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Patch Testing: Bedrock Beta v0.4.1 "Performance Enhancing Bugs"

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
2,864
1,979
725
26
Brighton, UK
www.twitter.com
#1
Patch Testing: Bedrock Beta v0.4.1 "Performance Enhancing Bugs"

How to access the Patch Testing branch on Steam
  1. Open your Steam Library
  2. Right click on War for the Overworld Bedrock Beta and go to 'Properties'
  3. Go to the 'Betas' tab and type in patchtesting
  4. Click 'Check Code' (do not hit enter)
  5. Select 'Patch Testing from the dropdown box
  6. Restart your Steam client or go to the 'Local Files' tab and click 'Verify Integrity of Game Cache' to force the game to patch
  7. Don't forget to switch back to 'NONE - Opt out of all beta programs' when you are done!
Patch notes as of Preview 5
Notes for future builds will be added to the bottom of the post

UI Changes
  • GUI now has tooltips
  • Gold and mana numbers are now actually visible
  • Actual tooltips for everything added
  • Tooltips in the VoE have also been added
  • Ugly names removed from all of the buttons
  • Updated mana bar
    • Visuals cleaned up a little bit
    • Hand, rituals, and spirit chamber now have their own blocking colour
Summon Defence Part updated
  • Now called 'Construction'
  • Can only be used on defences
  • Repairs completed defences
  • Same effect on blueprints
  • Only usable in AoI
Other Changes
  • Several new sounds added
  • Ballista no longer shoots baguettes (RIP)
  • '3' now hides the UI again
  • '4' will now hide the cursor (and light / selection box)
  • Units now have individual names (currently only visible in debug mode)
  • Defences now regenerate health if they haven't taken damage for 10 seconds
Bug Fixes
  • Fixed several issues on Rhaskos' Domain
  • Fixed impenetrable walls owned by enemy factions making your workers think they could be 'claimed' and causing them to bug out
  • Fixed the 'terrain changing when enemies are near' bug - this actually led us to a big performance hog (AI FoW calculations) which have been disabled on all SP maps, difference should be noticeable
  • Fixed 2nd tier in VoE Center requiring 4 unlocks
  • Fixed Ember Rift using an extra 50 mana once built
  • Fixed workers occasionally stopping working when there is no gold storage remaining
  • Fixed Gargoyles inside Ramparts not being rotatable
  • Fixed Gargoyles and Underminers instantly triggering if built with Summon Defence Part (now Construction)
  • Fixed Quick Freeze ice block allowing units to pass through
  • Fixed not having a dungeon core when reloading a map
  • Fixed Pigzilla's head having no texture after death
  • Fixed props playing audio after they had been removed
  • Fixed various issues with the Gargoyle, he should now behave correctly (however, VFX is still too small)
  • Fixed canceled potions not being removed
  • Fixed VoE not working correctly for the client in MP
 

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
2,864
1,979
725
26
Brighton, UK
www.twitter.com
#2
v0.4.1 Preview 6 pushed.

Mana Changes
  • Player now starts with 500 mana
  • 50 mana is gained for every Aspect that is unlocked (for the first 40 Aspects, up to a max of 2.5k)
  • First 500 mana cannot be locked
    • This prevents Summon Worker being super powerful at the beginning of a game and also prevents scenarios where players were unable to cast their spells or pick up units
Bone Chiller Changes
  • Now has a 'Frost Nova' ability that can be activated by clicking
  • Immobilizes all enemy units within range for 3 seconds
  • Disables the Bone Chiller for 20 seconds
  • Visuals have not yet been added, please use your frigid imaginations instead!
Garrison Changes
  • No longer provides a buff aura when inactive
  • Active buff aura radius increased (VFX are still reflecting the old values)
  • Reinforced blocks protected by a Garrison will now only be unclaimed when hit by an Underminer instead of completely destroyed
Spirit Chamber Changes
  • Units dropped on Spirit Chamber props are no longer KO'd
  • Units dropped on Spirit Chamber props now have their needs frozen until they are removed from the prop
  • Units dropped on Spirit Chamber props will leave the prop if they see an enemy
Other Changes
  • Multiplayer has been disabled
  • Mouse over slow now slows all units to a flat speed instead of a percentage of their max speed
  • Mouse over slow can be toggled on and off with 'H' (there will be a toggle in the options when we have an options screen)
  • KO units now only provide 1 tile of sight, dead units provide no sight, and imprisoned units provide 50% of their normal vision radius
  • Using click-to-move on the minimap will now center the clicked point instead of putting it at the bottom of the screen
  • You can now lick a Gargoyle multiple times to queue up several rotations
  • When dragging to dig, build, or sell the amount of tiles (eg: 4x5) is displayed next to the cursor
Bug Fixes
  • Minor fixes to Rhaskos' Domain
  • Fixed ranged units only attacking in melee ranged
  • Fixed ranged units being unable to attack eachother in melee range
  • Fixed Ember Demons not being destroyed if their Ember Rift is sold
  • Fixed several issues with the prebuilt dungeon on Mudbox
  • Fixed some subtitles failing to disappear after the audio had finished
  • Fixed no dialogue if a level was played after the Tutorial
  • Fixed map scrolling not working for users with multiple monitors
  • Fixed strange tile highlight behaviour on tiles adjacent to tiles being claimed
  • Fixed workers leaving corpses under certain circumstances
  • Fixed Prison being racist and not spawning brown rats
  • Fixed extra micropiglets appearing when pigs were dropped on units
  • Fixed units occasionally pathing into walls
 
Last edited:
Jan 7, 2012
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#5
"Evil Prison! Stop being racist! Give it a bone and let the brown rats play with the others!"
Can't stop laughing! :D
 

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
2,864
1,979
725
26
Brighton, UK
www.twitter.com
#6
v0.4.1 Preview 7 pushed.
  • Gargoyle now drains 15 mana per second whilst firing instead of locking up 100 mana
  • Gargoyle now costs 5000 gold instead of 2500 gold
  • You can now cast Lightning on a Blood Money statue to tag is at 'decorative' - your workers will not mine it in this state (cast lightning again to reverse this)
  • You can now pick up and drop Blood Money statues
  • Fixed edge-of-screen scrolling for users with multiple monitors
  • Fixed levels with pre-unlocked Aspects not granting additional mana
  • 25 mana is now gained per Aspect unlock instead of 50 (max is now 1500)
  • Performance improvements related to culling, the minimap, and the UI
  • Various fixes to the Tutorial
  • Various fixed to Rhaskos
  • Fixed Permafrost behaving incorrectly on certain maps
  • Garrison buff duration increased to 3 minutes
  • Middle mouse button now pans camera
  • Middle mouse button + shit now rotates camera
 
Last edited:

Reyh!

Arcanist
WFTO Backer
Dec 9, 2012
313
113
325
Norway
#7
  • You can now cast Lightning on a Blood Money statue to tag is at 'decorative' - your workers will not mine it in this state (cast lightning again to reverse this)
  • You can now pick up and drop Blood Money statues
Cool stuff. You are still full of suprises. :cool:
 
Feb 7, 2014
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#8
In preview 7, I seem to be unable to rotate camera with mouse middle button. Camera just leans to mouse direction.

Edit: Thanks. I figured it out too. However, I think it should be the other way around, shift to make the camera lean.
Better visit the toilet then. :)
 
Last edited:

Psycix

Dryad
WFTO Founder
Jan 9, 2013
834
305
395
#11
You can now cast Lightning on a Blood Money statue to tag is at 'decorative' - your workers will not mine it in this state (cast lightning again to reverse this)
You can now pick up and drop Blood Money statues
What an awesome surprise!

This is top-tier sandboxing fun and Molyneux-class detail.
 
Likes: Reyh!

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
2,864
1,979
725
26
Brighton, UK
www.twitter.com
#12
v0.4.1 Preview 8 pushed.
  • Further adjustments to edge-of-screen scrolling in windowed mode, should now work at the top of the screen
  • Gateways now spawn with 25% hp, making them significantly faster to claim for the first player that discovers them
 
Sep 17, 2013
69
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Scotland
#13
I know this might be a wee bit of an over-reaction, but being able to display the gilded corpses of those foolish enough to oppose me is filling me with dark glee. Thankyou for letting us do this.
 
Likes: James

Simburgur

Managing Director
Brightrock Games
Nov 10, 2011
2,864
1,979
725
26
Brighton, UK
www.twitter.com
#14
v0.4.1 Preview 9 pushed. Probably final.
  • Fixed Blood Money statues pretending to be units
  • Fixed @Robofish and @Noontide pretending to be units (they are actually spies)
  • Fixed gold and mana values sometimes not being visible
  • Player can no longer slap their own units inside an enemy prison
  • Further adjustments to edge-of-screen scrolling - should now actually work in full screen
 
Nov 13, 2013
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#18
v0.4.1 Preview 7 coming pushed
  • You can now cast Lightning on a Blood Money statue to tag is at 'decorative' - your workers will not mine it in this state (cast lightning again to reverse this)
  • You can now pick up and drop Blood Money statues.
I love these little deliciously evil things that you put in the game, like throwing prisoners/useless minions into the arena to be torn to pieces by your beasts, or tossing them into the tavern oven to be eaten by your minions (bonus evil points if you feed heroes to your converted heroes :D).

An idea I had for the statues, what about allowing enemy imps to mine out gold statues? I thought that this could be an interesting mechanic not so much for multiplayer, but it could be used to build an interesting campaign map where the player is fighting a very greedy/gaudy underlord who decorates his dungeon with the golden statues of his enemys, even in outlying parts of his dungeon. A consequence of his greed is that the majority of the gold blocks in his domain have already been mined and stored, so the player is starved for resources. This will force the player to raid the greedy underlord's dungeon in an attempt to capture his statues and break them down for gold :).
 

AvatarIII

Huntress
WFTO Founder
Apr 20, 2012
1,713
759
570
33
Worthing, West Sussex
#19
  • Middle mouse button now pans camera
  • Middle mouse button + shit now rotates camera
who asked for this, and why is it better? I would have said it would make more sense if it was the other way round and make shift and mouse button be complete free look (or even free-fly mode), I know you are removing up and down panning, but even so.
 
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