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Ohai

Noontide

Designer / Community Manager
Brightrock Games
Dec 8, 2012
2,141
1,776
700
Brighton, UK
#5
Don't let him fool you it's all a ruse! Nothing to see here other than that fog of war that doesn't come from the right side of the screen!
 

Enjou

Ember Demon
WFTO Backer
Jan 10, 2012
1,315
785
545
35
#7
Dark blessings! Dark blessings from Sammy! Thank you Dark One! May Your reign be everlasting and your enemies eternally tormented!

Sammy, you're fired.
You're His minion - you can't fire His Omnipotence.
 

Enjou

Ember Demon
WFTO Backer
Jan 10, 2012
1,315
785
545
35
#9
Ok, now for some analysis...

Rooms Present - Lair, Slaughterpen, Archive, a possible Treasury, Foundry, and a sliver of the Dungeon Nexus/Core

Some issues - Some textures on the archive walls aren't applying, room walls aren't being applied against impenetrable rock, there's a big shadow in the bottom right blocking our view. Stupid shadow. Walls and most tiles aren't lit up with the player color.

Aesthetic observation - Fortified walls are not cleanly fortified - some holes are in the brickwork. Damn lazy imps need a good slapping. The holes are semi-randomly placed, giving the walls a non-uniform look. Conclusion: this is not Sammy's dungeon, He would have much better standards. Clearly this is where he deigns to keep Simburgur.
 

Mozared

Juggernaut
WFTO Founder
Feb 17, 2013
1,132
836
520
29
#10
Some things could use some touches (HOLY BRIGHT RED DOTS, walls and overall lighting seems dark and it's hard to distinguish stuff), but I'm liking it. Can't wait to see the final build.
 

Mozared

Juggernaut
WFTO Founder
Feb 17, 2013
1,132
836
520
29
#12
Quick everybody. Gather in the temple. We need to arrange sacrifices. Perhaps if we satisfy the Dark Gods, there will be more such dark blessings this War For The Overworld Wednesday.
Don't worry about it, we've already secured the Vein preview for next wednesday.

*Slowly taps hand with metal pipe*
Haven't we, Sim?
 

strich

Lead Programmer
Brightrock Games
Nov 30, 2012
180
63
260
32
#18
Some things could use some touches (HOLY BRIGHT RED DOTS, walls and overall lighting seems dark and it's hard to distinguish stuff), but I'm liking it. Can't wait to see the final build.
Yep lighting is entirely missing at this point. What you see there is just placeholder lighting for the moment. We'll tweak the feel once we've got torches in.
 
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