Some thoughts and suggestions -
I can't seem to find a list of the hotkeys. Some of the hotkeys I've been able to find through button pressing aren't the ones I really need. It seems like everything needs to be done by clicking on the interface.
For starters, I'd suggest using many of the Dungeon Keeper (I&II) hotkeys. I know you guys aren't Bullfrog but it would be a good base.
If not, here are some suggestions -
P - cycle to portals you own. Or P and Alt + P - to cycle back and forth
G - gold mines Alt + G - cycle them.
H - dungeon heart
M - big overhead map.
- and + or Pg up and down = zoom minimap in and out.
I think you have rotate main map in place?
Click and right click on UI unit section. Selects last unit in stack / first unit in stack. Like DK. Maybe shift click to select all units of that type.
Shift W - selects all workers.
Shift S - selects all spell casters.
Shift F - selects all melee fighters.
Annoyances - when you summon your behemoth (or super arcane guy / girl or that third thing that looks like a box), it jumps you to the unit and you have to scroll around to go back to where you are. Please just keep the spot where you were working before the summoning instead of zooming to the new unit.
Many of the old DK I & II traps. I miss the boulder trap and the alarm trap. Freeze trap. Exploding trap. Deadfall trap. Just all that old school stuff.
Many of the old DK I & II units. You have good units but I'd like more variety. I miss the bile demon and horny. Oh heck, I miss a lot of them.
More of a musical score.
More taunts from the overlord - it is the witching hour . . . spells are half price. That other one where he says, "go to bed!"
More micro stuff - like how in DK some units didn't like to sleep in the same room as other units.
More rooms - Casino to make units happy. With the occasional "jackpot!!" (+ bells and whistles when monster wins).
- Some way to do scrimmage and be able to decide what types of units that can be recruited and what types of resources will be available on map.
- more information on the stats of each unit. Damage amount. Speed. How quickly before they get hungry, How quickly before they need to rest. Have it go up / down based on level. Have it displayed graphically also when you click on unit.
Possible bugs
- on last mission I sight of evil'd the entire map. The map got so sluggish I had to exit to windows. Running i-5 at 4.2 ghz with 8gb ram. GTX 480. Lowest graphics settings. Windows 7. Not sure why it would lag like that.
- seeing enemy units stuck on map. They just get clumped up in a corner and can't get out.
I don't know if you guys cringe when people mention Dungeon Keeper. I'm not using it to rub it in your face but I just want you to have a frame of reference as to what I'm talking about. Hopefully I won't get the "you mention DK so much, why don't you go play that instead!" The answer obviously is that Bullfrog is gone and the game is really really dated in terms of graphics, but they really stuck a ton of features into that little gem of a game. WFTO is the successor and I like how you guys did what you could to make the games similar, even grabbing the original voice over guy to do your narrations.
Rock on indie developer!
