Preview 14 pushing soon. Notes for 13+14:
- Annex (Spell, Wrath): Physical spell, mines out earth tiles and claims dirt tiles.
- Outpost (Defence, Wrath): Buildable outside of your own territory, once complete it produces a single claimed tile, allowing you to expand and build outside of your main dungeon.
- Wormhole (Potion, Center): Drop this potion to instantly teleport all units (friend & foe) within the radius to your Dungeon Core.
- As always, the art on all of these is completely placeholder.
- Spirit Chamber mana lock removed
- Spirit Chamber gold cost per second increased from 10 to 250
- Spirit Chamber xp per second increased from 30 to 200
- Removed the cooldown on Necromancer's Raise Ghoul ability
- Necromancer can now only summon 2 Ghouls per level (max of 10 Ghouls at level 5)
- Improved worker behaviour for bringing defence parts to blueprints (they should no longer bring too many parts to blueprints that are far away)
- Defence Blueprints are now visible through Fog of War
- Placeholder icons in the VoE are slightly less ugly
- Barracks & Archive upgrades have been temporarily removed (as they don't do anything yet)
- Magical Meat has been removed - it might return at a later date
- Fixed the Veins of Evil covering up subtitles (again)
- Fixed the Veins of Evil occasionally closing if the user rapidly clicked (again)
- Fixed units getting stuck inside replacement wall in most cases - if you still manage to get one stuck with replacement wall, they will now recall to their lair or their core
Likes: Reyh! and Antking