Multiplayer Connectivity Testing
With v0.5.0 Preview 16 we've implemented a number of new features to help automatically setup your network to support hosting multiplayer games. The steps to help us test this are pretty simple: Host a multiplayer game and see if a friend is able to see & join your game.
Some quick notes:
- If you can't connect to the lobby correctly (as client), you may see it listed as an IP address with a ping of 2000 - If this happens, please ask the host to submit his logs (see below)
- You may also see a join button (as client), but upon clicking it all that happens is a chat box appears for about 15 seconds - If this happens, please ask the host to submit his logs (see below)
- In order to actually start a game, all players must select a colour, theme, player spot, and player team
To find this log, right click on WFTO in Steam, go to properties, then click the 'Browse Local Files' button in the 'Local Files' tab. From there, you should see a WFTOLauncherLog.txt file; that's what we need!
Thanks in advance!