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[Spell] Magical mines

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Jan 22, 2012
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#1
Blood Cost: Small, + passive mana drain
Cooldown: Low cooldown (high enought to prevent spamming tho)

Information: *keeper* summons mines in selected location. Each mine type have different effect.

Function: Summone mines which occupy 1 square. Each creature that walks over them triggers explosion with effect connected to type of mines cast for example

Fire : Largest AoE, fire damage
Ice : Slows, frost dmg
Lightning: triggering creature stunned, lightning damage
Blunt : Knockback, blunt dmg (let's just say it is force)
Holy : Blinds, holy dmg
Unholy: Atributes decrease, unholy dmg

Icon: mines with elemental symbol over it.

Appearance: Few mines on the floor which glows with element that they are charged with
 
Jan 22, 2012
506
38
295
27
#3
From what i understand (2 AM)

switch it to spell
Make it reduce player max blood
Create multiple variants of this spell ?


Did i understood right ?
 
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