More stuff I have thought of (that might already exist).
When you have dug out all the gold in a map that doesn´t have gems (or something else that gives you endless gold). There will appear a small hole into the Impenetrable rock where you can send your imps into (maybe have your researchers find where it would be best to make it (in the library) or get a map from a conquered enemy that will reveal it). Once inside one imp will start to collect gold one second at a time after 10 seconds it becomes 2gold/a second and after 20sec 3gold/a sec. and so on. The more imps you send there the faster it gets (like 0,1 sec faster per imp). But I think, if it gets made, it would be better to have the makers of the game decide how fast the collecting will get.
Portals would be nice on a very big map. Where you could take them over from each end. And have the ability to shut them down once you own both (they can be activated at any time after that). Maybe have your wizards be able to activate it by force and keep it closed when it is being opened by force.
When your heart gets attacked, a bunch of tentacles reach out from the sides of the dungeon heart and swoop around the heart knocking back the enemies and making them lose health in the process (maybe they will lose more health once they hit a wall (if there isn´t a wall they get knocked back farther)). Maybe let this be used every 10 seconds (maybe include mana cost). It could be that you free a tentacle monster that goes to your heart by the end of a mission.
I hope you like these.
My previous thoughts:
https://subterraneangames.com/threa...med-game-going-outside-rooms-on-bridges.1726/
When you have dug out all the gold in a map that doesn´t have gems (or something else that gives you endless gold). There will appear a small hole into the Impenetrable rock where you can send your imps into (maybe have your researchers find where it would be best to make it (in the library) or get a map from a conquered enemy that will reveal it). Once inside one imp will start to collect gold one second at a time after 10 seconds it becomes 2gold/a second and after 20sec 3gold/a sec. and so on. The more imps you send there the faster it gets (like 0,1 sec faster per imp). But I think, if it gets made, it would be better to have the makers of the game decide how fast the collecting will get.
Portals would be nice on a very big map. Where you could take them over from each end. And have the ability to shut them down once you own both (they can be activated at any time after that). Maybe have your wizards be able to activate it by force and keep it closed when it is being opened by force.
When your heart gets attacked, a bunch of tentacles reach out from the sides of the dungeon heart and swoop around the heart knocking back the enemies and making them lose health in the process (maybe they will lose more health once they hit a wall (if there isn´t a wall they get knocked back farther)). Maybe let this be used every 10 seconds (maybe include mana cost). It could be that you free a tentacle monster that goes to your heart by the end of a mission.
I hope you like these.
My previous thoughts:
https://subterraneangames.com/threa...med-game-going-outside-rooms-on-bridges.1726/
Likes:
Greensage