Patch Notes: Bedrock Beta v0.4.1 "Performance Enhancing Bugs"
OS X
Unfortunately we are still having issues with our OS X build and as such we are not updating the OS X version of the game at this time. We're awaiting a fix from Unity and will update you whenever we have news. Please see this post for more information.
Unfortunately we are still having issues with our OS X build and as such we are not updating the OS X version of the game at this time. We're awaiting a fix from Unity and will update you whenever we have news. Please see this post for more information.
Linux
There is not yet a working Linux build of v0.4.1, we hope to resolve this soon and will update you as soon as we have news.
There is not yet a working Linux build of v0.4.1, we hope to resolve this soon and will update you as soon as we have news.
Please don't report these
- Some users are experiencing a short freeze when they first tag a tile or cast a spell (info)
- Some units have become addicted to a new pill known as Pink Sty, created by a mysterious Crackpot known only as Peisenberg (info)
- Casting Magical Meat on Blood Money statues will bring them back to life (info)
- Resizing the window in windowed mode doesn't work
The following features are not yet complete and may be a bit rough around the edges!
- New UI - Unit Grouping has been temporarily removed whilst we work on finishing it up
- Stumpy’s Challenge level
- The UI used to access Potions and Rituals
- VFX/user feedback for Potions and Rituals
- Subtitles
- Beastmaster visuals (currently a recoloured Chunder)
- Arena visuals (currently a recoloured Prison)
- Arena/Beastmaster mechanics
- Spirit Chamber/Witch Doctor visuals & mechanics
- Gargoyle visuals
- Ember Demon/Ember Rift visuals & mechanics
- Tavern visuals & mechanics
UI Changes
- Tooltips have been added to the GUI
- Gold and mana numbers are now more visible
- Tooltips in the VoE have also been added
- Names removed from all of the buttons
- Hand, rituals, and spirit chamber now have their own blocking colour in the mana bar
- Using click-to-move on the minimap will now center the clicked point instead of putting it at the bottom of the screen
- When dragging to dig, build, or sell the amount of tiles (eg: 4x5) is displayed next to the cursor
- Player now starts with 500 mana
- 25 mana is gained for every Aspect that is unlocked (for the first 40 Aspects, up to a max of 1.5k)
- First 500 mana cannot be locked
- Mana locked by picking up units is exempt
- This prevents Summon Worker being super powerful at the beginning of a game and also prevents scenarios where players were unable to cast their spells or pick up units
- Mana locked by picking up units is exempt
- Can now adjust max mana with a console command: MaxMana [mana] [optional: team=0]
- Now called 'Construction'
- Can only be used on defences
- Repairs completed defences
- Same effect as before on blueprints
- Only usable in AoI
- Blood Money statues created inside the prison will now automatically teleport outside the prison
- Blood Money statues can now be picked up and dropped
- Casting lightning on a Blood Money statue will tag it as decorative
- Decorative Blood Money statues will not be automatically mined by your workers
- Decorative Blood Money statues do not sparkle
- Cast lightning again to revert this effect
- Instead of locking mana, Gargoyles now drain 25 mana per second whilst firing
- this mana cost does not trigger the no-regen cooldown
- You can now lick a Gargoyle multiple times to queue up several rotations
- Now costs 5000 gold instead of 2500 gold
- Bone chiller now has a 'Frost Nova' ability that can be activated by clicking
- Immobilizes all enemy units within range for 3 seconds
- Disables the Bone Chiller for 20 seconds
- Visuals have not yet been added, please use your frigid imaginations instead!
- No longer provides a buff aura when inactive
- Active buff aura radius increased (VFX are still reflecting the old values)
- Reinforced blocks protected by a Garrison will now only be unclaimed when hit by an Underminer instead of completely destroyed
- Active time is now 3 minutes instead of 2.5 minutes
- Units dropped on Spirit Chamber props are no longer KO'd
- Units dropped on Spirit Chamber props now have their needs frozen until they are removed from the prop
- Units dropped on Spirit Chamber props will leave the prop if they see an enemy
- Holding the middle mouse button and shift will now pan the camera
- Mouse over slow now slows all units to a flat speed instead of a percentage of their max speed
- Mouse over slow can be toggled on and off with 'H' (there will be a toggle in the options when we have an options screen)
- '3' now hides the UI again
- '4' will now hide the cursor (and light / selection box)
- Users with multiple monitors or users in windowed mode can now pan the camera by moving to the edge of the screen
- Defences now regenerate health if they haven't taken damage for 10 seconds
- Ballista no longer shoots baguettes (RIP)
- Several new sounds added
- Units now have individual names (currently only visible in debug mode)
- KO units now only provide 1 tile of sight, dead units provide no sight, and imprisoned units provide 50% of their normal vision radius
- Gateways now spawn with 25% HP, meaning they are much faster to claim for the first player to discover them
- Performance improvements related to culling, the minimap, and the UI
- Fixed several issues on Rhaskos' Domain
- Fixed several issues with the tutorial
- Fixed impenetrable walls owned by enemy factions making your workers think they could be 'claimed' and causing them to endlessly stare at the wall
- Fixed the 'terrain changing when enemies are near' bug - this actually led us to a big performance hog (AI FoW calculations) which have been disabled on all SP maps, difference should be noticeable
- Fixed 2nd tier in VoE Center requiring 4 unlocks
- Fixed Ember Rift using an extra 50 mana once built
- Fixed workers occasionally stopping working when there is no gold storage remaining
- Fixed Gargoyles inside Ramparts not being rotatable
- Fixed Gargoyles and Underminers instantly triggering if built with Summon Defence Part (now Construction)
- Fixed Quick Freeze ice block allowing units to pass through
- Fixed not having a dungeon core when reloading a map
- Fixed Pigzilla's head having no texture after death
- Fixed props playing audio after they had been removed
- Fixed various issues with the Gargoyle, he should now behave correctly (however, VFX is still too small)
- Fixed canceled potions not being removed
- Minor fixes to Rhaskos' Domain
- Fixed ranged units only attacking in melee ranged
- Fixed ranged units being unable to attack eachother in melee range
- Fixed Ember Demons not being destroyed if their Ember Rift is sold
- Fixed several issues with the prebuilt dungeon on Mudbox
- Fixed some subtitles failing to disappear after the audio had finished
- Fixed no dialogue if a level was played after the Tutorial
- Fixed strange tile highlight behaviour on tiles adjacent to tiles being claimed
- Fixed workers leaving corpses under certain circumstances
- Fixed Prison being racist and not spawning brown rats
- Fixed extra micropiglets appearing when pigs were dropped on units
- Fixed units occasionally pathing into walls
- Fixed Quick Freeze causing props to occasionally teleport
- Fixed Thawed Permafrost reverting to Permafrost when Chill was used
- Fixed Crystallized Brimstone being indestructible
- Fixed player being able to slap units in enemy prisons
- Fixed spells not being usable if you had the exact amount of mana required
- Fixed torturing taking an inordinate amount of time
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