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New creature: Witch

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Jun 27, 2012
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#1
    1. Name Witch
    2. Preface No dark fairytale is comple without an old witch.

    1. Appearance image:
    2. Stats: weak character, which has some usefull abilities and can easily be underestimated. Good to have one for support of stronger creatures though.
    3. Health: Very low.
    4. Armor: Low.
    5. Movement Speed: Normal.
    6. Attack strength: weak
    7. Attack speed: normal.
    8. Intelligence: average.
    9. Construction: very weak.
    10. Training Rate: average.
    11. Training Cost: Low.
    12. Wage: low.
    13. Gender: woman.

    1. Skills: level 1 melee, level 2 slow, level 3 gas grenade, level 4 poison, level 5 freeze, level 6 drain, level 7 curse, level 8 levitate, level 10 heal.





    1. Weaknesses/Resistances: weak against slashing and blunt attacks, resistant to poison and dark attacks and small resistance to other magical attacks.
    2. Information: A weak caster who has little in the way of offensive abilities, but has skills to weaken and controll enemies, and can heal others. Very much a supportive character with few hitpoints.
    3. Appearance: An ugly old woman wearing a tattered brown hooded robe, she walks crooked and leans on a wooden stick. Some of her long grey hair can be seen coming out from under her hood.
    4. Behavior in Dungeon: Mostly moves around unnoticed, she doesnt do any work out of her own. Fair looking female spellcasters may hate and attack the wretched witch though.

    1. Battle Style: Support. She curses and disables enemies so that others can finish them off or allows for an escape. When alone she doesnt attack the enemy and avoids them, but she will attack enemies when with others.
    2. Jobs: If some sort of alchemy is included she could do that, or tending to the wounded. She is a poor researches since she doesnt get her power from books. Alchemy she may commit to on her own and would like doing it.
    3. Loves: She loves corruption, and gets along quite well with all manner of wretched creatures. Warlocks are her favorite company since they complete each other.

  1. Hates: She hates working in a workshop, and may dislike the company of heroes of a holy kind, growing unhappy from their presence but not attacking them.
  2. Anger reaction: She puts a plague on one creature, then leaves. That plague might spread and be a real pain to subdue. She doesnt anger easily though.
  3. Lair: An old wooden bed with spiderwebs hanging from it.
  4. Obtainable By: Creature, comes from a portal.
  5. Attracted by: The presence of any undead, devilish or demonic creature. It peeks her curiosity.
  6. How Introduced: The first witch needs to be found in an area on the map, once found she provides information to advance the plot. In this level she is the only available witch.
  7. Entrance Effect: [OPTIONAL] A maniacal laugh from an old hag can be heard when she enters the dungeon.
  8. Torture: [OPTIONAL] She gets burned by fire or drowned in water. Whatever works best, Medieval practices regarding witches could be used as inspiration.
  9. Advisor Quotes: [OPTIONAL] Behold the witch. This wretched old woman may not look like much and is quite vurnerable, but her curses will cripple your enemies and leave them weakened.
 
Jan 22, 2012
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#2
Nice something to work on ....

Basically Dev's stated creatures will have ~3/4 skills (not including meele) + 1 utility skill (like not having to eat while researching for cultist)
You could try to write some more about those skills, i would also like if you somehow make more focused skill set.
If she is support give her some curses/hexes slow is nice, polymorph (?)
Maybe something like her *basic ranged* skill was small damage with nice slow that she can spam quite often
Also I would raise her wage and train cost to be arund medium.
I would also stick to poison (maybe low dark) resistance. No need for her to be resistant to all because she will prolly sit in the back
Also raising health a bit would be good distinction from Cultist.


Well i do not generally like idea of having with underground but i know few examples linking cabes with withches so i can imagine good reasons to be for Underlord service :p
 

Ben Chandler

Impassibly Cool
WFTO Backer
Jan 23, 2013
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#3
How Introduced: The first witch needs to be found in an area on the map, once found she provides information to advance the plot. In this level she is the only available witch.

Uncanny - i didn't see this post and suggested a witch (hag) type character myself,, different in some ways, but similar idea!
what's freaky, is this introduction is almost EXACTLY what i put!

https://subterraneangames.com/threads/creature-hag.1980/#post-17245

genuinely didn't see your post until after i put mine up.
 
Jun 27, 2012
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#4
Its alright, I too would very much like to see an ugly old witch/hag kind of character in the game since it would be rather unique. Not all ladies can be pretty.
 

Kelphy

Warden
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Jan 13, 2013
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#5
I would have thought you would make a witch have a high intelligence! Also why does it have to be an ugly witch D: why can't it be a sexy witch???? I have to admit an ugly witch would be epic to abuse.. Wait did I just say that?

No in all seriousness, I think they should be intelligent, but other than that, I think this idea is great! I'd actually be surprised though if they hadn't already thought of putting this in, it seems like a given if they're going to expand this game further than their predecessors!
They could have witches for the monsters, and Sorceress's for the humans. Just a simple idea. :)
 
Jun 27, 2012
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#6
heh well its likely that pretty much every female hero and creature will be attractive, a witch is very suitable to go against that. She could envy the pretty lasses though and perhaps try to steal their youth in some way. :)

I went with average intelligence since witches usually dont seem the bookish kind. They could be usefull as secondary researchers, they arent bad at it after all, but not good either.

Something like alchemy would be far more suitable for them if such a thing is in the dungeon.
 

Lord Proteus

Priestess
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Mar 8, 2013
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#7
I fully support a Witch creature in WFtOW. I feel the game could use more classical Fantasy/Mythology creatures.

I'm thinking there could be multiple spell-casters for each side(Underlord and Imperial), a glass cannon nuker, a healer/supporter and a crowd controller. The Cultist kind has Healer/Supporter covered, so I am thinking a Witch could be a crowd controller, throwing curses around that disable or weaken targets with a damage spell for assault contribution.
 

Lord Proteus

Priestess
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Mar 8, 2013
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#9
Also why does it have to be an ugly witch D: why can't it be a sexy witch????
Because the iconic witch is ugly and looks like the thing in the original post. Everything being completely saturated with sex appeal these days is one of the problems the video game industry is having right now. Whatever happened to artistic integrity? Is everyone a horny 13 year old?
 

Castigator

Gargoyle
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Dec 30, 2012
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#10
The original Witches way back, when christianity wasn't even invented, were priestresses of ancient deities and were said to be able to commune with the spirits. That doesn't say much about their appearance, but I think, they were organised in groups of a maid, a mother and a crone. You could have three models, that could represent that.
I could also give a reason, why they'd want to enter your service. The imperial church seems to persecute people of different religious belief, so in order to survive the witches could join your ranks. It couldn't possibly be worse, than to be burned alive, plus you get to have revenge on the hypocritical Inquisitors.
I think her skillset is interesting. I could work with different kinds of poison, so multiple debuffs would be applied. For extra nastiness, you could make each individual debuff increase in damage, for every additional kind of poison.
 
Jun 27, 2012
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#11
Kind of wanting to go with the classic image of an old hag here so the witch can truly be unique. Plenty of pretty women will be around anyways. I'd love to see a wretched old woman with a scary laugh walk through the corridors, being all creepy.

A young witch would likely end up being too similar to a succubus of sorts. Young witches are seen as seductresses after all.
 

AvatarIII

Huntress
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Apr 20, 2012
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#12
Agreed, we will have a Succubus type character anyway, a haggard old witch would be a good unit to go with the potions mechanic, i think there is already a unit for that, but there are 2 main Foundry units (chunder and augre) I expect there will be several units that can use the Archive too, so why not 2 potion makers?
 

Castigator

Gargoyle
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Dec 30, 2012
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#13
I agree, old women are extremely underrepresented, when it comes to video games. However, being old doesn't mean to be dirty, untidy and wretchedly poor, so please let the witch take some pride in her appearance, so she doesn't have to run around in potato sacks, or garbage bags. This may or may not have been a reference to two other existing artworks.
 

AvatarIII

Huntress
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#15
I agree, old women are extremely underrepresented, when it comes to video games. However, being old doesn't mean to be dirty, untidy and wretchedly poor, so please let the witch take some pride in her appearance, so she doesn't have to run around in potato sacks, or garbage bags. This may or may not have been a reference to two other existing artworks.
I kind of like the cliché wicked witch look, I don't want a witch to look like Sindel from Mortal Kombat.
 

Castigator

Gargoyle
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Dec 30, 2012
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#16
I kind of like the cliché wicked witch look, I don't want a witch to look like Sindel from Mortal Kombat.
No, that's not what I was talking about. I'd imagine her to look more like the Granny Weatherwax type. Not exactly ugly, but certainly old enough to be your grandmother. That would also explain the witch's low base HP.

I can imagine an old woman like this, walking through your dungeon, poisoning your enemies. She doesn't have to wear overly flashy or expensive clothes, but I don't think the witch needs to be unspeakably ugly.
 

Lord Proteus

Priestess
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Mar 8, 2013
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#17
I kind of agree with Castigator actually. Old yes, but perhaps the over exaggerated "ugly evil old witch" look could be done without.
 

Ben Chandler

Impassibly Cool
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Jan 23, 2013
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#19
I too think the cliche here is a good cliche. What separates witches from sorceress is that witches dabble more in nature, herbalism and curses. So they would be spending their time outside 'gardening' hence why they wear their rags. It's practical is all. Petticoats and bonnets are all fine, but not great for trudging round an underground battlefield

ALSO look at my take on the witch https://subterraneangames.com/threads/creature-hag.1980/

Just slightly different
 
Jun 27, 2012
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#20
Prefering the ugly old ragged version myself, a disgusting woman that no one wants anything to do with. As if shes not welcome at the surface and retreated to the netherrealm here.

From there she would work with dark creatures while holding a grudge against the world above that banished her. She'd want to see it ruined.
 
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