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[Spell] Vortex

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Jan 22, 2012
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#1
Name Vortex

Blood Cost:
Ver A : Very high
Ver B: High per second
Ver C: Per creature adnd higher with each creature (10 creatures = 60-75% of max mana)
Cooldown: High ~120-180 seconds

Information: Late game crowd control spell with possible uses :
1) Slow down approaching forces
2) Give creatures few seconds to recharge their skillls
3) reduce number of units taking part in a fight

Function: Defensive spell. Heavy crowd control

Icon: Top wiev of whirlwind/tornado

Appearance: Suddenly a black/blood hole appears and sucks everuthing in large (~~5 units) radius

Possible problems:

1) Spell might be too good concerning that it basically can make a lost fight manageable
2) Probably should have limited capacity in order to not make battles onesided
3) Migh be problematic to use when Underlord posses flying/teleporting creatures that can quicly aproach enemy lines.



Comment, discuss, correct gramatical mistakes :D
 

MrWahloh

Dwarven Worker
May 6, 2012
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The Netherlands
#2
1) Spell might be too good concerning that it basically can make a lost fight manageable
This is a game changer, which would make it incredibly OP. In a game like Starcraft it would be manageable because can easily and quickly select and split your minions, I don't think it's manageable in WFTO.
 
Jan 22, 2012
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#3
Yup i agree however that is why i stated that point and suggested point 2 of problems

Aso added cost per creature succed into vortex

Edit As a last resort of spell it should rather have higher cost
 

Inlaa

Priestess
Jan 11, 2012
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Texas
#4
With proper balancing, including blood cost and such? Alright. Workable. Especially if capable of friendly fire.

If able to be spammed easily, if able to be cast frequently, with a very large radius? No.
 
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