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Map Editor - Show Perception Shrine Radius

Discussion in 'Suggestions' started by Woudo, May 9, 2017.

  1. Woudo
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    Woudo Warden Backer

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    When you guys do the map editor update, have Perception Shrines show their visibility radius while you're placing them. Let's the map creator clearly see what the shrine reveals without having to gauge the radius, check in-game and then hop back into the editor to adjust.

    Defences and Constructs already have the functionality, so it'll be an easy implementation.

    -- Could also add a similar functionality for Garrisons. Alternatively, have a right-click for Garrisons that sets them to 100% charge on map start.
     
    Nutter likes this.
  2. Nutter
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    Nutter Inquisitor Founder

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    Whilst we're discussing Perception Shrines, anyone else think it could be useful to be able to select what the vision radius actually is, as a feature of the map editor? So you could set a perception shrine to cover an entire side of a chasm, or just a small area, etc.

    Just an extra option to specific (in number of tiles) how far the vision radius is?
     
  3. SilentReaper
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    SilentReaper Dwarven Worker

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    Actually I think if there are any plans of advancing the editor, it would be beneficial to add regions similiar to what Warcraft 3 Editor provided. Spawn units in a region, give vision in a region, dig a region, etc.
    In that way you can simply make a perception shrine give vision of a specific region rather than a circular area.
     

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