So my idea is to allow the minions of a defead dungeon to stick around, even after their underlord is banished, the same goes for traps, doors, and rooms who should continue to function for the minions in the dungeon, pretty much like a hero stronghold.
Why?
-Eliminates the idea of rushing objectives. I was able to just backdoor and destroy a heart without any resistance for way too many times, and what fun is that? one should work hard and fight for each and every tile, kill and capture any survivor, lay siege on remaining resistance and slowly delute them and starve them, it will feel much more immersive and realistic. I realize that perhaps some maps would want a rush tactic as a lore of sort, or as a gamestyle, so ideally my idea should be implemented as a mutator, and at the end of a rush-themed level, a player could chose to stick around and fiddle with the survivors for as long as he please, and witness hes masterpieace dungeon built.
-As it is now, in a situation of a battle between 3 underlords, the first to defeat an underlord is guaranteed to win. he just automaticly gains an entire dungeon at hes disposal, and a huge area of control, the whole "claim heart=take dungeon" idea really should be scrapped in my opinion.
Any comments would be appriciated!
Why?
-Eliminates the idea of rushing objectives. I was able to just backdoor and destroy a heart without any resistance for way too many times, and what fun is that? one should work hard and fight for each and every tile, kill and capture any survivor, lay siege on remaining resistance and slowly delute them and starve them, it will feel much more immersive and realistic. I realize that perhaps some maps would want a rush tactic as a lore of sort, or as a gamestyle, so ideally my idea should be implemented as a mutator, and at the end of a rush-themed level, a player could chose to stick around and fiddle with the survivors for as long as he please, and witness hes masterpieace dungeon built.
-As it is now, in a situation of a battle between 3 underlords, the first to defeat an underlord is guaranteed to win. he just automaticly gains an entire dungeon at hes disposal, and a huge area of control, the whole "claim heart=take dungeon" idea really should be scrapped in my opinion.
Any comments would be appriciated!