Yes very confusing title, i do apologize. But please bear with me.
The Basic concept of this idea came to me after reading the thread about horny going into retirement and the lore ingame as well as replacement for his epicness.
What we have is a vacuum, a void to be filled after hornys leave. And there are some pretty big shoes on that void since horny sure was a iconic character for the DK series.
So my vivid imagination immediately started spinning around cool and epic replacements, i thought up huge rockelementals that never needed sleep nor pay just squishish to squish, ghostly daemons roaming my dungeon possessing enemies that dared venture into my domain and even enormous larva that would devour rock and foes alike. But then it came to me, these are all types of minions that i would like to see and that would fit my personal playstyle but certainly no one else. It was the same problem that i myself had with horny, sure he was big, cool, and.. well horny.. But i personally did not find him that interesting or valuable for my particular gameplay. I had my dungeon well planned, i surrounded myself only with minions i was fond of and i could take on any foe with relative ease. So what was the point of having that raging maniac terrorizing my otherwise peaceful population of servants, it sure was a hassle since i always ended up with the 3*3 horny tactic(separate hatchery, treasury and living quarters). So he only came in handy if the enemy for some reason managed to get inside my base, otherwise it was to much work getting him to the frontline on top of that risking him turning on my bile demons..
So something new was needed i thought to myself. Maybe a strong support unit would be fun. I loved the suggested creature by RyanAvx, the Impdriver. https://subterraneangames.com/threads/creature-impdriver.737/
But that would probably not fit everyone, just like horny did not fit some players. So what to do?
One major change that WFTO brings to the DK table is customization and playstyle alternatives. And this through the mechanic of Veins; Sloth, Greed and Wraith. So why not let the gamers decide to some degree what they want as final epic minion through their choice of playstyle? I for one will probably focus on the sloth and greed and more or less neglect wraith since im not a straight forward offensive player. (this is all speculative ofc since i have not seen details on the trees).
So here is my thought, at the end or near the end of each tree you have some special minions you can put your blood into. For example the sloth tree have a "supercharged death imp"(©) that will help manage your growing dungeon by the means of rapid takeover of neutral tiles(maybe an aura of tiles at once), motivating all imps in your dungeon to work faster and even automatically repair and rebuild busted walls that pesky dwarves demolished. At the very end of his skill set he might be able to reinforce your walls to a level unseen by simple blood imps(1.5x the durability of normal reinforced). Anything that fits the playstyle of the sloth tree to make your managing of your dungeon easier and turtling a breeze.
The Greed variant is perhaps a sort of scribe, cultist looking guy that have some resemblance to a banker. He overwhelms the minion union with juristic mumbojumbo and are able to lower the minimum wage by some percent(all minions need only 70% regular pay). He manages your goldreserv and put your hard earned cash into trust funds and Cayman accounts to maximize your profit from every gold vein(1.2x gold income).
Wraith is of course focused on offensive tactics and he/she is carnage incarnate. This majestic creature of doom and destruction is highly skilled in combat and whats even better, he buffs other minions offensive capabilities around him. Perhaps his awesome aura makes all your minions level up faster and you are able to attract more offensive creatures to your dungeon than normal.
How will all this be implemented and executed in the game then?
Well, i'm not sure.
But do not fret, i have some basic ideas my bacon loving friends(assuming you love bacon otherwise replace bacon with lettuce).
A) Each of these creatures are represented by a point invested in its respected tree. That is at tier 10(assuming the trees have somewhere around 10-12tiers) you can spend a point and unlock your super minion who will then emerge from your portal.
B) These monstrosities of hell and ham do not care for your puny point system. Rather they need a special room dedicated to their awesomeness. This room though is highly interested in your points(or not).. You unlock the room by investing the right amount of points in your selected tree(or not) and then research and/or construct it. Which in turn will draw this creature into your dungeon.
If A is presumed all skills that your super minion can acquire are from investing more points in the selected tree.
If B, perhaps it is a more hands on approach by sacrificing certain minions in the specific creature room or researching new skills in the research facility.
Or maybe they just acquire new skills as they level up.
I personally prefer alternative B over A. Mostly because i like building rooms.. But also since it produces another tactical thinking to your game. You must have space for this room and as such you must plan ahead for its construction. Should you build it near your frontline in case you want it to help in attacking or defending your dungeon but at the risk of loosing the room and possibly the creature. And also if its all about building the right room and has nothing to do with points invested a sloth player might even attract the wraith version to mix it up a bit. The wraith player on the other hand might get himself the sloth creature to manage his dungeon for him so he can focus on "omg frontline pwning"!
Ok this escalated quickly.. Wall of text but i hope i get the point through. Maybe you just find it idiotic and rather want a fixed iconic super guy in which case i retract my previous statement. All in all it might just bring another confusing and annoying element to the game but i for one would really like the flexibility and game change it would provide. I also apologize if this already have been discussed, i scanned the forum rather quick and could not find the same thing.