make logic. Can be placed in the map colossus and sentinels. And block their mutators. The game starts, the player will be and colossus, and sentinels. But since aspects of them blocked by mutator - spell "gild" will remain inaccessible.
     

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