Rooms Present - Lair, Slaughterpen, Archive, a possible Treasury, Foundry, and a sliver of the Dungeon Nexus/Core
Some issues - Some textures on the archive walls aren't applying, room walls aren't being applied against impenetrable rock, there's a big shadow in the bottom right blocking our view. Stupid shadow. Walls and most tiles aren't lit up with the player color.
Aesthetic observation - Fortified walls are not cleanly fortified - some holes are in the brickwork. Damn lazy imps need a good slapping. The holes are semi-randomly placed, giving the walls a non-uniform look. Conclusion: this is not Sammy's dungeon, He would have much better standards. Clearly this is where he deigns to keep Simburgur.