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Patch Notes: Bedrock Beta v0.6.1 "inb4 2015"

Jan 3, 2013
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#21
Good to hear. Having imp selected for 2 seconds was a fail-proof way of replicating this bug.

Now there's another multiplayer bug that I believe is somehow related to underminer not working for client ( player 2 ) and some trouble with rituals ( like after using uprising, other rituals may stop being performed ) and cultists, who may ignore rituals after being summoned to fight with Rally. Both bugs usually happen to client, making game extremely hard while things work quite well for the host.

I'd strongly recommend some of QA guys test these things out, there's high chance these bugs aren't properly fixed yet.
 

v0id

Programmer
Brightrock Games
Nov 18, 2011
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1,008
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Germany
#22
Yes these issues still persist, but we needed to focus on other features for a while, not doing much on MP so some things broke over time.
We plan to do a big fix pass on the whole multiplayer features soon to get it ready for release.
 
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