• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.

[Room] Theatre

Status
Not open for further replies.

LFW

Priestess
Dec 15, 2011
125
31
210
25
Tauranga, New Zealand
#1
Name: Theatre

Cost: Cheap as chips, bro. Requires large room, ow.

Information: The Dark Theatre. Where minions of all shapes and sizes come to watch a good torture, or a play of conquest and sinistar plots. This room will attract Jesters, evil, clown looking beings who are more than willing to entertain the masses.

Function: This room requires Jesters or Bards, dropping one or more onto the stage portion of the Theatre (IE, the centre) and he will wait for an audience. Any creature that is idle or dropped into the seating area will sit and wait for the show to begin. After a minute or so of waiting for an audience, the Jester(s)/Bard(s) will perform a simple, 2 minute play that will boost the morale and happiness of the audience. Additionally; for the next five minutes, all research, construction, training and digging performed by the attended audience is boosted by a small amount for no extra charge. This boost is determined by the amount of Jesters performing, and the quality of the show:

Jesters will refuse to perform alongside Bards, and vice versa.

Note: Any creature considered unintelligent/stupid will gain no boost from the performing Jesters/Bards, but they will gain the 20/25% boost from a prisoner during a Lavish show

Basic Show: Performed by any number of low level Jesters or Bards, minions gain a 5% boost to jobs for each Jester/Bard.

Lavish Show: Performed by a captured minion + Jesters or Bards. The captured minion is tortured to death for the pleasure of the audience, giving a 20% boost to all jobs plus an additional 5% for each performing Jester/Bard.

Super Show: Performed by any number of level 8 or above Jesters (But not Bards). Minions will pay money to see the show (giving a small amount of cash back to you!) and all jobs are boosted by 10% for each level 8 Jesters, if a prisoner is added for a good torture, then there is an additional 25% boost.

Boosts last for five minutes once the two minute play has finished.
Up to four Jesters/Bards or three Jesters/Bards + Prisoner can perform, the highest possible boost (from 3 level 8 Jesters + prisoner) is 55%

Don't like the balance? Here are some possible changes:
-The boost simply increases Morale instead of faster/cheaper jobs. Causing effected minions to be much less cowardly for the duration of the boost.
AND/OR
-The boost lasts 10 minutes, not 5
AND/OR
-You can have any number of performing Jesters, but the boost caps at 75%
AND/OR
-The boost is divided amongst the minions, if there are more minions watching, they get a smaller boost each, while a smaller audience gets a more potent boost
AND/OR
-Minions don't like it if they are interrupted during the performance
AND/OR
-The show lasts 1 minute, not 2
AND/OR
-Bards will perform alongside Jesters
AND/OR
-Bards refuse to torture a prisoner

Wall Decoration: The walls are lavished with red curtains (coloured from real blood!) and simple, fancy looking torches. (made from bone!)
Appearance: The centre stage is a 4x4 maximun raised platform with a (blood stained) wooden pattern. If the room is 5x5 or larger, each tile further than the 4x4 stage is a chair. 1 chair = 1 minion as an audience

Have you read all that? Good! Don't forget to voice your opinion in the comment section and tell me what you think would make the room balanced/viable. The concept here is Minions watching a show for happiness (which they can get in bars and casinos anyway) and a boost of some sort unique to the Theatre, so if you think of an idea to improve/modify this room please share
(I'm only adding this because I want to be critiqued and most of my suggestions have 0-2 comments.)

Changelog:
-The Bard can now perform in the Theatre
-Unintelligent creatures will not be attracted to the Theatre, unless there is a torture (Prisoner added to the room), they will only gain the 20% boost from the prisoner, and not the performing actors

BUT WAIT! WE ARE NOT DONE YET (Click me! Click me!)
 

Inlaa

Priestess
Jan 11, 2012
426
134
215
27
Texas
#3
I'm a bit torn here. See, I have a certain fondness for the idea of a morbid theater with sad plays involving mayhem and chaos and etcetera being played, but it feels... unnecessary given the other rooms that should be in this game.

Simply put, this room just makes your creatures have greater morale or work faster - which they have to stop working to do. Okay, that's fine, but aren't there other rooms that are liable to do the same? If we have a temple of some kind, which I bet we will, it will make religious creatures happier the same way. We're having a tavern of sorts, I think - it will probably both feed your creatures and make them happier. Of course, if the tavern DOESN'T improve morale, then this room becomes a viable alternative to whatever else may or may not be planned, and it could work.

A few things to remember, though:
  • The themes of the theater and its plays should be dark.
  • Unintelligent creatures would probably not understand the theater and would not go.
  • The boost has to be large enough to make it useful to use, but not enough to make this room "necessary," since I think it should be an optional room to have.
That said, I think there are other creatures that could also work in this room. The Bard (a Hero the devs are reportedly considering for inclusion, as mentioned by Kyle - http://subterraneangames.com/threads/hero-the-bard.177/) could probably work in this room. If Vampires are included in the game, and if they have an Aristocratic feel to them, perhaps they could participate in the plays as well. There may be one or two other creatures that could help, but they can't be very numerous.

Like I said: I'm torn about this idea. It could be good. It could be pointless. It depends on what other rooms already exist and how you make the room feel.

EDIT: Huh. Going back and reading, there are a few (but not a bunch) of similarities between the Bard and the Dark Jester, as we each individually posted. Making the Bard also able to play in the Theater, if all these things are included, seems natural, now.
 

LFW

Priestess
Dec 15, 2011
125
31
210
25
Tauranga, New Zealand
#4
Like I said: I'm torn about this idea. It could be good. It could be pointless. It depends on what other rooms already exist and how you make the room feel.
What rooms DO exist? As far as I know, we have the Tavern, a room used for relaxation. Perhaps different creatures want to relax in different ways and some prefer morbid plays over a jug full of beer? IDK, this suggestion was just me thinking outside of the box.

Also, don't forget this room would attract Jesters.

Huh. Going back and reading, there are a few (but not a bunch) of similarities between the Bard and the Dark Jester, as we each individually posted. Making the Bard also able to play in the Theatre, if all these things are included, seems natural, now.
I don't know about DKI, but in DKII most of the Hero's where simply good versions of your creatures (Wizard = Warlock, Knight = Dark Knight, Pixie = Firefly etc.) with stat and ability modifications; This could apply well to the Jester/Bard in some degree.
After the reading the Bard page, yes, I think he should apply to the theatre as well.
...Which in turn would mean the Jester and the Bard would probably hate each other...

Unintelligent creatures would probably not understand the theater and would not go.
Noted, but they Will understand and watch a torture (Jesters/Bards + Prisoner), but only receive the 20% from the torture victim and not the additional +5/10& for each Jester (or Bard).

Updated main post
 
Dec 14, 2012
653
228
380
28
#5
If minions can get mad then this would serve as a good way to make sure minions don't stay mad, so long as the jester doesn't get mad.
 
Jan 3, 2013
3,241
739
495
31
#6
Theater in DK-like game seems simply unfitting. Even if such room would be added players would barely have a time to use it.
 

LFW

Priestess
Dec 15, 2011
125
31
210
25
Tauranga, New Zealand
#7
Theater in DK-like game seems simply unfitting.

I thought it would fit really well into the 'dark humor' vibe the DK series always had. Could you elaborate on why you think this?

Even if such room would be added players would barely have a time to use it.
That always depends on the player and the situation. I could see myself using it in slower, My Pet Dungeon type games. Not so much in competitive multiplayer
 
Jan 3, 2013
3,241
739
495
31
#8
I thought it would fit really well into the 'dark humor' vibe the DK series always had. Could you elaborate on why you think this?



That always depends on the player and the situation. I could see myself using it in slower, My Pet Dungeon type games. Not so much in competitive multiplayer
Every room had a specific purpose, not to mention it was used to attract/summon certain type of the creature. The room you suggest pretty much does nothing but entertain your creatures when they should be training/researching/manufacturing/praying/scouting or doing anything else.

I don't mind if rooms like this will be in MPD mode, but in Campaign, Skirmish ( no need to mention Multiplayer ) it this won't work.
 

Noontide

Designer / Community Manager
Brightrock Games
Dec 8, 2012
2,141
1,776
700
Brighton, UK
#9
Well there was an insinuation in the Unit Types reveal that may suggest the Intelligent creatures will require entertainment from time to time. Though I suspect this may well be through doing jobs that they enjoy rather than just getting bored.

I'm not personally sold on how fitting this might be to the game's lore so far, from what we know it's difficult to comment but I'd say the angle they're going for is Darker than DK2, a theatre sounds a little too... cooky. I do however like the boost mechanic especially if it's split among the creatures present in the room.
 
Status
Not open for further replies.
Top Bottom