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[Spell] Few wall/zones ideas

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Jan 22, 2012
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Name: Fire wall
Blood Cost: higher low to middle medium. (soemthing like 4-6 in scale of 10)
Cooldown: high (~90-120 seconds)

Information: Fire wall

Function: Creates wall of fire that damages enemies on top of it. Might change arrow dmg to fire or add slight fire dmg to them

Icon: Few flame pillars next to each other.

Appearance: A wall of fire


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Name: Antimagic field
Blood Cost: 5/10
Cooldown: ~~120-150 seconds

Information: A spell usefull when enemy can benefit greately by using spells

Function: Creates antimagic field (3-5 radius) for few (10-20 seconds) that prevents any "keeper" spell being cast

Icon: Crossed spell tab icon

Appearance: Sort of an glowind sphere

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Name: Defiled ground
Blood Cost: 4-6/10
Cooldown: 90-120 seconds

Information: Spell usefull when keeper fights versus forces with much holy/healing creatures

Function: Creates a zone on which creatures recieve reduced healing and holy dmg. "good" creatures recieve additional dark dmg

Icon: Crossed cross (wtf ? ) over a swamp

Appearance: A swamp made of dark blood.

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Ok those are for now. Feel free to add more if you have any suggestions !
 
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